fix(Core/Objects): Include combat reach instead of object size in LoS… (#12013)

... calculations.

Fixed LoS calculations for dynamic objects.
Modified combat reach of Deep Pool Threshfin.
Fixes #11886
This commit is contained in:
UltraNix
2022-06-13 06:03:06 +02:00
committed by GitHub
parent 491f73382b
commit a2bc0ae028
3 changed files with 11 additions and 9 deletions

View File

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UPDATE `creature_model_info` SET `CombatReach`=1.5 WHERE `DisplayID`=2836;