fix(Core/Spells): Implemented SPELL_ATTR0_CU_IGNORE_EVADE. (#10832)

Added channel beam at Razorgore pre-fight.
Fixed #10767
This commit is contained in:
UltraNix
2022-03-06 18:26:00 +01:00
committed by GitHub
parent dadbb829f1
commit a74e57fb22
5 changed files with 16 additions and 2 deletions

View File

@@ -3139,7 +3139,7 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spell, bool Ca
return SPELL_MISS_NONE;
// Return evade for units in evade mode
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks() && !spell->HasAura(SPELL_AURA_CONTROL_VEHICLE))
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks() && !spell->HasAura(SPELL_AURA_CONTROL_VEHICLE) && !spell->HasAttribute(SPELL_ATTR0_CU_IGNORE_EVADE))
return SPELL_MISS_EVADE;
// Try victim reflect spell