refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -21,7 +21,7 @@
/// Put scripts in the execution queue
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
{
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);
if (s == scripts.end())
@@ -59,7 +59,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
}
void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
{
{
// NOTE: script record _must_ exist until command executed
// prepare static data
@@ -88,7 +88,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
// Helpers for ScriptProcess method.
inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
{
Player* player = nullptr;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
@@ -102,15 +102,15 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
if (!player)
sLog->outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
}
return player;
}
inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
{
{
Creature* creature = nullptr;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
@@ -135,33 +135,33 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
if (!creature)
sLog->outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
}
return creature;
}
inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
{
Unit* unit = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
sLog->outError("%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
else
{
unit = obj->ToUnit();
if (!unit)
sLog->outError("%s %s object could not be casted to unit.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
}
return unit;
}
inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
{
Player* player = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
@@ -170,13 +170,13 @@ inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInf
player = obj->ToPlayer();
if (!player)
sLog->outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return player;
}
inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
{
Creature* creature = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
@@ -185,36 +185,39 @@ inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const Scrip
creature = obj->ToCreature();
if (!creature)
sLog->outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return creature;
}
inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
{
WorldObject* pWorldObject = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
pWorldObject = dynamic_cast<WorldObject*>(obj);
if (!pWorldObject)
sLog->outError("%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return pWorldObject;
}
inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
{
bool bOpen = false;
uint32 guid = scriptInfo->ToggleDoor.GOGuid;
int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
switch (scriptInfo->command)
{
case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
case SCRIPT_COMMAND_CLOSE_DOOR: break;
case SCRIPT_COMMAND_OPEN_DOOR:
bOpen = true;
break;
case SCRIPT_COMMAND_CLOSE_DOOR:
break;
default:
sLog->outError("%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
return;
@@ -225,13 +228,13 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
sLog->outError("%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
else if (!source->isType(TYPEMASK_UNIT))
sLog->outError("%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (!wSource)
sLog->outError("%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
GameObject* pDoor = _FindGameObject(wSource, guid);
@@ -239,7 +242,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
sLog->outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
sLog->outError("%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
{
pDoor->UseDoorOrButton(nTimeToToggle);
@@ -256,7 +259,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
}
inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid) const
{
{
GameObject* gameobject = nullptr;
CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
@@ -273,7 +276,7 @@ inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid)
/// Process queued scripts
void Map::ScriptsProcess()
{
{
if (m_scriptSchedule.empty())
return;
@@ -311,14 +314,14 @@ void Map::ScriptsProcess()
source = GetCorpse(step.sourceGUID);
break;
case HIGHGUID_MO_TRANSPORT:
{
GameObject* go = GetGameObject(step.sourceGUID);
source = go ? go->ToTransport() : nullptr;
break;
}
{
GameObject* go = GetGameObject(step.sourceGUID);
source = go ? go->ToTransport() : nullptr;
break;
}
default:
sLog->outError("%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
break;
}
}
@@ -346,14 +349,14 @@ void Map::ScriptsProcess()
target = GetCorpse(step.targetGUID);
break;
case HIGHGUID_MO_TRANSPORT:
{
GameObject* go = GetGameObject(step.targetGUID);
target = go ? go->ToTransport() : nullptr;
break;
}
{
GameObject* go = GetGameObject(step.targetGUID);
target = go ? go->ToTransport() : nullptr;
break;
}
default:
sLog->outError("%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
break;
}
}
@@ -388,14 +391,14 @@ void Map::ScriptsProcess()
break;
case CHAT_TYPE_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
{
uint64 targetGUID = target ? target->GetGUID() : 0;
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
player->Whisper(text, LANG_UNIVERSAL, targetGUID);
break;
}
{
uint64 targetGUID = target ? target->GetGUID() : 0;
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
player->Whisper(text, LANG_UNIVERSAL, targetGUID);
break;
}
default:
break; // must be already checked at load
}
@@ -458,8 +461,8 @@ void Map::ScriptsProcess()
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
else
cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
}
@@ -469,7 +472,7 @@ void Map::ScriptsProcess()
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
Unit * unit = (Unit*)cSource;
Unit* unit = (Unit*)cSource;
if (step.script->MoveTo.TravelTime != 0)
{
float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
@@ -487,8 +490,8 @@ void Map::ScriptsProcess()
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
else
cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
@@ -501,8 +504,8 @@ void Map::ScriptsProcess()
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
else
cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
@@ -524,63 +527,63 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
if (!source)
{
sLog->outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
if (!target)
{
sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
Player* player = target->ToPlayer();
if (player)
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
if (!source)
{
sLog->outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
sLog->outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
worldObject = dynamic_cast<WorldObject*>(source);
}
else
{
player = source->ToPlayer();
if (!target)
{
sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
Player* player = target->ToPlayer();
if (player)
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
sLog->outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
sLog->outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
break;
}
worldObject = dynamic_cast<WorldObject*>(target);
worldObject = dynamic_cast<WorldObject*>(source);
}
else
{
sLog->outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
player = source->ToPlayer();
if (player)
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
sLog->outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
worldObject = dynamic_cast<WorldObject*>(target);
}
else
{
sLog->outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
}
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
else
player->FailQuest(step.script->QuestExplored.QuestID);
break;
}
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
else
player->FailQuest(step.script->QuestExplored.QuestID);
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
// Source or target must be Player.
