mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 06:36:24 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -35,7 +35,7 @@ bool AuctionListItemsDelayEvent::Execute()
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//sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
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// GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
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WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4)+50*((16+MAX_INSPECTED_ENCHANTMENT_SLOT*3)*4));
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WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4 + 4 + 4) + 50 * ((16 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3) * 4));
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uint32 count = 0;
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uint32 totalcount = 0;
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data << (uint32) 0;
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@@ -48,9 +48,9 @@ bool AuctionListItemsDelayEvent::Execute()
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wstrToLower(wsearchedname);
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bool result = auctionHouse->BuildListAuctionItems(data, plr,
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wsearchedname, _listfrom, _levelmin, _levelmax, _usable,
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_auctionSlotID, _auctionMainCategory, _auctionSubCategory, _quality,
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count, totalcount, _getAll);
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wsearchedname, _listfrom, _levelmin, _levelmax, _usable,
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_auctionSlotID, _auctionMainCategory, _auctionSubCategory, _quality,
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count, totalcount, _getAll);
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if (!result)
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return false;
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@@ -7,18 +7,18 @@
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class AuctionListOwnerItemsDelayEvent : public BasicEvent
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{
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public:
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AuctionListOwnerItemsDelayEvent(uint64 _creatureGuid, uint64 guid, bool o) : creatureGuid(_creatureGuid), playerguid(guid), owner(o) {}
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virtual ~AuctionListOwnerItemsDelayEvent() {}
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public:
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AuctionListOwnerItemsDelayEvent(uint64 _creatureGuid, uint64 guid, bool o) : creatureGuid(_creatureGuid), playerguid(guid), owner(o) {}
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virtual ~AuctionListOwnerItemsDelayEvent() {}
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virtual bool Execute(uint64 e_time, uint32 p_time);
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virtual void Abort(uint64 /*e_time*/) {}
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bool getOwner() { return owner; }
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virtual bool Execute(uint64 e_time, uint32 p_time);
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virtual void Abort(uint64 /*e_time*/) {}
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bool getOwner() { return owner; }
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private:
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uint64 creatureGuid;
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uint64 playerguid;
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bool owner;
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private:
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uint64 creatureGuid;
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uint64 playerguid;
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bool owner;
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};
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class AuctionListItemsDelayEvent
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@@ -53,8 +53,8 @@ public:
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static bool IsAuctionListingAllowed() { return auctionListingAllowed; }
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static void SetAuctionListingAllowed(bool a) { auctionListingAllowed = a; }
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static std::list<AuctionListItemsDelayEvent> & GetList() { return auctionListingList; }
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static std::list<AuctionListItemsDelayEvent> & GetTempList() { return auctionListingListTemp; }
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static std::list<AuctionListItemsDelayEvent>& GetList() { return auctionListingList; }
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static std::list<AuctionListItemsDelayEvent>& GetTempList() { return auctionListingListTemp; }
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static ACE_Thread_Mutex& GetLock() { return auctionListingLock; }
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static ACE_Thread_Mutex& GetTempLock() { return auctionListingTempLock; }
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@@ -17,16 +17,16 @@ public:
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uint32 getTimeWeightedAverage()
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{
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if (tab[AVG_DIFF_COUNT-1] == 0)
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if (tab[AVG_DIFF_COUNT - 1] == 0)
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return 0;
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uint32 sum = 0, weightsum = 0;
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for (uint32 i=0; i<AVG_DIFF_COUNT; ++i)
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for (uint32 i = 0; i < AVG_DIFF_COUNT; ++i)
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{
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sum += tab[i]*tab[i];
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sum += tab[i] * tab[i];
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weightsum += tab[i];
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}
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return sum/weightsum;
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return sum / weightsum;
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}
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uint32 getMax()
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@@ -50,10 +50,10 @@ public:
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max[0] = 0;
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}
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if (tab[AVG_DIFF_COUNT-1])
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average = total/AVG_DIFF_COUNT;
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if (tab[AVG_DIFF_COUNT - 1])
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average = total / AVG_DIFF_COUNT;
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else if (index)
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average = total/index;
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average = total / index;
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else
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average = 0;
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}
