feat(Core/Scripting): Pass SpellInfo through the ModifyPeriodicDamage… (#14360)

feat(Core/Scripting): Pass SpellInfo through the ModifyPeriodicDamageAurasTick() hook
This commit is contained in:
Skjalf
2022-12-24 11:38:21 -03:00
committed by GitHub
parent e7f9f1ef72
commit a73d4173df
3 changed files with 7 additions and 7 deletions

View File

@@ -53,11 +53,11 @@ void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
});
}
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage, SpellInfo const* spellInfo)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->ModifyPeriodicDamageAurasTick(target, attacker, damage);
script->ModifyPeriodicDamageAurasTick(target, attacker, damage, spellInfo);
});
}

View File

@@ -422,7 +422,7 @@ public:
// Called when DoT's Tick Damage is being Dealt
// Attacker can be nullptr if he is despawned while the aura still exists on target
virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/, SpellInfo const* /*spellInfo*/) { }
// Called when Melee Damage is being Dealt
virtual void ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
@@ -2437,7 +2437,7 @@ public: /* Scheduled scripts */
public: /* UnitScript */
void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage, SpellInfo const* spellInfo);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo);
void ModifyHealReceived(Unit* target, Unit* healer, uint32& addHealth, SpellInfo const* spellInfo);