feat(Core/Scripting): OnBuildValuesUpdate hook (#9961)

This commit is contained in:
Skjalf
2022-01-01 23:37:04 -03:00
committed by GitHub
parent 413e4b52d8
commit a5a66207c4
3 changed files with 22 additions and 0 deletions

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@@ -445,6 +445,8 @@ public:
[[nodiscard]] virtual bool IsCustomBuildValuesUpdate(Unit const* /*unit*/, uint8 /*updateType*/, ByteBuffer& /*fieldBuffer*/, Player const* /*target*/, uint16 /*index*/) { return false; }
[[nodiscard]] virtual bool OnBuildValuesUpdate(Unit const* /*unit*/, uint8 /*updateType*/, ByteBuffer& /*fieldBuffer*/, Player* /*target*/, uint16 /*index*/) { return false; }
/**
* @brief This hook runs in Unit::Update
*
@@ -2361,6 +2363,7 @@ public: /* UnitScript */
bool IsNeedModHealPercent(Unit const* unit, AuraEffect* auraEff, float& doneTotalMod, SpellInfo const* spellProto);
bool CanSetPhaseMask(Unit const* unit, uint32 newPhaseMask, bool update);
bool IsCustomBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player const* target, uint16 index);
bool OnBuildValuesUpdate(Unit const* unit, uint8 updateType, ByteBuffer& fieldBuffer, Player* target, uint16 index);
void OnUnitUpdate(Unit* unit, uint32 diff);
public: /* MovementHandlerScript */