refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -21,7 +21,7 @@
/// Put scripts in the execution queue
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
{
{
///- Find the script map
ScriptMapMap::const_iterator s = scripts.find(id);
if (s == scripts.end())
@@ -59,7 +59,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
}
void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
{
{
// NOTE: script record _must_ exist until command executed
// prepare static data
@@ -88,7 +88,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
// Helpers for ScriptProcess method.
inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
{
Player* player = nullptr;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
@@ -102,15 +102,15 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
if (!player)
sLog->outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
}
return player;
}
inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
{
{
Creature* creature = nullptr;
if (!source && !target)
sLog->outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
@@ -135,33 +135,33 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
if (!creature)
sLog->outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
}
return creature;
}
inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
{
Unit* unit = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
sLog->outError("%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
else
{
unit = obj->ToUnit();
if (!unit)
sLog->outError("%s %s object could not be casted to unit.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
}
return unit;
}
inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
{
Player* player = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
@@ -170,13 +170,13 @@ inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInf
player = obj->ToPlayer();
if (!player)
sLog->outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return player;
}
inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
{
Creature* creature = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
@@ -185,36 +185,39 @@ inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const Scrip
creature = obj->ToCreature();
if (!creature)
sLog->outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return creature;
}
inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
{
WorldObject* pWorldObject = nullptr;
if (!obj)
sLog->outError("%s %s object is NULL.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
pWorldObject = dynamic_cast<WorldObject*>(obj);
if (!pWorldObject)
sLog->outError("%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return pWorldObject;
}
inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
{
bool bOpen = false;
uint32 guid = scriptInfo->ToggleDoor.GOGuid;
int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
switch (scriptInfo->command)
{
case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
case SCRIPT_COMMAND_CLOSE_DOOR: break;
case SCRIPT_COMMAND_OPEN_DOOR:
bOpen = true;
break;
case SCRIPT_COMMAND_CLOSE_DOOR:
break;
default:
sLog->outError("%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
return;
@@ -225,13 +228,13 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
sLog->outError("%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
else if (!source->isType(TYPEMASK_UNIT))
sLog->outError("%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (!wSource)
sLog->outError("%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
GameObject* pDoor = _FindGameObject(wSource, guid);
@@ -239,7 +242,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
sLog->outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
sLog->outError("%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
{
pDoor->UseDoorOrButton(nTimeToToggle);
@@ -256,7 +259,7 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
}
inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid) const
{
{
GameObject* gameobject = nullptr;
CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
@@ -273,7 +276,7 @@ inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid)
/// Process queued scripts
void Map::ScriptsProcess()
{
{
if (m_scriptSchedule.empty())
return;
@@ -311,14 +314,14 @@ void Map::ScriptsProcess()
source = GetCorpse(step.sourceGUID);
break;
case HIGHGUID_MO_TRANSPORT:
{
GameObject* go = GetGameObject(step.sourceGUID);
source = go ? go->ToTransport() : nullptr;
break;
}
{
GameObject* go = GetGameObject(step.sourceGUID);
source = go ? go->ToTransport() : nullptr;
break;
}
default:
sLog->outError("%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
break;
}
}
@@ -346,14 +349,14 @@ void Map::ScriptsProcess()
target = GetCorpse(step.targetGUID);
break;
case HIGHGUID_MO_TRANSPORT:
{
GameObject* go = GetGameObject(step.targetGUID);
target = go ? go->ToTransport() : nullptr;
break;
}
{
GameObject* go = GetGameObject(step.targetGUID);
target = go ? go->ToTransport() : nullptr;
break;
}
default:
sLog->outError("%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
break;
}
}
@@ -388,14 +391,14 @@ void Map::ScriptsProcess()
break;
case CHAT_TYPE_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
{
uint64 targetGUID = target ? target->GetGUID() : 0;
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
player->Whisper(text, LANG_UNIVERSAL, targetGUID);
break;
}
{
uint64 targetGUID = target ? target->GetGUID() : 0;
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
player->Whisper(text, LANG_UNIVERSAL, targetGUID);
break;
}
default:
break; // must be already checked at load
}
@@ -458,8 +461,8 @@ void Map::ScriptsProcess()
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
else
cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
}
@@ -469,7 +472,7 @@ void Map::ScriptsProcess()
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
Unit * unit = (Unit*)cSource;
Unit* unit = (Unit*)cSource;
if (step.script->MoveTo.TravelTime != 0)
{
float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
@@ -487,8 +490,8 @@ void Map::ScriptsProcess()
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
else
cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
@@ -501,8 +504,8 @@ void Map::ScriptsProcess()
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
else
cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
}
@@ -524,63 +527,63 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
if (!source)
{
sLog->outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
if (!target)
{
sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
Player* player = target->ToPlayer();
if (player)
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
if (!source)
{
sLog->outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
sLog->outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
worldObject = dynamic_cast<WorldObject*>(source);
}
else
{
player = source->ToPlayer();
if (!target)
{
sLog->outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
Player* player = target->ToPlayer();
if (player)
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
sLog->outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
sLog->outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
break;
}
worldObject = dynamic_cast<WorldObject*>(target);
worldObject = dynamic_cast<WorldObject*>(source);
}
else
{
sLog->outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
player = source->ToPlayer();
if (player)
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
sLog->outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
worldObject = dynamic_cast<WorldObject*>(target);
}
else
{
sLog->outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
}
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
else
player->FailQuest(step.script->QuestExplored.QuestID);
break;
}
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
else
player->FailQuest(step.script->QuestExplored.QuestID);
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
// Source or target must be Player.
