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Merge branch 'master' into Playerbot
# Conflicts: # src/server/apps/worldserver/worldserver.conf.dist # src/server/game/Battlegrounds/Battleground.h # src/server/game/Entities/Player/Player.cpp # src/server/game/World/World.cpp
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@@ -2031,9 +2031,6 @@ public:
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// delayed+channeled spells are always interrupted
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void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0, bool withInstant = true, bool bySelf = false);
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// Check if our current channel spell has attribute SPELL_ATTR5_ALLOW_ACTION_DURING_CHANNEL
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[[nodiscard]] bool CanMoveDuringChannel() const;
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[[nodiscard]] Spell* GetCurrentSpell(CurrentSpellTypes spellType) const { return m_currentSpells[spellType]; }
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[[nodiscard]] Spell* GetCurrentSpell(uint32 spellType) const { return m_currentSpells[spellType]; }
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[[nodiscard]] Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
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