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fix(Scripts/Spells): warlock demonic pact (#19386)
* add Demonic Pact Aura script
2ff855054f (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec)
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
* spell_warlock aura:spell_warl_demonic_pact_aura
* fixup! spell_warlock aura:spell_warl_demonic_pact_aura
* remove not needed spell correction, flag is already set
* subtract current proc bonus before calculating new bonus
* also increase healing done
* remove Demonic Pact handling in Unit
* refactor indent, remove bonus from spell group effects e.g. totem of wrath
* Revert "refactor indent, remove bonus from spell group effects e.g. totem of wrath"
This reverts commit 104041172d34f542cc934e9f468407c36912cc7f.
* refactor indent
* manually set proc cooldown
---------
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
This commit is contained in:
@@ -9692,30 +9692,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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return false;
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break;
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}
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// Demonic Pact
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case 48090:
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{
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// Get talent aura from owner
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if (IsPet())
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if (Unit* owner = GetOwner())
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{
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if (HasSpellCooldown(trigger_spell_id))
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return false;
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AddSpellCooldown(trigger_spell_id, 0, cooldown);
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if (AuraEffect* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0))
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{
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int32 spellPower = owner->SpellBaseDamageBonusDone(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC));
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if (AuraEffect const* demonicAuraEffect = GetAuraEffect(trigger_spell_id, EFFECT_0))
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spellPower -= demonicAuraEffect->GetAmount();
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basepoints0 = int32((aurEff->GetAmount() * spellPower + 100.0f) / 100.0f);
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CastCustomSpell(this, trigger_spell_id, &basepoints0, &basepoints0, nullptr, true, castItem, triggeredByAura);
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return true;
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}
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}
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break;
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}
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case 46916: // Slam! (Bloodsurge proc)
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case 52437: // Sudden Death
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{
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