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@@ -33,7 +33,7 @@ BanReturn BanManager::BanAccount(std::string const& AccountName, std::string con
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///- Disconnect all affected players (for IP it can be several)
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SQLTransaction trans = LoginDatabase.BeginTransaction();
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// pussywizard: check existing ban to prevent overriding by a shorter one! >_>
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PreparedStatement* stmtAccountBanned = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED);
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stmtAccountBanned->setUInt32(0, AccountID);
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@@ -105,7 +105,7 @@ BanReturn BanManager::BanAccountByPlayerName(std::string const& CharacterName, s
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return BAN_LONGER_EXISTS;
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// make sure there is only one active ban
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PreparedStatement * stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
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stmt->setUInt32(0, AccountID);
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trans->Append(stmt);
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@@ -209,7 +209,7 @@ BanReturn BanManager::BanIP(std::string const& IP, std::string const& Duration,
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/// Ban an character, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
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BanReturn BanManager::BanCharacter(std::string const& CharacterName, std::string const& Duration, std::string const& Reason, std::string const& Author)
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{
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Player* target = ObjectAccessor::FindPlayerByName(CharacterName, false);
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Player* target = ObjectAccessor::FindPlayerByName(CharacterName, false);
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uint32 DurationSecs = TimeStringToSecs(Duration);
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uint32 TargetGUID = 0;
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@@ -7,7 +7,7 @@
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#include "Common.h"
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/// Ban function return codes
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/// Ban function return codes
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enum BanReturn
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{
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BAN_SUCCESS,
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@@ -4,8 +4,8 @@ uint8 DynamicVisibilityMgr::visibilitySettingsIndex = 0;
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void DynamicVisibilityMgr::Update(uint32 sessionCount)
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{
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if (sessionCount >= (visibilitySettingsIndex+1)*((uint32)VISIBILITY_SETTINGS_PLAYER_INTERVAL) && visibilitySettingsIndex < VISIBILITY_SETTINGS_MAX_INTERVAL_NUM-1)
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if (sessionCount >= (visibilitySettingsIndex + 1) * ((uint32)VISIBILITY_SETTINGS_PLAYER_INTERVAL) && visibilitySettingsIndex < VISIBILITY_SETTINGS_MAX_INTERVAL_NUM - 1)
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++visibilitySettingsIndex;
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else if (visibilitySettingsIndex && sessionCount < visibilitySettingsIndex*((uint32)VISIBILITY_SETTINGS_PLAYER_INTERVAL)-100)
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else if (visibilitySettingsIndex && sessionCount < visibilitySettingsIndex * ((uint32)VISIBILITY_SETTINGS_PLAYER_INTERVAL) - 100)
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--visibilitySettingsIndex;
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}
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@@ -12,7 +12,7 @@ Graveyard* Graveyard::instance()
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void Graveyard::LoadGraveyardFromDB()
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{
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uint32 oldMSTime = getMSTime();
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uint32 oldMSTime = getMSTime();
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_graveyardStore.clear();
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@@ -38,7 +38,7 @@ void Graveyard::LoadGraveyardFromDB()
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Graveyard.y = fields[3].GetFloat();
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Graveyard.z = fields[4].GetFloat();
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Graveyard.name = fields[5].GetString();
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if (!Utf8toWStr(Graveyard.name, Graveyard.wnameLow))
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{
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sLog->outErrorDb("Wrong UTF8 name for id %u in `game_graveyard` table, ignoring.", ID);
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@@ -143,9 +143,9 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(float x, float y, float z,
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{
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// if find graveyard at different map from where entrance placed (or no entrance data), use any first
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if (!mapEntry
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|| mapEntry->entrance_map < 0
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|| uint32(mapEntry->entrance_map) != entry->Map
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|| (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
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|| mapEntry->entrance_map < 0
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|| uint32(mapEntry->entrance_map) != entry->Map
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|| (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
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{
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// not have any corrdinates for check distance anyway
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entryFar = entry;
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@@ -153,8 +153,8 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(float x, float y, float z,
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}
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// at entrance map calculate distance (2D);
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float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
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+ (entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
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float dist2 = (entry->x - mapEntry->entrance_x) * (entry->x - mapEntry->entrance_x)
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+ (entry->y - mapEntry->entrance_y) * (entry->y - mapEntry->entrance_y);
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if (foundEntr)
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{
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if (dist2 < distEntr)
