fix(Core/Movement): (#7008)

- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
This commit is contained in:
UltraNix
2021-08-25 12:41:20 +02:00
committed by GitHub
parent 909c3e5799
commit a8c0a2cc89
47 changed files with 1086 additions and 883 deletions

View File

@@ -412,7 +412,6 @@ namespace VMAP
{
return false;
}
GModelRayCallback callback(triangles, vertices);
Vector3 rPos = pos - 0.1f * down;
float dist = G3D::inf();
G3D::Ray ray(rPos, down);
@@ -554,6 +553,7 @@ namespace VMAP
groupTree.intersectPoint(p, callback);
if (callback.hit != groupModels.end())
{
info.rootId = RootWMOID;
info.hitModel = &(*callback.hit);
dist = callback.zDist;
return true;