refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -63,16 +63,16 @@ enum Races
//RACE_GOBLIN = 9,
RACE_BLOODELF = 10,
RACE_DRAENEI = 11
//RACE_FEL_ORC = 12,
//RACE_NAGA = 13,
//RACE_BROKEN = 14,
//RACE_SKELETON = 15,
//RACE_VRYKUL = 16,
//RACE_TUSKARR = 17,
//RACE_FOREST_TROLL = 18,
//RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
//RACE_ICE_TROLL = 21
//RACE_FEL_ORC = 12,
//RACE_NAGA = 13,
//RACE_BROKEN = 14,
//RACE_SKELETON = 15,
//RACE_VRYKUL = 16,
//RACE_TUSKARR = 17,
//RACE_FOREST_TROLL = 18,
//RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
//RACE_ICE_TROLL = 21
};
// max+1 for player race
@@ -151,8 +151,8 @@ enum ReputationRank
enum MoneyConstants
{
COPPER = 1,
SILVER = COPPER*100,
GOLD = SILVER*100
SILVER = COPPER * 100,
GOLD = SILVER * 100
};
enum Stats
@@ -208,8 +208,8 @@ enum SpellSchoolMask
// 124, not include normal and holy damage
SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE |
SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
// 126
SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),
@@ -1167,7 +1167,8 @@ enum GhostVisibilityType
// Spell aura states
enum AuraStateType
{ // (C) used in caster aura state (T) used in target aura state
{
// (C) used in caster aura state (T) used in target aura state
// (c) used in caster aura state-not (t) used in target aura state-not
AURA_STATE_NONE = 0, // C |
AURA_STATE_DEFENSE = 1, // C |
@@ -2515,9 +2516,9 @@ enum CreatureType
CREATURE_TYPE_GAS_CLOUD = 13
};
uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL-1)) | (1 << (CREATURE_TYPE_ELEMENTAL-1));
uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD = (1 << (CREATURE_TYPE_DEMON - 1)) | (1 << (CREATURE_TYPE_UNDEAD - 1));
uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID - 1)) | (1 << (CREATURE_TYPE_UNDEAD - 1));
uint32 const CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL = (1 << (CREATURE_TYPE_MECHANICAL - 1)) | (1 << (CREATURE_TYPE_ELEMENTAL - 1));
// CreatureFamily.dbc
enum CreatureFamily
@@ -2710,16 +2711,26 @@ inline uint8 ClassByQuestSort(int32 QuestSort)
{
switch (QuestSort)
{
case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
case QUEST_SORT_PALADIN: return CLASS_PALADIN;
case QUEST_SORT_MAGE: return CLASS_MAGE;
case QUEST_SORT_ROGUE: return CLASS_ROGUE;
case QUEST_SORT_HUNTER: return CLASS_HUNTER;
case QUEST_SORT_PRIEST: return CLASS_PRIEST;
case QUEST_SORT_DRUID: return CLASS_DRUID;
case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
case QUEST_SORT_WARLOCK:
return CLASS_WARLOCK;
case QUEST_SORT_WARRIOR:
return CLASS_WARRIOR;
case QUEST_SORT_SHAMAN:
return CLASS_SHAMAN;
case QUEST_SORT_PALADIN:
return CLASS_PALADIN;
case QUEST_SORT_MAGE:
return CLASS_MAGE;
case QUEST_SORT_ROGUE:
return CLASS_ROGUE;
case QUEST_SORT_HUNTER:
return CLASS_HUNTER;
case QUEST_SORT_PRIEST:
return CLASS_PRIEST;
case QUEST_SORT_DRUID:
return CLASS_DRUID;
case QUEST_SORT_DEATH_KNIGHT:
return CLASS_DEATH_KNIGHT;
}
return 0;
}
@@ -2886,12 +2897,18 @@ inline SkillType SkillByLockType(LockType locktype)
{
switch (locktype)
{
case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
case LOCKTYPE_MINING: return SKILL_MINING;
case LOCKTYPE_FISHING: return SKILL_FISHING;
case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
default: break;
case LOCKTYPE_PICKLOCK:
return SKILL_LOCKPICKING;
case LOCKTYPE_HERBALISM:
return SKILL_HERBALISM;
case LOCKTYPE_MINING:
return SKILL_MINING;
case LOCKTYPE_FISHING:
return SKILL_FISHING;
case LOCKTYPE_INSCRIPTION:
return SKILL_INSCRIPTION;
default:
break;
}
return SKILL_NONE;
}
@@ -2900,17 +2917,28 @@ inline uint32 SkillByQuestSort(int32 QuestSort)
{
switch (QuestSort)
{
case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
case QUEST_SORT_FISHING: return SKILL_FISHING;
case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
case QUEST_SORT_ENGINEERING: return SKILL_ENGINEERING;
case QUEST_SORT_TAILORING: return SKILL_TAILORING;
case QUEST_SORT_COOKING: return SKILL_COOKING;
case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
case QUEST_SORT_HERBALISM:
return SKILL_HERBALISM;
case QUEST_SORT_FISHING:
return SKILL_FISHING;
case QUEST_SORT_BLACKSMITHING:
return SKILL_BLACKSMITHING;
case QUEST_SORT_ALCHEMY:
return SKILL_ALCHEMY;
case QUEST_SORT_LEATHERWORKING:
return SKILL_LEATHERWORKING;
case QUEST_SORT_ENGINEERING:
return SKILL_ENGINEERING;
case QUEST_SORT_TAILORING:
return SKILL_TAILORING;
case QUEST_SORT_COOKING:
return SKILL_COOKING;
case QUEST_SORT_FIRST_AID:
return SKILL_FIRST_AID;
case QUEST_SORT_JEWELCRAFTING:
return SKILL_JEWELCRAFTING;
case QUEST_SORT_INSCRIPTION:
return SKILL_INSCRIPTION;
}
return 0;
}
@@ -3133,7 +3161,7 @@ enum SummonCategory
SUMMON_CATEGORY_PUPPET = 3,
SUMMON_CATEGORY_VEHICLE = 4,
SUMMON_CATEGORY_UNK = 5, // as of patch 3.3.5a only Bone Spike in Icecrown Citadel
// uses this category
// uses this category
};
enum SummonType
@@ -3549,17 +3577,17 @@ struct MmapTileHeader
char padding[3];
MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
mmapVersion(MMAP_VERSION), size(0), usesLiquids(true), padding() { }
mmapVersion(MMAP_VERSION), size(0), usesLiquids(true), padding() { }
};
// All padding fields must be handled and initialized to ensure mmaps_generator will produce binary-identical *.mmtile files
static_assert(sizeof(MmapTileHeader) == 20, "MmapTileHeader size is not correct, adjust the padding field size");
static_assert(sizeof(MmapTileHeader) == (sizeof(MmapTileHeader::mmapMagic) +
sizeof(MmapTileHeader::dtVersion) +
sizeof(MmapTileHeader::mmapVersion) +
sizeof(MmapTileHeader::size) +
sizeof(MmapTileHeader::usesLiquids) +
sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields");
sizeof(MmapTileHeader::dtVersion) +
sizeof(MmapTileHeader::mmapVersion) +
sizeof(MmapTileHeader::size) +
sizeof(MmapTileHeader::usesLiquids) +
sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields");
enum NavTerrain
@@ -3573,7 +3601,7 @@ enum NavTerrain
NAV_UNUSED2 = 0x20,
NAV_UNUSED3 = 0x40,
NAV_UNUSED4 = 0x80
// we only have 8 bits
// we only have 8 bits
};
#endif