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@@ -173,7 +173,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(float x, float y, float z,
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// find now nearest graveyard at same map
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else
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{
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float dist2 = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z);
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float dist2 = (entry->x - x) * (entry->x - x) + (entry->y - y) * (entry->y - y) + (entry->z - z) * (entry->z - z);
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if (foundNear)
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{
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if (dist2 < distNear)
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@@ -254,7 +254,7 @@ void Graveyard::RemoveGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, boo
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for (; range.first != range.second; ++range.first)
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{
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GraveyardData & data = range.first->second;
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GraveyardData& data = range.first->second;
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// skip not matching safezone id
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if (data.safeLocId != id)
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@@ -30,12 +30,12 @@ class Graveyard
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public:
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static Graveyard* instance();
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typedef std::unordered_map<uint32, GraveyardStruct> GraveyardContainer;
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typedef std::unordered_map<uint32, GraveyardStruct> GraveyardContainer;
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GraveyardStruct const* GetGraveyard(uint32 ID) const;
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GraveyardStruct const* GetGraveyard(const std::string& name) const;
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GraveyardStruct const* GetDefaultGraveyard(TeamId teamId);
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GraveyardStruct const* GetClosestGraveyard(float x, float y, float z, uint32 MapId, TeamId teamId);
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GraveyardStruct const* GetClosestGraveyard(float x, float y, float z, uint32 MapId, TeamId teamId);
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GraveyardData const* FindGraveyardData(uint32 id, uint32 zone);
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GraveyardContainer const& GetGraveyardData() const { return _graveyardStore; }
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bool AddGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool persist = true);
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@@ -24,8 +24,8 @@ void SavingSystemMgr::Update(uint32 diff)
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return;
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}
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if (GetSavingMaxValue()-GetSavingCurrentValue() > playerCount+m_savingSkipList.size()) // this should not happen, but just in case
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m_savingMaxValueAssigned = m_savingCurrentValue+playerCount+m_savingSkipList.size();
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if (GetSavingMaxValue() - GetSavingCurrentValue() > playerCount + m_savingSkipList.size()) // this should not happen, but just in case
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m_savingMaxValueAssigned = m_savingCurrentValue + playerCount + m_savingSkipList.size();
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if (playerCount <= 1500) // every 2min
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multiplicator = 1000.0f / playerCount;
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@@ -41,7 +41,7 @@ void SavingSystemMgr::Update(uint32 diff)
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multiplicator = 4000.0f / playerCount;
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m_savingDiffSum += diff;
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while (m_savingDiffSum >= (uint32)(step*multiplicator))
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while (m_savingDiffSum >= (uint32)(step * multiplicator))
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{
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IncreaseSavingCurrentValue(1);
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@@ -51,7 +51,7 @@ void SavingSystemMgr::Update(uint32 diff)
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m_savingSkipList.pop_front();
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}
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m_savingDiffSum -= (uint32)(step*multiplicator);
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m_savingDiffSum -= (uint32)(step * multiplicator);
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if (GetSavingCurrentValue() > GetSavingMaxValue())
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{
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@@ -10,7 +10,7 @@ void WhoListCacheMgr::Update()
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{
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// clear current list
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m_whoOpcodeList.clear();
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m_whoOpcodeList.reserve(sWorld->GetPlayerCount()+1);
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m_whoOpcodeList.reserve(sWorld->GetPlayerCount() + 1);
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ACORE_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
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@@ -20,14 +20,14 @@ struct WhoListPlayerInfo
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std::string gname;
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WhoListPlayerInfo(TeamId teamId, AccountTypes security, uint8 level, uint8 clas, uint8 race, uint32 zoneid, uint8 gender, std::wstring wpname, std::wstring wgname, std::string aname, std::string pname, std::string gname) :
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teamId(teamId), security(security), level(level), clas(clas), race(race), zoneid(zoneid), gender(gender), wpname(wpname), wgname(wgname), aname(aname), pname(pname), gname(gname) {}
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teamId(teamId), security(security), level(level), clas(clas), race(race), zoneid(zoneid), gender(gender), wpname(wpname), wgname(wgname), aname(aname), pname(pname), gname(gname) {}
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};
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class WhoListCacheMgr
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{
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public:
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static void Update();
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static std::vector<WhoListPlayerInfo> * GetWhoList() { return &m_whoOpcodeList; }
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static std::vector<WhoListPlayerInfo>* GetWhoList() { return &m_whoOpcodeList; }
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protected:
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static std::vector<WhoListPlayerInfo> m_whoOpcodeList;
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