mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 20:56:23 +00:00
fix(Scripts/Spells): Finger of Frost Shatter Combo. (#13006)
This commit is contained in:
@@ -169,6 +169,7 @@ ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget,
|
||||
: _actor(actor), _actionTarget(actionTarget), _procTarget(procTarget), _typeMask(typeMask), _spellTypeMask(spellTypeMask), _spellPhaseMask(spellPhaseMask),
|
||||
_hitMask(hitMask), _spell(spell), _damageInfo(damageInfo), _healInfo(healInfo), _triggeredByAuraSpell(triggeredByAuraSpell), _procAuraEffectIndex(procAuraEffectIndex)
|
||||
{
|
||||
_chance.reset();
|
||||
}
|
||||
|
||||
SpellInfo const* ProcEventInfo::GetSpellInfo() const
|
||||
@@ -15852,18 +15853,29 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
|
||||
if (!active && !isVictim && !(procFlag & PROC_FLAG_DONE_PERIODIC) && procSpellInfo && procSpellInfo->SpellFamilyName && (procSpellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || procSpellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL)))
|
||||
active = true;
|
||||
|
||||
if (!IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo))
|
||||
// AuraScript Hook
|
||||
if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
|
||||
|
||||
// AuraScript Hook
|
||||
triggerData.aura->CallScriptCheckAfterProcHandlers(itr->second, eventInfo);
|
||||
|
||||
if (!isTriggeredAtSpellProcEvent)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// do checks using conditions table
|
||||
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
|
||||
ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
|
||||
if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
|
||||
{
|
||||
continue;
|
||||
|
||||
// AuraScript Hook
|
||||
if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
|
||||
continue;
|
||||
}
|
||||
|
||||
// Triggered spells not triggering additional spells
|
||||
//bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS) ?
|
||||
@@ -17164,11 +17176,17 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackTyp
|
||||
}
|
||||
}
|
||||
|
||||
if (eventInfo.GetProcChance())
|
||||
{
|
||||
chance = *eventInfo.GetProcChance();
|
||||
}
|
||||
|
||||
// Apply chance modifer aura
|
||||
if (Player* modOwner = GetSpellModOwner())
|
||||
{
|
||||
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
|
||||
}
|
||||
|
||||
return roll_chance_f(chance);
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "HostileRefMgr.h"
|
||||
#include "MotionMaster.h"
|
||||
#include "Object.h"
|
||||
#include "Optional.h"
|
||||
#include "SpellAuraDefines.h"
|
||||
#include "SpellDefines.h"
|
||||
#include "ThreatMgr.h"
|
||||
@@ -836,6 +837,7 @@ private:
|
||||
HealInfo* _healInfo;
|
||||
SpellInfo const* const _triggeredByAuraSpell;
|
||||
int8 _procAuraEffectIndex;
|
||||
std::optional<float> _chance;
|
||||
|
||||
public:
|
||||
explicit ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget, uint32 typeMask, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell const* spell, DamageInfo* damageInfo, HealInfo* healInfo, SpellInfo const* triggeredByAuraSpell = nullptr, int8 procAuraEffectIndex = -1);
|
||||
@@ -855,6 +857,9 @@ public:
|
||||
[[nodiscard]] int8 GetTriggerAuraEffectIndex() const { return _procAuraEffectIndex; }
|
||||
[[nodiscard]] uint32 GetProcCooldown() const { return _cooldown; }
|
||||
void SetProcCooldown(uint32 cooldown) { _cooldown = cooldown; }
|
||||
[[nodiscard]] std::optional<float> GetProcChance() const { return _chance; }
|
||||
void SetProcChance(float chance) { _chance = chance; }
|
||||
void ResetProcChance() { _chance.reset(); }
|
||||
};
|
||||
|
||||
// Struct for use in Unit::CalculateMeleeDamage
|
||||
|
||||
Reference in New Issue
Block a user