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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-26 07:06:23 +00:00
fix(Scripts/Spells): Finger of Frost Shatter Combo. (#13006)
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@@ -169,6 +169,7 @@ ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget,
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: _actor(actor), _actionTarget(actionTarget), _procTarget(procTarget), _typeMask(typeMask), _spellTypeMask(spellTypeMask), _spellPhaseMask(spellPhaseMask),
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_hitMask(hitMask), _spell(spell), _damageInfo(damageInfo), _healInfo(healInfo), _triggeredByAuraSpell(triggeredByAuraSpell), _procAuraEffectIndex(procAuraEffectIndex)
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{
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_chance.reset();
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}
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SpellInfo const* ProcEventInfo::GetSpellInfo() const
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@@ -15852,18 +15853,29 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
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if (!active && !isVictim && !(procFlag & PROC_FLAG_DONE_PERIODIC) && procSpellInfo && procSpellInfo->SpellFamilyName && (procSpellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || procSpellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL)))
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active = true;
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if (!IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo))
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// AuraScript Hook
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if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
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{
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continue;
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}
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bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
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// AuraScript Hook
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triggerData.aura->CallScriptCheckAfterProcHandlers(itr->second, eventInfo);
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if (!isTriggeredAtSpellProcEvent)
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{
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continue;
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}
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// do checks using conditions table
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ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
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ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
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if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
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{
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continue;
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// AuraScript Hook
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if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
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continue;
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}
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// Triggered spells not triggering additional spells
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//bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS) ?
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@@ -17164,11 +17176,17 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackTyp
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}
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}
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if (eventInfo.GetProcChance())
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{
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chance = *eventInfo.GetProcChance();
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}
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// Apply chance modifer aura
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if (Player* modOwner = GetSpellModOwner())
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{
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
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}
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return roll_chance_f(chance);
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}
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@@ -25,6 +25,7 @@
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#include "HostileRefMgr.h"
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#include "MotionMaster.h"
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#include "Object.h"
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#include "Optional.h"
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#include "SpellAuraDefines.h"
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#include "SpellDefines.h"
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#include "ThreatMgr.h"
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@@ -836,6 +837,7 @@ private:
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HealInfo* _healInfo;
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SpellInfo const* const _triggeredByAuraSpell;
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int8 _procAuraEffectIndex;
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std::optional<float> _chance;
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public:
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explicit ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget, uint32 typeMask, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell const* spell, DamageInfo* damageInfo, HealInfo* healInfo, SpellInfo const* triggeredByAuraSpell = nullptr, int8 procAuraEffectIndex = -1);
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@@ -855,6 +857,9 @@ public:
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[[nodiscard]] int8 GetTriggerAuraEffectIndex() const { return _procAuraEffectIndex; }
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[[nodiscard]] uint32 GetProcCooldown() const { return _cooldown; }
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void SetProcCooldown(uint32 cooldown) { _cooldown = cooldown; }
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[[nodiscard]] std::optional<float> GetProcChance() const { return _chance; }
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void SetProcChance(float chance) { _chance = chance; }
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void ResetProcChance() { _chance.reset(); }
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};
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// Struct for use in Unit::CalculateMeleeDamage
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@@ -2620,6 +2620,22 @@ bool Aura::CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventI
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return result;
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}
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bool Aura::CallScriptCheckAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
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{
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bool result = true;
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for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
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{
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(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AFTER_PROC, aurApp);
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std::list<AuraScript::CheckProcHandler>::iterator hookItrEnd = (*scritr)->DoCheckAfterProc.end(), hookItr = (*scritr)->DoCheckAfterProc.begin();
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for (; hookItr != hookItrEnd; ++hookItr)
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result &= hookItr->Call(*scritr, eventInfo);
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(*scritr)->_FinishScriptCall();
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}
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return result;
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}
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bool Aura::CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
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{
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bool prepare = true;
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@@ -226,6 +226,7 @@ public:
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// Spell Proc Hooks
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bool CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
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bool CallScriptCheckAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
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bool CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
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bool CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
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void CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
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@@ -733,6 +733,10 @@ bool AuraScript::_Validate(SpellInfo const* entry)
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if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
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LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
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for (std::list<CheckProcHandler>::iterator itr = DoCheckAfterProc.begin(); itr != DoCheckAfterProc.end(); ++itr)
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if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
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LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckAfterProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
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for (std::list<AuraProcHandler>::iterator itr = DoPrepareProc.begin(); itr != DoPrepareProc.end(); ++itr)
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if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
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LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoPrepareProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
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@@ -1163,6 +1167,7 @@ Unit* AuraScript::GetTarget() const
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case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD:
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case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
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case AURA_SCRIPT_HOOK_CHECK_PROC:
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case AURA_SCRIPT_HOOK_CHECK_AFTER_PROC:
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case AURA_SCRIPT_HOOK_PREPARE_PROC:
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case AURA_SCRIPT_HOOK_PROC:
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case AURA_SCRIPT_HOOK_AFTER_PROC:
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@@ -499,6 +499,7 @@ enum AuraScriptHookType
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AURA_SCRIPT_HOOK_AFTER_DISPEL,
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// Spell Proc Hooks
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AURA_SCRIPT_HOOK_CHECK_PROC,
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AURA_SCRIPT_HOOK_CHECK_AFTER_PROC,
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AURA_SCRIPT_HOOK_PREPARE_PROC,
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AURA_SCRIPT_HOOK_PROC,
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AURA_SCRIPT_HOOK_EFFECT_PROC,
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@@ -804,6 +805,10 @@ public:
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// example: DoCheckProc += AuraCheckProcFn(class::function);
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// where function is: bool function (ProcEventInfo& eventInfo);
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HookList<CheckProcHandler> DoCheckProc;
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// executed when aura checks if it can proc
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// example: DoCheckAfterProc += AuraCheckProcFn(class::function);
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// where function is: bool function (ProcEventInfo& eventInfo);
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HookList<CheckProcHandler> DoCheckAfterProc;
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#define AuraCheckProcFn(F) CheckProcHandlerFunction(&F)
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// executed before aura procs (possibility to prevent charge drop/cooldown)
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