mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -19,7 +19,7 @@ const int32 ReputationMgr::PointsInRank[MAX_REPUTATION_RANK] = {36000, 3000, 300
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ReputationRank ReputationMgr::ReputationToRank(int32 standing)
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{
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int32 limit = Reputation_Cap + 1;
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for (int i = MAX_REPUTATION_RANK-1; i >= MIN_REPUTATION_RANK; --i)
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for (int i = MAX_REPUTATION_RANK - 1; i >= MIN_REPUTATION_RANK; --i)
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{
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limit -= PointsInRank[i];
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if (standing >= limit)
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@@ -71,13 +71,13 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
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uint32 raceMask = _player->getRaceMask();
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uint32 classMask = _player->getClassMask();
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for (int i=0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
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(factionEntry->BaseRepRaceMask[i] == 0 &&
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factionEntry->BaseRepClassMask[i] != 0)) &&
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(factionEntry->BaseRepClassMask[i] & classMask ||
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factionEntry->BaseRepClassMask[i] == 0))
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(factionEntry->BaseRepRaceMask[i] == 0 &&
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factionEntry->BaseRepClassMask[i] != 0)) &&
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(factionEntry->BaseRepClassMask[i] & classMask ||
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factionEntry->BaseRepClassMask[i] == 0))
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return factionEntry->BaseRepValue[i];
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}
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@@ -125,13 +125,13 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
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uint32 raceMask = _player->getRaceMask();
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uint32 classMask = _player->getClassMask();
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for (int i=0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
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(factionEntry->BaseRepRaceMask[i] == 0 &&
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factionEntry->BaseRepClassMask[i] != 0)) &&
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(factionEntry->BaseRepClassMask[i] & classMask ||
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factionEntry->BaseRepClassMask[i] == 0))
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(factionEntry->BaseRepRaceMask[i] == 0 &&
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factionEntry->BaseRepClassMask[i] != 0)) &&
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(factionEntry->BaseRepClassMask[i] & classMask ||
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factionEntry->BaseRepClassMask[i] == 0))
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return factionEntry->ReputationFlags[i];
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}
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@@ -141,7 +141,7 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
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void ReputationMgr::SendForceReactions()
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{
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WorldPacket data;
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data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+_forcedReactions.size()*(4+4));
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data.Initialize(SMSG_SET_FORCED_REACTIONS, 4 + _forcedReactions.size() * (4 + 4));
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data << uint32(_forcedReactions.size());
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for (ForcedReactions::const_iterator itr = _forcedReactions.begin(); itr != _forcedReactions.end(); ++itr)
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{
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@@ -186,7 +186,7 @@ void ReputationMgr::SendState(FactionState const* faction)
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void ReputationMgr::SendInitialReputations()
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{
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WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4+128*5));
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WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4 + 128 * 5));
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data << uint32 (0x00000080);
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RepListID a = 0;
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@@ -394,7 +394,7 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
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return false;
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}
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void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
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void ReputationMgr::SetVisible(FactionTemplateEntry const* factionTemplateEntry)
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{
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if (!factionTemplateEntry->faction)
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return;
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@@ -421,7 +421,7 @@ void ReputationMgr::SetVisible(FactionState* faction)
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{
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// always invisible or hidden faction can't be make visible
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// except if faction has FACTION_FLAG_SPECIAL
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if (faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) && !(faction->Flags & FACTION_FLAG_SPECIAL))
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if (faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED | FACTION_FLAG_HIDDEN) && !(faction->Flags & FACTION_FLAG_SPECIAL))
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return;
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// already set
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@@ -444,7 +444,7 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on)
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return;
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// always invisible or hidden faction can't change war state
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if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN))
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if (itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED | FACTION_FLAG_HIDDEN))
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return;
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SetAtWar(&itr->second, on);
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@@ -481,7 +481,7 @@ void ReputationMgr::SetInactive(RepListID repListID, bool on)
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void ReputationMgr::SetInactive(FactionState* faction, bool inactive) const
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{
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// always invisible or hidden faction can't be inactive
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if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE)))
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if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED | FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE)))
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return;
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// already set
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@@ -555,8 +555,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
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faction->needSave = false;
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}
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}
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}
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while (result->NextRow());
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} while (result->NextRow());
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}
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}
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