feat(Core/Maps): Remove worldobject container switch functionality (#22586)

This commit is contained in:
Takenbacon
2025-07-29 05:18:07 -07:00
committed by GitHub
parent 956f4b0751
commit a77bd19104
9 changed files with 6 additions and 154 deletions

View File

@@ -306,7 +306,6 @@ public:
}
void AddObjectToRemoveList(WorldObject* obj);
void AddObjectToSwitchList(WorldObject* obj, bool on);
virtual void DelayedUpdate(const uint32 diff);
void resetMarkedCells() { marked_cells.reset(); }
@@ -336,7 +335,6 @@ public:
template<class T>
void RemoveFromActive(T* obj);
template<class T> void SwitchGridContainers(T* obj, bool on);
CreatureGroupHolderType CreatureGroupHolder;
void UpdateIteratorBack(Player* player);
@@ -577,7 +575,6 @@ private:
bool i_scriptLock;
std::unordered_set<WorldObject*> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;
std::unordered_set<WorldObject*> i_worldObjects;
typedef std::multimap<time_t, ScriptAction> ScriptScheduleMap;