feat(Core/Scripts): Optimize GroupScript (#18713)

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* Update GroupScript.h
This commit is contained in:
天鹿
2024-04-12 21:56:31 +08:00
committed by GitHub
parent e2a07cf9b7
commit a2c867fcf2
3 changed files with 38 additions and 40 deletions

View File

@@ -23,79 +23,56 @@ void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
ExecuteScript<GroupScript>([&](GroupScript* script)
{
script->OnAddMember(group, guid);
});
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_ADD_MEMBER, script->OnAddMember(group, guid));
}
void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
ExecuteScript<GroupScript>([&](GroupScript* script)
{
script->OnInviteMember(group, guid);
});
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_INVITE_MEMBER, script->OnInviteMember(group, guid));
}
void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason)
{
ASSERT(group);
ExecuteScript<GroupScript>([&](GroupScript* script)
{
script->OnRemoveMember(group, guid, method, kicker, reason);
});
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_REMOVE_MEMBER, script->OnRemoveMember(group, guid, method, kicker, reason));
}
void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
ASSERT(group);
ExecuteScript<GroupScript>([&](GroupScript* script)
{
script->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);
});
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_CHANGE_LEADER, script->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid));
}
void ScriptMgr::OnGroupDisband(Group* group)
{
ASSERT(group);
ExecuteScript<GroupScript>([&](GroupScript* script)
{
script->OnDisband(group);
});
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_DISBAND, script->OnDisband(group));
}
bool ScriptMgr::CanGroupJoinBattlegroundQueue(Group const* group, Player* member, Battleground const* bgTemplate, uint32 MinPlayerCount, bool isRated, uint32 arenaSlot)
{
auto ret = IsValidBoolScript<GroupScript>([&](GroupScript* script)
{
return !script->CanGroupJoinBattlegroundQueue(group, member, bgTemplate, MinPlayerCount, isRated, arenaSlot);
});
if (ret && *ret)
{
return false;
}
return true;
CALL_ENABLED_BOOLEAN_HOOKS(GroupScript, GROUPHOOK_CAN_GROUP_JOIN_BATTLEGROUND_QUEUE, !script->CanGroupJoinBattlegroundQueue(group, member, bgTemplate, MinPlayerCount, isRated, arenaSlot));
}
void ScriptMgr::OnCreate(Group* group, Player* leader)
{
ExecuteScript<GroupScript>([&](GroupScript* script)
{
script->OnCreate(group, leader);
});
CALL_ENABLED_HOOKS(GroupScript, GROUPHOOK_ON_CREATE, script->OnCreate(group, leader));
}
GroupScript::GroupScript(const char* name)
: ScriptObject(name)
GroupScript::GroupScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, GROUPHOOK_END)
{
ScriptRegistry<GroupScript>::AddScript(this);
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < GROUPHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry<GroupScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<GroupScript>;

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@@ -20,13 +20,26 @@
#include "ObjectGuid.h"
#include "ScriptObject.h"
#include <vector>
enum GroupHook
{
GROUPHOOK_ON_ADD_MEMBER,
GROUPHOOK_ON_INVITE_MEMBER,
GROUPHOOK_ON_REMOVE_MEMBER,
GROUPHOOK_ON_CHANGE_LEADER,
GROUPHOOK_ON_DISBAND,
GROUPHOOK_CAN_GROUP_JOIN_BATTLEGROUND_QUEUE,
GROUPHOOK_ON_CREATE,
GROUPHOOK_END
};
enum RemoveMethod : uint8;
class GroupScript : public ScriptObject
{
protected:
GroupScript(const char* name);
GroupScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
[[nodiscard]] bool IsDatabaseBound() const override { return false; }