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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -79,7 +79,7 @@ namespace Movement
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move_spline.onTransport = transport;
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uint32 moveFlags = unit->m_movementInfo.GetMovementFlags();
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moveFlags |= (MOVEMENTFLAG_SPLINE_ENABLED|MOVEMENTFLAG_FORWARD);
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moveFlags |= (MOVEMENTFLAG_SPLINE_ENABLED | MOVEMENTFLAG_FORWARD);
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if (moveFlags & MOVEMENTFLAG_ROOT)
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moveFlags &= ~MOVEMENTFLAG_MASK_MOVING;
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@@ -121,7 +121,7 @@ namespace Movement
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std::copy(move_spline._Spline().getPoints(false).begin(), move_spline._Spline().getPoints(false).end(), visualPoints->begin());
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PacketBuilder::WriteMonsterMove(move_spline, data);
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unit->SendMessageToSet(&data,true);
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unit->SendMessageToSet(&data, true);
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return move_spline.Duration();
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}
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