feat(Core/WorldObjects): implement Heartbeat timers (#20872)

This commit is contained in:
Grimdhex
2024-12-13 08:50:45 +01:00
committed by GitHub
parent 993bdcb84e
commit a4e2b1d743
5 changed files with 26 additions and 10 deletions

View File

@@ -386,7 +386,7 @@ void Unit::Update(uint32 p_time)
// WARNING! Order of execution here is important, do not change.
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
m_Events.Update(p_time);
WorldObject::Update(p_time);
if (!IsInWorld())
return;
@@ -15760,7 +15760,6 @@ void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup)
if (finalCleanup)
m_cleanupDone = true;
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
ClearComboPoints();
ClearComboPointHolders();