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
@@ -610,12 +613,12 @@ void Map::ScriptsProcess()
}
if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
{
sLog->outError("%s can not be used with gameobject of type %u (guid: %u).",
step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
break;
}
@@ -632,32 +635,32 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
// Source must be WorldObject.
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
if (!step.script->TempSummonCreature.CreatureEntry)
sLog->outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
else
// Source must be WorldObject.
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
uint32 entry = step.script->TempSummonCreature.CreatureEntry;
if (!step.script->TempSummonCreature.CreatureEntry)
sLog->outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
else
{
uint32 entry = step.script->TempSummonCreature.CreatureEntry;
float x = step.script->TempSummonCreature.PosX;
float y = step.script->TempSummonCreature.PosY;
float z = step.script->TempSummonCreature.PosZ;
float o = step.script->TempSummonCreature.Orientation;
float x = step.script->TempSummonCreature.PosX;
float y = step.script->TempSummonCreature.PosY;
float z = step.script->TempSummonCreature.PosZ;
float o = step.script->TempSummonCreature.Orientation;
if (step.script->TempSummonCreature.CheckIfExists)
if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1))
if (trigger->FindNearestCreature(entry, 60.0f))
break;
if (step.script->TempSummonCreature.CheckIfExists)
if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1))
if (trigger->FindNearestCreature(entry, 60.0f))
break;
if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
sLog->outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
sLog->outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
}
}
break;
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
@@ -678,7 +681,7 @@ void Map::ScriptsProcess()
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
{
sLog->outError("%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
@@ -688,69 +691,69 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_REMOVE_AURA:
{
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
break;
}
{
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
// TODO: Allow gameobjects to be targets and casters
if (!source && !target)
{
sLog->outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
// TODO: Allow gameobjects to be targets and casters
if (!source && !target)
{
sLog->outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
break;
}
Unit* uSource = nullptr;
Unit* uTarget = nullptr;
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
switch (step.script->CastSpell.Flags)
{
case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
uSource = source ? source->ToUnit() : nullptr;
uTarget = target ? target->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
uSource = target ? target->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
uSource = target ? target->ToUnit() : nullptr;
uTarget = source ? source->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : nullptr;
break;
}
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
{
sLog->outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
{
sLog->outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
bool triggered = (step.script->CastSpell.Flags != 4) ?
step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
step.script->CastSpell.CreatureEntry < 0;
uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
break;
}
Unit* uSource = nullptr;
Unit* uTarget = nullptr;
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
switch (step.script->CastSpell.Flags)
{
case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
uSource = source ? source->ToUnit() : nullptr;
uTarget = target ? target->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
uSource = target ? target->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
uSource = target ? target->ToUnit() : nullptr;
uTarget = source ? source->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : nullptr;
break;
}
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
{
sLog->outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
{
sLog->outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
bool triggered = (step.script->CastSpell.Flags != 4) ?
step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
step.script->CastSpell.CreatureEntry < 0;
uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
break;
}
case SCRIPT_COMMAND_PLAY_SOUND:
// Source must be WorldObject.
