From a43af57806b4a509d5d82e4e38d584d82a6d8eb0 Mon Sep 17 00:00:00 2001 From: Yehonal Date: Wed, 24 Aug 2016 09:34:31 +0200 Subject: [PATCH] Avoid reset loop on boss nalorakk --- src/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 6665c450f..b5fb0f732 100644 --- a/src/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -173,7 +173,7 @@ class boss_nalorakk : public CreatureScript return; for (std::list::const_iterator i = templist.begin(); i != templist.end(); ++i) - if ((*i) && me->IsWithinDistInMap((*i), 25)) + if ((*i) && me->GetGUID() != (*i)->GetGUID() && me->IsWithinDistInMap((*i), 25)) (*i)->AI()->Reset(); }