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fix(Core/Player): Allow sharing completed in log quests. Send push to party on failed reason seasonal (#4880)
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@@ -1535,7 +1535,7 @@ public:
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void SendQuestTimerFailed(uint32 quest_id);
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void SendCanTakeQuestResponse(uint32 msg) const;
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void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
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void SendPushToPartyResponse(Player* player, uint8 msg);
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void SendPushToPartyResponse(Player const* player, uint8 msg) const;
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void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
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void SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
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void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
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