refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -154,16 +154,16 @@ PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom)
// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
// so this need explicit check for this case
if (roll < 0 && (ExplicitlyChanced[i].guid == triggerFrom || !spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid)))
return &ExplicitlyChanced[i];
return &ExplicitlyChanced[i];
}
}
if (!EqualChanced.empty())
{
int32 index = irand(0, EqualChanced.size()-1);
int32 index = irand(0, EqualChanced.size() - 1);
// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
// so this need explicit check for this case
if (EqualChanced[index].guid == triggerFrom || !spawns.IsActiveObject<T>(EqualChanced[index].guid))
return &EqualChanced[index];
return &EqualChanced[index];
}
return nullptr;
@@ -175,7 +175,7 @@ PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom)
template<class T>
void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid)
{
for (size_t i=0; i < EqualChanced.size(); ++i)
for (size_t i = 0; i < EqualChanced.size(); ++i)
{
// if spawned
if (spawns.IsActiveObject<T>(EqualChanced[i].guid))
@@ -576,8 +576,7 @@ void PoolMgr::LoadFromDB()
pPoolTemplate.MaxLimit = fields[1].GetUInt32();
++count;
}
while (result->NextRow());
} while (result->NextRow());
sLog->outString(">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
@@ -634,8 +633,7 @@ void PoolMgr::LoadFromDB()
mCreatureSearchMap.insert(p);
++count;
}
while (result->NextRow());
} while (result->NextRow());
sLog->outString(">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
@@ -676,8 +674,8 @@ void PoolMgr::LoadFromDB()
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(data->id);
if (goinfo->type != GAMEOBJECT_TYPE_CHEST &&
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
{
sLog->outErrorDb("`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
continue;
@@ -705,8 +703,7 @@ void PoolMgr::LoadFromDB()
mGameobjectSearchMap.insert(p);
++count;
}
while (result->NextRow());
} while (result->NextRow());
sLog->outString(">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
@@ -773,8 +770,7 @@ void PoolMgr::LoadFromDB()
mPoolSearchMap.insert(p);
++count;
}
while (result->NextRow());
} while (result->NextRow());
// Now check for circular reference
// All pool_ids are in pool_template
@@ -787,11 +783,11 @@ void PoolMgr::LoadFromDB()
if (checkedPools.find(poolItr->second) != checkedPools.end())
{
std::ostringstream ss;
ss<< "The pool(s) ";
for (std::set<uint32>::const_iterator itr=checkedPools.begin(); itr != checkedPools.end(); ++itr)
ss << "The pool(s) ";
for (std::set<uint32>::const_iterator itr = checkedPools.begin(); itr != checkedPools.end(); ++itr)
ss << *itr << ' ';
ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
<< poolItr->first << " and child pool " << poolItr->second;
<< poolItr->first << " and child pool " << poolItr->second;
sLog->outErrorDb("%s", ss.str().c_str());
mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
mPoolSearchMap.erase(poolItr);
@@ -889,8 +885,7 @@ void PoolMgr::LoadFromDB()
mQuestSearchMap.insert(p);
++count;
}
while (result->NextRow());
} while (result->NextRow());
sLog->outString(">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
@@ -903,8 +898,8 @@ void PoolMgr::LoadFromDB()
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT DISTINCT pool_template.entry, pool_pool.pool_id, pool_pool.mother_pool FROM pool_template"
" LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry"
" LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");
" LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry"
" LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");
if (!result)
{
@@ -937,8 +932,7 @@ void PoolMgr::LoadFromDB()
SpawnPool(pool_entry);
count++;
}
}
while (result->NextRow());
} while (result->NextRow());
sLog->outBasic("Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();