if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
@@ -807,56 +810,56 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
{
if (!step.script->CallScript.CreatureEntry)
{
sLog->outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
if (!step.script->CallScript.CreatureEntry)
{
sLog->outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
if (!step.script->CallScript.ScriptID)
{
sLog->outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
Creature* cTarget = nullptr;
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (wSource) //using grid searcher
{
CellCoord p(acore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p);
acore::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
acore::CreatureSearcher<acore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
TypeContainerVisitor<acore::CreatureSearcher <acore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
}
else //check hashmap holders
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
}
if (!cTarget)
{
sLog->outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
break;
}
//Lets choose our ScriptMap map
ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
//if no scriptmap present...
if (!datamap)
{
sLog->outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
break;
}
// Insert script into schedule but do not start it
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, nullptr);
break;
}
if (!step.script->CallScript.ScriptID)
{
sLog->outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
Creature* cTarget = nullptr;
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (wSource) //using grid searcher
{
CellCoord p(acore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p);
acore::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
acore::CreatureSearcher<acore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
TypeContainerVisitor<acore::CreatureSearcher <acore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
}
else //check hashmap holders
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
}
if (!cTarget)
{
sLog->outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
break;
}
//Lets choose our ScriptMap map
ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
//if no scriptmap present...
if (!datamap)
{
sLog->outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
break;
}
// Insert script into schedule but do not start it
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, nullptr);
break;
}
case SCRIPT_COMMAND_KILL:
// Source or target must be Creature.
@@ -864,7 +867,7 @@ void Map::ScriptsProcess()
{
if (cSource->isDead())
sLog->outError("%s creature is already dead (Entry: %u, GUID: %u)",
step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
else
{
cSource->setDeathState(JUST_DIED);

View File

@@ -90,7 +90,7 @@ void ScriptMgr::Initialize()
void ScriptMgr::Unload()
{
#define SCR_CLEAR(T) \
#define SCR_CLEAR(T) \
for (SCR_REG_ITR(T) itr = SCR_REG_LST(T).begin(); itr != SCR_REG_LST(T).end(); ++itr) \
delete itr->second; \
SCR_REG_LST(T).clear();
@@ -128,7 +128,7 @@ void ScriptMgr::Unload()
SCR_CLEAR(GameEventScript);
SCR_CLEAR(MailScript);
#undef SCR_CLEAR
#undef SCR_CLEAR
}
void ScriptMgr::LoadDatabase()
@@ -165,7 +165,7 @@ struct TSpellSummary
{
uint8 Targets; // set of enum SelectTarget
uint8 Effects; // set of enum SelectEffect
} *SpellSummary;
}* SpellSummary;
void ScriptMgr::CheckIfScriptsInDatabaseExist()
{
@@ -174,31 +174,31 @@ void ScriptMgr::CheckIfScriptsInDatabaseExist()
if (uint32 sid = sObjectMgr->GetScriptId((*itr).c_str()))
{
if (!ScriptRegistry<SpellScriptLoader>::GetScriptById(sid) &&
!ScriptRegistry<ServerScript>::GetScriptById(sid) &&
!ScriptRegistry<WorldScript>::GetScriptById(sid) &&
!ScriptRegistry<FormulaScript>::GetScriptById(sid) &&
!ScriptRegistry<WorldMapScript>::GetScriptById(sid) &&
!ScriptRegistry<InstanceMapScript>::GetScriptById(sid) &&
!ScriptRegistry<BattlegroundMapScript>::GetScriptById(sid) &&
!ScriptRegistry<ItemScript>::GetScriptById(sid) &&
!ScriptRegistry<CreatureScript>::GetScriptById(sid) &&
!ScriptRegistry<GameObjectScript>::GetScriptById(sid) &&
!ScriptRegistry<AreaTriggerScript>::GetScriptById(sid) &&
!ScriptRegistry<BattlegroundScript>::GetScriptById(sid) &&
