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fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update - Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup - Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields. - Clean up liquid state handling on Unit and Player - Implemented getting area id from gameobject spawns. - Removed old core related to getting movement flags dependent on environment. - Movement flags are now processed more precisely and dynamically. Original source: TrinityCore. - Closes #5086 - Updates #2208.
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@@ -191,7 +191,7 @@ public:
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handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetAcoreString(LANG_OFFLINE), tele->name.c_str());
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Player::SavePositionInDB(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation,
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sMapMgr->GetZoneId(tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid);
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sMapMgr->GetZoneId(PHASEMASK_NORMAL, tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid);
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}
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return true;
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