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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -152,7 +152,7 @@ namespace acore
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uint32 gain = 0;
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if (!creature || (!creature->IsTotem() && !creature->IsPet() && !creature->IsCritter() &&
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!(creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)))
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!(creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)))
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{
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float xpMod = 1.0f;
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