!ScriptRegistry<OutdoorPvPScript>::GetScriptById(sid) &&
!ScriptRegistry<CommandScript>::GetScriptById(sid) &&
!ScriptRegistry<WeatherScript>::GetScriptById(sid) &&
!ScriptRegistry<AuctionHouseScript>::GetScriptById(sid) &&
!ScriptRegistry<ConditionScript>::GetScriptById(sid) &&
!ScriptRegistry<VehicleScript>::GetScriptById(sid) &&
!ScriptRegistry<DynamicObjectScript>::GetScriptById(sid) &&
!ScriptRegistry<TransportScript>::GetScriptById(sid) &&
!ScriptRegistry<AchievementCriteriaScript>::GetScriptById(sid) &&
!ScriptRegistry<PlayerScript>::GetScriptById(sid) &&
!ScriptRegistry<GuildScript>::GetScriptById(sid) &&
!ScriptRegistry<BGScript>::GetScriptById(sid) &&
!ScriptRegistry<SpellSC>::GetScriptById(sid) &&
!ScriptRegistry<GroupScript>::GetScriptById(sid))
!ScriptRegistry<ServerScript>::GetScriptById(sid) &&
!ScriptRegistry<WorldScript>::GetScriptById(sid) &&
!ScriptRegistry<FormulaScript>::GetScriptById(sid) &&
!ScriptRegistry<WorldMapScript>::GetScriptById(sid) &&
!ScriptRegistry<InstanceMapScript>::GetScriptById(sid) &&
!ScriptRegistry<BattlegroundMapScript>::GetScriptById(sid) &&
!ScriptRegistry<ItemScript>::GetScriptById(sid) &&
!ScriptRegistry<CreatureScript>::GetScriptById(sid) &&
!ScriptRegistry<GameObjectScript>::GetScriptById(sid) &&
!ScriptRegistry<AreaTriggerScript>::GetScriptById(sid) &&
!ScriptRegistry<BattlegroundScript>::GetScriptById(sid) &&
!ScriptRegistry<OutdoorPvPScript>::GetScriptById(sid) &&
!ScriptRegistry<CommandScript>::GetScriptById(sid) &&
!ScriptRegistry<WeatherScript>::GetScriptById(sid) &&
!ScriptRegistry<AuctionHouseScript>::GetScriptById(sid) &&
!ScriptRegistry<ConditionScript>::GetScriptById(sid) &&
!ScriptRegistry<VehicleScript>::GetScriptById(sid) &&
!ScriptRegistry<DynamicObjectScript>::GetScriptById(sid) &&
!ScriptRegistry<TransportScript>::GetScriptById(sid) &&
!ScriptRegistry<AchievementCriteriaScript>::GetScriptById(sid) &&
!ScriptRegistry<PlayerScript>::GetScriptById(sid) &&
!ScriptRegistry<GuildScript>::GetScriptById(sid) &&
!ScriptRegistry<BGScript>::GetScriptById(sid) &&
!ScriptRegistry<SpellSC>::GetScriptById(sid) &&
!ScriptRegistry<GroupScript>::GetScriptById(sid))
sLog->outErrorDb("Script named '%s' is assigned in the database, but has no code!", (*itr).c_str());
}
}
@@ -223,67 +223,67 @@ void ScriptMgr::FillSpellSummary()
{
// Spell targets self.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF - 1);
// Spell targets a single enemy.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY - 1);
// Spell targets AoE at enemy.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY - 1);
// Spell targets an enemy.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_TARGET_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY - 1);
// Spell targets a single friend (or self).
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND - 1);
// Spell targets AoE friends.
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND - 1);
// Spell targets any friend (or self).
if (pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_ALLY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_TARGET_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_CASTER_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_UNIT_LASTTARGET_AREA_PARTY ||
pTempSpell->Effects[j].TargetA.GetTarget() == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND - 1);
// Make sure that this spell includes a damage effect.
if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_INSTAKILL ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1);
pTempSpell->Effects[j].Effect == SPELL_EFFECT_INSTAKILL ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE - 1);
// Make sure that this spell includes a healing effect (or an apply aura with a periodic heal).
if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MECHANICAL ||
(pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && pTempSpell->Effects[j].ApplyAuraName == 8))
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
pTempSpell->Effects[j].Effect == SPELL_EFFECT_HEAL_MECHANICAL ||
(pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && pTempSpell->Effects[j].ApplyAuraName == 8))
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING - 1);
// Make sure that this spell applies an aura.
