refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -33,7 +33,7 @@ void PacketLog::Initialize()
std::string logsDir = sConfigMgr->GetStringDefault("LogsDir", "");
if (!logsDir.empty())
if ((logsDir.at(logsDir.length()-1) != '/') && (logsDir.at(logsDir.length()-1) != '\\'))
if ((logsDir.at(logsDir.length() - 1) != '/') && (logsDir.at(logsDir.length() - 1) != '\\'))
logsDir.push_back('/');
std::string logname = sConfigMgr->GetStringDefault("PacketLogFile", "");
@@ -43,7 +43,7 @@ void PacketLog::Initialize()
void PacketLog::LogPacket(WorldPacket const& packet, Direction direction)
{
ByteBuffer data(4+4+4+1+packet.size());
ByteBuffer data(4 + 4 + 4 + 1 + packet.size());
data << int32(packet.GetOpcode());
data << int32(packet.size());
data << uint32(time(nullptr));