mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -27,7 +27,7 @@ Weather::Weather(uint32 zone, WeatherData const* weatherChances)
|
||||
m_grade = 0;
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
|
||||
sLog->outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE * IN_MILLISECONDS)));
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -85,7 +85,7 @@ bool Weather::ReGenerate()
|
||||
time_t gtime = sWorld->GetGameTime();
|
||||
struct tm ltime;
|
||||
localtime_r(>ime, <ime);
|
||||
uint32 season = ((ltime.tm_yday - 78 + 365)/91)%4;
|
||||
uint32 season = ((ltime.tm_yday - 78 + 365) / 91) % 4;
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" };
|
||||
@@ -126,7 +126,7 @@ bool Weather::ReGenerate()
|
||||
{
|
||||
if (m_grade > 0.6666667f)
|
||||
{
|
||||
// Severe change, but how severe?
|
||||
// Severe change, but how severe?
|
||||
uint32 rnd = urand(0, 99);
|
||||
if (rnd < 50)
|
||||
{
|
||||
@@ -141,8 +141,8 @@ bool Weather::ReGenerate()
|
||||
|
||||
// At this point, only weather that isn't doing anything remains but that have weather data
|
||||
uint32 chance1 = m_weatherChances->data[season].rainChance;
|
||||
uint32 chance2 = chance1+ m_weatherChances->data[season].snowChance;
|
||||
uint32 chance3 = chance2+ m_weatherChances->data[season].stormChance;
|
||||
uint32 chance2 = chance1 + m_weatherChances->data[season].snowChance;
|
||||
uint32 chance3 = chance2 + m_weatherChances->data[season].stormChance;
|
||||
|
||||
uint32 rnd = urand(0, 99);
|
||||
if (rnd <= chance1)
|
||||
@@ -277,29 +277,29 @@ void Weather::SetWeather(WeatherType type, float grade)
|
||||
/// Get the sound number associated with the current weather
|
||||
WeatherState Weather::GetWeatherState() const
|
||||
{
|
||||
if (m_grade<0.27f)
|
||||
if (m_grade < 0.27f)
|
||||
return WEATHER_STATE_FINE;
|
||||
|
||||
switch (m_type)
|
||||
{
|
||||
case WEATHER_TYPE_RAIN:
|
||||
if (m_grade<0.40f)
|
||||
if (m_grade < 0.40f)
|
||||
return WEATHER_STATE_LIGHT_RAIN;
|
||||
else if (m_grade<0.70f)
|
||||
else if (m_grade < 0.70f)
|
||||
return WEATHER_STATE_MEDIUM_RAIN;
|
||||
else
|
||||
return WEATHER_STATE_HEAVY_RAIN;
|
||||
case WEATHER_TYPE_SNOW:
|
||||
if (m_grade<0.40f)
|
||||
if (m_grade < 0.40f)
|
||||
return WEATHER_STATE_LIGHT_SNOW;
|
||||
else if (m_grade<0.70f)
|
||||
else if (m_grade < 0.70f)
|
||||
return WEATHER_STATE_MEDIUM_SNOW;
|
||||
else
|
||||
return WEATHER_STATE_HEAVY_SNOW;
|
||||
case WEATHER_TYPE_STORM:
|
||||
if (m_grade<0.40f)
|
||||
if (m_grade < 0.40f)
|
||||
return WEATHER_STATE_LIGHT_SANDSTORM;
|
||||
else if (m_grade<0.70f)
|
||||
else if (m_grade < 0.70f)
|
||||
return WEATHER_STATE_MEDIUM_SANDSTORM;
|
||||
else
|
||||
return WEATHER_STATE_HEAVY_SANDSTORM;
|
||||
|
||||
Reference in New Issue
Block a user