if (pTempSpell->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA)
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1);
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA - 1);
}
}
}
@@ -513,15 +513,15 @@ void ScriptMgr::OnCreateMap(Map* map)
#endif
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnCreate(map);
itr->second->OnCreate(map);
SCR_MAP_END;
SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
itr->second->OnCreate((InstanceMap*)map);
itr->second->OnCreate((InstanceMap*)map);
SCR_MAP_END;
SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
itr->second->OnCreate((BattlegroundMap*)map);
itr->second->OnCreate((BattlegroundMap*)map);
SCR_MAP_END;
}
@@ -534,15 +534,15 @@ void ScriptMgr::OnDestroyMap(Map* map)
#endif
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnDestroy(map);
itr->second->OnDestroy(map);
SCR_MAP_END;
SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
itr->second->OnDestroy((InstanceMap*)map);
itr->second->OnDestroy((InstanceMap*)map);
SCR_MAP_END;
SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
itr->second->OnDestroy((BattlegroundMap*)map);
itr->second->OnDestroy((BattlegroundMap*)map);
SCR_MAP_END;
}
@@ -552,15 +552,15 @@ void ScriptMgr::OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
ASSERT(gmap);
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnLoadGridMap(map, gmap, gx, gy);
itr->second->OnLoadGridMap(map, gmap, gx, gy);
SCR_MAP_END;
SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
itr->second->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
itr->second->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
SCR_MAP_END;
SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
itr->second->OnLoadGridMap((BattlegroundMap*)map, gmap, gx, gy);
itr->second->OnLoadGridMap((BattlegroundMap*)map, gmap, gx, gy);
SCR_MAP_END;
}
@@ -570,15 +570,15 @@ void ScriptMgr::OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
ASSERT(gmap);
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnUnloadGridMap(map, gmap, gx, gy);
itr->second->OnUnloadGridMap(map, gmap, gx, gy);
SCR_MAP_END;
SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
itr->second->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
itr->second->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
SCR_MAP_END;
SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
itr->second->OnUnloadGridMap((BattlegroundMap*)map, gmap, gx, gy);
itr->second->OnUnloadGridMap((BattlegroundMap*)map, gmap, gx, gy);
SCR_MAP_END;
}
@@ -597,15 +597,15 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnPlayerEnter(map, player);
itr->second->OnPlayerEnter(map, player);
SCR_MAP_END;
SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
itr->second->OnPlayerEnter((InstanceMap*)map, player);
itr->second->OnPlayerEnter((InstanceMap*)map, player);
SCR_MAP_END;
SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
itr->second->OnPlayerEnter((BattlegroundMap*)map, player);
itr->second->OnPlayerEnter((BattlegroundMap*)map, player);
SCR_MAP_END;
}
@@ -621,15 +621,15 @@ void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
FOREACH_SCRIPT(AllMapScript)->OnPlayerLeaveAll(map, player);
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnPlayerLeave(map, player);
itr->second->OnPlayerLeave(map, player);
SCR_MAP_END;
SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
itr->second->OnPlayerLeave((InstanceMap*)map, player);
itr->second->OnPlayerLeave((InstanceMap*)map, player);
SCR_MAP_END;
SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
itr->second->OnPlayerLeave((BattlegroundMap*)map, player);
itr->second->OnPlayerLeave((BattlegroundMap*)map, player);
SCR_MAP_END;
}
@@ -642,15 +642,15 @@ void ScriptMgr::OnMapUpdate(Map* map, uint32 diff)
#endif
SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
itr->second->OnUpdate(map, diff);
itr->second->OnUpdate(map, diff);
SCR_MAP_END;
SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
itr->second->OnUpdate((InstanceMap*)map, diff);
itr->second->OnUpdate((InstanceMap*)map, diff);
SCR_MAP_END;
SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleground);
itr->second->OnUpdate((BattlegroundMap*)map, diff);
itr->second->OnUpdate((BattlegroundMap*)map, diff);
SCR_MAP_END;
}
