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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -30,12 +30,12 @@ class Graveyard
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public:
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static Graveyard* instance();
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typedef std::unordered_map<uint32, GraveyardStruct> GraveyardContainer;
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typedef std::unordered_map<uint32, GraveyardStruct> GraveyardContainer;
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GraveyardStruct const* GetGraveyard(uint32 ID) const;
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GraveyardStruct const* GetGraveyard(const std::string& name) const;
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GraveyardStruct const* GetDefaultGraveyard(TeamId teamId);
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GraveyardStruct const* GetClosestGraveyard(float x, float y, float z, uint32 MapId, TeamId teamId);
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GraveyardStruct const* GetClosestGraveyard(float x, float y, float z, uint32 MapId, TeamId teamId);
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GraveyardData const* FindGraveyardData(uint32 id, uint32 zone);
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GraveyardContainer const& GetGraveyardData() const { return _graveyardStore; }
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bool AddGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool persist = true);
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