fix(Scripts/Player): some refactor related to PlayerCommand functions (#8975)

This commit is contained in:
Andrius Peleckas
2021-11-05 18:22:39 +02:00
committed by GitHub
parent 6cac04d990
commit a6340d5b11
4 changed files with 23 additions and 30 deletions

View File

@@ -16,12 +16,9 @@
*/
#include "PlayerCommand.h"
#include "Chat.h"
#include "Language.h"
#include "Player.h"
#include "ScriptMgr.h"
bool PlayerCommand::Learn(ChatHandler* handler, Player* targetPlayer, uint32 spell, char const* all)
bool Acore::PlayerCommand::HandleLearnSpellCommand(ChatHandler* handler, Player* targetPlayer, uint32 spell, char const* all)
{
if (!spell)
return false;
@@ -77,7 +74,7 @@ bool PlayerCommand::Learn(ChatHandler* handler, Player* targetPlayer, uint32 spe
return true;
}
bool PlayerCommand::UnLearn(ChatHandler* handler, Player* target, uint32 spellId, char const* allStr)
bool Acore::PlayerCommand::HandleUnlearnSpellCommand(ChatHandler* handler, Player* target, uint32 spellId, char const* allStr)
{
if (!spellId)
return false;