@@ -709,7 +709,7 @@ bool ScriptMgr::OnItemExpire(Player* player, ItemTemplate const* proto)
return tmpscript->OnExpire(player, proto);
}
bool ScriptMgr::OnItemRemove(Player * player, Item * item)
bool ScriptMgr::OnItemRemove(Player* player, Item* item)
{
ASSERT(player);
ASSERT(item);
@@ -1065,7 +1065,7 @@ std::vector<ChatCommand> ScriptMgr::GetChatCommands()
}
// Sort commands in alphabetical order
std::sort(table.begin(), table.end(), [](const ChatCommand& a, const ChatCommand&b)
std::sort(table.begin(), table.end(), [](const ChatCommand & a, const ChatCommand & b)
{
return strcmp(a.Name, b.Name) < 0;
});
@@ -1266,7 +1266,7 @@ void ScriptMgr::OnDynamicObjectUpdate(DynamicObject* dynobj, uint32 diff)
ASSERT(dynobj);
FOR_SCRIPTS(DynamicObjectScript, itr, end)
itr->second->OnUpdate(dynobj, diff);
itr->second->OnUpdate(dynobj, diff);
}
void ScriptMgr::OnAddPassenger(Transport* transport, Player* player)
@@ -1550,7 +1550,7 @@ void ScriptMgr::OnPlayerCreate(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
}
void ScriptMgr::OnPlayerSave(Player * player)
void ScriptMgr::OnPlayerSave(Player* player)
{
#ifdef ELUNA
sEluna->OnSave(player);
@@ -1592,12 +1592,12 @@ void ScriptMgr::OnPlayerUpdateArea(Player* player, uint32 oldArea, uint32 newAre
FOREACH_SCRIPT(PlayerScript)->OnUpdateArea(player, oldArea, newArea);
}
bool ScriptMgr::OnBeforePlayerTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit *target)
bool ScriptMgr::OnBeforePlayerTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target)
{
bool ret=true;
bool ret = true;
FOR_SCRIPTS_RET(PlayerScript, itr, end, ret) // return true by default if not scripts
if (!itr->second->OnBeforeTeleport(player, mapid, x, y, z, orientation, options, target))
ret=false; // we change ret value only when scripts return false
if (!itr->second->OnBeforeTeleport(player, mapid, x, y, z, orientation, options, target))
ret = false; // we change ret value only when scripts return false
return ret;
}
@@ -1607,7 +1607,7 @@ void ScriptMgr::OnPlayerUpdateFaction(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnUpdateFaction(player);
}
void ScriptMgr::OnPlayerAddToBattleground(Player* player, Battleground *bg)
void ScriptMgr::OnPlayerAddToBattleground(Player* player, Battleground* bg)
{
FOREACH_SCRIPT(PlayerScript)->OnAddToBattleground(player, bg);
}
@@ -1642,9 +1642,9 @@ void ScriptMgr::OnPlayerBeingCharmed(Player* player, Unit* charmer, uint32 oldFa
FOREACH_SCRIPT(PlayerScript)->OnBeingCharmed(player, charmer, oldFactionId, newFactionId);
}
void ScriptMgr::OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 slot, Item *item)
void ScriptMgr::OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 slot, Item* item)
{
FOREACH_SCRIPT(PlayerScript)->OnAfterSetVisibleItemSlot(player, slot,item);
FOREACH_SCRIPT(PlayerScript)->OnAfterSetVisibleItemSlot(player, slot, item);
}
void ScriptMgr::OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uint8 bag, uint8 slot, bool update)
@@ -1695,8 +1695,8 @@ bool ScriptMgr::CanJoinInBattlegroundQueue(Player* player, uint64 BattlemasterGu
bool ret = true;
FOR_SCRIPTS_RET(PlayerScript, itr, end, ret) // return true by default if not scripts
if (!itr->second->CanJoinInBattlegroundQueue(player, BattlemasterGuid, BGTypeID, joinAsGroup, err))
ret = false; // we change ret value only when scripts return false
if (!itr->second->CanJoinInBattlegroundQueue(player, BattlemasterGuid, BGTypeID, joinAsGroup, err))
ret = false; // we change ret value only when scripts return false
return ret;
}
@@ -1801,7 +1801,7 @@ void ScriptMgr::OnGuildDisband(Guild* guild)
FOREACH_SCRIPT(GuildScript)->OnDisband(guild);
}
void ScriptMgr::OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32 &amount, bool isRepair)
void ScriptMgr::OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32& amount, bool isRepair)
{
#ifdef ELUNA
sEluna->OnMemberWitdrawMoney(guild, player, amount, isRepair);
@@ -1809,7 +1809,7 @@ void ScriptMgr::OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32 &
FOREACH_SCRIPT(GuildScript)->OnMemberWitdrawMoney(guild, player, amount, isRepair);
}
void ScriptMgr::OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &amount)
void ScriptMgr::OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32& amount)
