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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -12,11 +12,11 @@
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// predef classes used in functions
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class Player;
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// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
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bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
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bool CanCreatePerfectItem(Player* player, uint32 spellId, float& perfectCreateChance, uint32& perfectItemType);
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// load perfection proc info from DB
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void LoadSkillPerfectItemTable();
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// returns true and sets the appropriate info if the player can create extra items with the given spellId
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bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, int32 &newMaxOrEntry);
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bool canCreateExtraItems(Player* player, uint32 spellId, float& additionalChance, int32& newMaxOrEntry);
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// function to load the extra item creation info from DB
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void LoadSkillExtraItemTable();
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#endif
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