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
@@ -610,12 +613,12 @@ void Map::ScriptsProcess()
}
if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
{
sLog->outError("%s can not be used with gameobject of type %u (guid: %u).",
step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
break;
}
@@ -632,32 +635,32 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
// Source must be WorldObject.
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
if (!step.script->TempSummonCreature.CreatureEntry)
sLog->outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
else
// Source must be WorldObject.
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
uint32 entry = step.script->TempSummonCreature.CreatureEntry;
if (!step.script->TempSummonCreature.CreatureEntry)
sLog->outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
else
{
uint32 entry = step.script->TempSummonCreature.CreatureEntry;
float x = step.script->TempSummonCreature.PosX;
float y = step.script->TempSummonCreature.PosY;
float z = step.script->TempSummonCreature.PosZ;
float o = step.script->TempSummonCreature.Orientation;
float x = step.script->TempSummonCreature.PosX;
float y = step.script->TempSummonCreature.PosY;
float z = step.script->TempSummonCreature.PosZ;
float o = step.script->TempSummonCreature.Orientation;
if (step.script->TempSummonCreature.CheckIfExists)
if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1))
if (trigger->FindNearestCreature(entry, 60.0f))
break;
if (step.script->TempSummonCreature.CheckIfExists)
if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1))
if (trigger->FindNearestCreature(entry, 60.0f))
break;
if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
sLog->outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
sLog->outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
}
}
break;
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
@@ -678,7 +681,7 @@ void Map::ScriptsProcess()
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
{
sLog->outError("%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
@@ -688,69 +691,69 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_REMOVE_AURA:
{
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
break;
}
{
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
// TODO: Allow gameobjects to be targets and casters
if (!source && !target)
{
sLog->outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
// TODO: Allow gameobjects to be targets and casters
if (!source && !target)
{
sLog->outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
break;
}
Unit* uSource = nullptr;
Unit* uTarget = nullptr;
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
switch (step.script->CastSpell.Flags)
{
case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
uSource = source ? source->ToUnit() : nullptr;
uTarget = target ? target->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
uSource = target ? target->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
uSource = target ? target->ToUnit() : nullptr;
uTarget = source ? source->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : nullptr;
break;
}
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
{
sLog->outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
{
sLog->outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
bool triggered = (step.script->CastSpell.Flags != 4) ?
step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
step.script->CastSpell.CreatureEntry < 0;
uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
break;
}
Unit* uSource = nullptr;
Unit* uTarget = nullptr;
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
switch (step.script->CastSpell.Flags)
{
case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
uSource = source ? source->ToUnit() : nullptr;
uTarget = target ? target->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
uSource = target ? target->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
uSource = target ? target->ToUnit() : nullptr;
uTarget = source ? source->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : nullptr;
break;
}
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
{
sLog->outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
{
sLog->outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
bool triggered = (step.script->CastSpell.Flags != 4) ?
step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
step.script->CastSpell.CreatureEntry < 0;
uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
break;
}
case SCRIPT_COMMAND_PLAY_SOUND:
// Source must be WorldObject.
if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
@@ -807,56 +810,56 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
{
if (!step.script->CallScript.CreatureEntry)
{
sLog->outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
if (!step.script->CallScript.CreatureEntry)
{
sLog->outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
if (!step.script->CallScript.ScriptID)
{
sLog->outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
Creature* cTarget = nullptr;
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (wSource) //using grid searcher
{
CellCoord p(acore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p);
acore::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
acore::CreatureSearcher<acore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
TypeContainerVisitor<acore::CreatureSearcher <acore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
}
else //check hashmap holders
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
}
if (!cTarget)
{
sLog->outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
break;
}
//Lets choose our ScriptMap map
ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
//if no scriptmap present...
if (!datamap)
{
sLog->outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
break;
}
// Insert script into schedule but do not start it
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, nullptr);
break;
}
if (!step.script->CallScript.ScriptID)
{
sLog->outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
Creature* cTarget = nullptr;
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (wSource) //using grid searcher
{
CellCoord p(acore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p);
acore::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
acore::CreatureSearcher<acore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
TypeContainerVisitor<acore::CreatureSearcher <acore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
}
else //check hashmap holders
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
}
if (!cTarget)
{
sLog->outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
break;
}
//Lets choose our ScriptMap map
ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
//if no scriptmap present...
if (!datamap)
{
sLog->outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
break;
}
// Insert script into schedule but do not start it
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, nullptr);
break;
}
case SCRIPT_COMMAND_KILL:
// Source or target must be Creature.
@@ -864,7 +867,7 @@ void Map::ScriptsProcess()
{
if (cSource->isDead())
sLog->outError("%s creature is already dead (Entry: %u, GUID: %u)",
step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
else
{
cSource->setDeathState(JUST_DIED);