mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 19:05:42 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -154,16 +154,16 @@ PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom)
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// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
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// so this need explicit check for this case
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if (roll < 0 && (ExplicitlyChanced[i].guid == triggerFrom || !spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid)))
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return &ExplicitlyChanced[i];
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return &ExplicitlyChanced[i];
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}
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}
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if (!EqualChanced.empty())
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{
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int32 index = irand(0, EqualChanced.size()-1);
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int32 index = irand(0, EqualChanced.size() - 1);
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// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
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// so this need explicit check for this case
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if (EqualChanced[index].guid == triggerFrom || !spawns.IsActiveObject<T>(EqualChanced[index].guid))
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return &EqualChanced[index];
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return &EqualChanced[index];
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}
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return nullptr;
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@@ -175,7 +175,7 @@ PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom)
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template<class T>
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void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid)
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{
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for (size_t i=0; i < EqualChanced.size(); ++i)
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for (size_t i = 0; i < EqualChanced.size(); ++i)
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{
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// if spawned
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if (spawns.IsActiveObject<T>(EqualChanced[i].guid))
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@@ -576,8 +576,7 @@ void PoolMgr::LoadFromDB()
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pPoolTemplate.MaxLimit = fields[1].GetUInt32();
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -634,8 +633,7 @@ void PoolMgr::LoadFromDB()
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mCreatureSearchMap.insert(p);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -676,8 +674,8 @@ void PoolMgr::LoadFromDB()
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GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(data->id);
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if (goinfo->type != GAMEOBJECT_TYPE_CHEST &&
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goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
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goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
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goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
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goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
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{
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sLog->outErrorDb("`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
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continue;
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@@ -705,8 +703,7 @@ void PoolMgr::LoadFromDB()
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mGameobjectSearchMap.insert(p);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -773,8 +770,7 @@ void PoolMgr::LoadFromDB()
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mPoolSearchMap.insert(p);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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// Now check for circular reference
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// All pool_ids are in pool_template
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@@ -787,11 +783,11 @@ void PoolMgr::LoadFromDB()
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if (checkedPools.find(poolItr->second) != checkedPools.end())
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{
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std::ostringstream ss;
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ss<< "The pool(s) ";
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for (std::set<uint32>::const_iterator itr=checkedPools.begin(); itr != checkedPools.end(); ++itr)
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ss << "The pool(s) ";
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for (std::set<uint32>::const_iterator itr = checkedPools.begin(); itr != checkedPools.end(); ++itr)
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ss << *itr << ' ';
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ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
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<< poolItr->first << " and child pool " << poolItr->second;
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<< poolItr->first << " and child pool " << poolItr->second;
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sLog->outErrorDb("%s", ss.str().c_str());
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mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
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mPoolSearchMap.erase(poolItr);
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@@ -889,8 +885,7 @@ void PoolMgr::LoadFromDB()
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mQuestSearchMap.insert(p);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -903,8 +898,8 @@ void PoolMgr::LoadFromDB()
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uint32 oldMSTime = getMSTime();
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QueryResult result = WorldDatabase.Query("SELECT DISTINCT pool_template.entry, pool_pool.pool_id, pool_pool.mother_pool FROM pool_template"
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" LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry"
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" LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");
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" LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry"
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" LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");
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if (!result)
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{
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@@ -937,8 +932,7 @@ void PoolMgr::LoadFromDB()
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SpawnPool(pool_entry);
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count++;
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}
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outBasic("Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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