feat(Core/WorldObjects): implement Heartbeat timers (#20872)

This commit is contained in:
Grimdhex
2024-12-13 08:50:45 +01:00
committed by GitHub
parent 993bdcb84e
commit a4e2b1d743
5 changed files with 26 additions and 10 deletions

View File

@@ -1050,7 +1050,7 @@ void MovementInfo::OutDebug()
WorldObject::WorldObject(bool isWorldObject) : WorldLocation(),
LastUsedScriptID(0), m_name(""), m_isActive(false), m_visibilityDistanceOverride(), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
_zoneId(0), _areaId(0), _floorZ(INVALID_HEIGHT), _outdoors(false), _liquidData(), _updatePositionData(false), m_transport(nullptr),
m_currMap(nullptr), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_useCombinedPhases(true), m_notifyflags(0), m_executed_notifies(0)
m_currMap(nullptr), _heartbeatTimer(HEARTBEAT_INTERVAL), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_useCombinedPhases(true), m_notifyflags(0), m_executed_notifies(0)
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
@@ -1058,9 +1058,18 @@ WorldObject::WorldObject(bool isWorldObject) : WorldLocation(),
sScriptMgr->OnWorldObjectCreate(this);
}
void WorldObject::Update(uint32 time_diff)
void WorldObject::Update(uint32 diff)
{
sScriptMgr->OnWorldObjectUpdate(this, time_diff);
m_Events.Update(diff);
_heartbeatTimer -= Milliseconds(diff);
while (_heartbeatTimer <= 0ms)
{
_heartbeatTimer += HEARTBEAT_INTERVAL;
Heartbeat();
}
sScriptMgr->OnWorldObjectUpdate(this, diff);
}
void WorldObject::SetWorldObject(bool on)
@@ -1134,6 +1143,8 @@ void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
{
if (IsInWorld())
RemoveFromWorld();
m_Events.KillAllEvents(false); // non-delatable (currently cast spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
}
void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)