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fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update - Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup - Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields. - Clean up liquid state handling on Unit and Player - Implemented getting area id from gameobject spawns. - Removed old core related to getting movement flags dependent on environment. - Movement flags are now processed more precisely and dynamically. Original source: TrinityCore. - Closes #5086 - Updates #2208.
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@@ -511,7 +511,7 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recv_data)
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// use server size data
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uint32 newzone, newarea;
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GetPlayer()->GetZoneAndAreaId(newzone, newarea, true);
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GetPlayer()->GetZoneAndAreaId(newzone, newarea);
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GetPlayer()->UpdateZone(newzone, newarea);
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//GetPlayer()->SendInitWorldStates(true, newZone);
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}
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