{
#ifdef ELUNA
sEluna->OnMemberDepositMoney(guild, player, amount);
@@ -1818,7 +1818,7 @@ void ScriptMgr::OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &
}
void ScriptMgr::OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
bool isDestBank, uint8 destContainer, uint8 destSlotId)
bool isDestBank, uint8 destContainer, uint8 destSlotId)
{
#ifdef ELUNA
sEluna->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId);
@@ -1847,7 +1847,7 @@ void ScriptMgr::OnGroupAddMember(Group* group, uint64 guid)
{
ASSERT(group);
#ifdef ELUNA
sEluna->OnAddMember(group, guid);
sEluna->OnAddMember(group, guid);
#endif
FOREACH_SCRIPT(GroupScript)->OnAddMember(group, guid);
}
@@ -1894,20 +1894,20 @@ void ScriptMgr::OnGlobalItemDelFromDB(SQLTransaction& trans, uint32 itemGuid)
ASSERT(trans);
ASSERT(itemGuid);
FOREACH_SCRIPT(GlobalScript)->OnItemDelFromDB(trans,itemGuid);
FOREACH_SCRIPT(GlobalScript)->OnItemDelFromDB(trans, itemGuid);
}
void ScriptMgr::OnGlobalMirrorImageDisplayItem(const Item *item, uint32 &display)
void ScriptMgr::OnGlobalMirrorImageDisplayItem(const Item* item, uint32& display)
{
FOREACH_SCRIPT(GlobalScript)->OnMirrorImageDisplayItem(item,display);
FOREACH_SCRIPT(GlobalScript)->OnMirrorImageDisplayItem(item, display);
}
void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32> &ap)
void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32>& ap)
{
FOREACH_SCRIPT(GlobalScript)->OnBeforeUpdateArenaPoints(at,ap);
FOREACH_SCRIPT(GlobalScript)->OnBeforeUpdateArenaPoints(at, ap);
}
void ScriptMgr::OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32 &maxcount, LootStore const& store)
void ScriptMgr::OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32& maxcount, LootStore const& store)
{
FOREACH_SCRIPT(GlobalScript)->OnAfterRefCount(player, LootStoreItem, loot, canRate, lootMode, maxcount, store);
}
@@ -1917,7 +1917,8 @@ void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRa
FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem, store);
}
void ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* LootStoreItem, float &chance, Loot& loot, LootStore const& store) {
void ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* LootStoreItem, float& chance, Loot& loot, LootStore const& store)
{
FOREACH_SCRIPT(GlobalScript)->OnItemRoll(player, LootStoreItem, chance, loot, store);
}
@@ -1942,13 +1943,13 @@ void ScriptMgr::OnBeforeWorldObjectSetPhaseMask(WorldObject const* worldObject,
}
// Unit
uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype)
uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype)
{
FOR_SCRIPTS_RET(UnitScript, itr, end, damage)
damage = itr->second->DealDamage(AttackerUnit, pVictim, damage, damagetype);
damage = itr->second->DealDamage(AttackerUnit, pVictim, damage, damagetype);
return damage;
}
void ScriptMgr::Creature_SelectLevel(const CreatureTemplate *cinfo, Creature* creature)
void ScriptMgr::Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature)
{
FOREACH_SCRIPT(AllCreatureScript)->Creature_SelectLevel(cinfo, creature);
}
@@ -1982,7 +1983,7 @@ void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage)
FOREACH_SCRIPT(UnitScript)->ModifyHealRecieved(target, attacker, damage);
}
void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32 &attackerMaxSkillValueForLevel, int32 &victimMaxSkillValueForLevel, int32 &attackerWeaponSkill, int32 &victimDefenseSkill, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance)
void ScriptMgr::OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance)
{
FOREACH_SCRIPT(UnitScript)->OnBeforeRollMeleeOutcomeAgainst(attacker, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
}
@@ -1992,12 +1993,12 @@ void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 o
FOREACH_SCRIPT(MovementHandlerScript)->OnPlayerMove(player, movementInfo, opcode);
}
void ScriptMgr::OnBeforeBuyItemFromVendor(Player* player, uint64 vendorguid, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot)
void ScriptMgr::OnBeforeBuyItemFromVendor(Player* player, uint64 vendorguid, uint32 vendorslot, uint32& item, uint8 count, uint8 bag, uint8 slot)
{
FOREACH_SCRIPT(PlayerScript)->OnBeforeBuyItemFromVendor(player, vendorguid, vendorslot, item, count, bag, slot);
}
