feat(Core/WorldObjects): implement Heartbeat timers (#20872)

This commit is contained in:
Grimdhex
2024-12-13 08:50:45 +01:00
committed by GitHub
parent 993bdcb84e
commit a4e2b1d743
5 changed files with 26 additions and 10 deletions

View File

@@ -20,6 +20,7 @@
#include "Common.h"
#include "DataMap.h"
#include "EventProcessor.h"
#include "G3D/Vector3.h"
#include "GridDefines.h"
#include "GridReference.h"
@@ -96,6 +97,8 @@ struct PositionFullTerrainStatus;
typedef std::unordered_map<Player*, UpdateData> UpdateDataMapType;
typedef GuidUnorderedSet UpdatePlayerSet;
static constexpr Milliseconds HEARTBEAT_INTERVAL = 5s + 200ms;
class Object
{
public:
@@ -220,6 +223,8 @@ public:
[[nodiscard]] inline bool IsItem() const { return GetTypeId() == TYPEID_ITEM; }
virtual void Heartbeat() {}
virtual std::string GetDebugInfo() const;
DataMap CustomData;
@@ -408,7 +413,7 @@ protected:
public:
~WorldObject() override;
virtual void Update(uint32 /*time_diff*/);
virtual void Update(uint32 diff);
void _Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask);
@@ -632,7 +637,9 @@ public:
std::string GetDebugInfo() const override;
// Event handler
ElunaEventProcessor* elunaEvents;
EventProcessor m_Events;
protected:
std::string m_name;
@@ -666,7 +673,7 @@ protected:
virtual bool IsAlwaysDetectableFor(WorldObject const* /*seer*/) const { return false; }
private:
Map* m_currMap; //current object's Map location
Milliseconds _heartbeatTimer;
//uint32 m_mapId; // object at map with map_id
uint32 m_InstanceId; // in map copy with instance id
uint32 m_phaseMask; // in area phase state