refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

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@@ -12,11 +12,11 @@
// predef classes used in functions
class Player;
// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
bool CanCreatePerfectItem(Player* player, uint32 spellId, float& perfectCreateChance, uint32& perfectItemType);
// load perfection proc info from DB
void LoadSkillPerfectItemTable();
// returns true and sets the appropriate info if the player can create extra items with the given spellId
bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, int32 &newMaxOrEntry);
bool canCreateExtraItems(Player* player, uint32 spellId, float& additionalChance, int32& newMaxOrEntry);
// function to load the extra item creation info from DB
void LoadSkillExtraItemTable();
#endif