void ScriptMgr::OnAfterStoreOrEquipNewItem(Player* player, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
void ScriptMgr::OnAfterStoreOrEquipNewItem(Player* player, uint32 vendorslot, uint32& item, uint8 count, uint8 bag, uint8 slot, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
{
FOREACH_SCRIPT(PlayerScript)->OnAfterStoreOrEquipNewItem(player, vendorslot, item, count, bag, slot, pProto, pVendor, crItem, bStore);
}
@@ -2027,7 +2028,7 @@ void ScriptMgr::OnBeforeInitTalentForLevel(Player* player, uint8& level, uint32&
FOREACH_SCRIPT(PlayerScript)->OnBeforeInitTalentForLevel(player, level, talentPointsForLevel);
}
void ScriptMgr::OnAfterArenaRatingCalculation(Battleground *const bg, int32 &winnerMatchmakerChange, int32 &loserMatchmakerChange, int32 &winnerChange, int32 &loserChange)
void ScriptMgr::OnAfterArenaRatingCalculation(Battleground* const bg, int32& winnerMatchmakerChange, int32& loserMatchmakerChange, int32& winnerChange, int32& loserChange)
{
FOREACH_SCRIPT(FormulaScript)->OnAfterArenaRatingCalculation(bg, winnerMatchmakerChange, loserMatchmakerChange, winnerChange, loserChange);
}
@@ -2073,20 +2074,20 @@ bool ScriptMgr::CanFillPlayersToBG(BattlegroundQueue* queue, Battleground* bg, c
bool ret = true;
FOR_SCRIPTS_RET(BGScript, itr, end, ret) // return true by default if not scripts
if (!itr->second->CanFillPlayersToBG(queue, bg, aliFree, hordeFree, bracket_id))
ret = false; // we change ret value only when scripts return false
if (!itr->second->CanFillPlayersToBG(queue, bg, aliFree, hordeFree, bracket_id))
ret = false; // we change ret value only when scripts return false
return ret;
}
bool ScriptMgr::CanFillPlayersToBGWithSpecific(BattlegroundQueue* queue, Battleground* bg, const int32 aliFree, const int32 hordeFree,
BattlegroundBracketId thisBracketId, BattlegroundQueue* specificQueue, BattlegroundBracketId specificBracketId)
BattlegroundBracketId thisBracketId, BattlegroundQueue* specificQueue, BattlegroundBracketId specificBracketId)
{
bool ret = true;
FOR_SCRIPTS_RET(BGScript, itr, end, ret) // return true by default if not scripts
if (!itr->second->CanFillPlayersToBGWithSpecific(queue, bg, aliFree, hordeFree, thisBracketId, specificQueue, specificBracketId))
ret = false; // we change ret value only when scripts return false
if (!itr->second->CanFillPlayersToBGWithSpecific(queue, bg, aliFree, hordeFree, thisBracketId, specificQueue, specificBracketId))
ret = false; // we change ret value only when scripts return false
return ret;
}
@@ -2101,8 +2102,8 @@ bool ScriptMgr::CanSendMessageQueue(BattlegroundQueue* queue, Player* leader, Ba
bool ret = true;
FOR_SCRIPTS_RET(BGScript, itr, end, ret) // return true by default if not scripts
if (!itr->second->CanSendMessageQueue(queue, leader, bg, bracketEntry))
ret = false; // we change ret value only when scripts return false
if (!itr->second->CanSendMessageQueue(queue, leader, bg, bracketEntry))
ret = false; // we change ret value only when scripts return false
return ret;
}

File diff suppressed because it is too large Load Diff

View File

@@ -71,8 +71,7 @@ void SystemMgr::LoadScriptWaypoints()
m_mPointMoveMap[uiEntry].push_back(temp);
++count;
}
while (result->NextRow());
} while (result->NextRow());
sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();

View File

@@ -48,32 +48,32 @@ typedef std::vector<ScriptPointMove> ScriptPointVector;
class SystemMgr
{
SystemMgr() {}
~SystemMgr() {}
SystemMgr() {}
~SystemMgr() {}
public:
static SystemMgr* instance();
public:
static SystemMgr* instance();
typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;
typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;
//Database
void LoadScriptWaypoints();
//Database
void LoadScriptWaypoints();
ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
ScriptPointVector const& GetPointMoveList(uint32 creatureEntry) const
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
if (itr == m_mPointMoveMap.end())
return _empty;
if (itr == m_mPointMoveMap.end())
return _empty;
return itr->second;
}
return itr->second;
}
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
private:
static ScriptPointVector const _empty;
private:
static ScriptPointVector const _empty;
};
#define sScriptSystemMgr SystemMgr::instance()