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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -14,30 +14,30 @@ class GameObject;
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class ZoneScript
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{
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public:
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ZoneScript() {}
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virtual ~ZoneScript() {}
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public:
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ZoneScript() {}
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virtual ~ZoneScript() {}
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virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, CreatureData const* data) { return data->id; }
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virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }
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virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, CreatureData const* data) { return data->id; }
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virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }
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virtual void OnCreatureCreate(Creature *) { }
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virtual void OnCreatureRemove(Creature *) { }
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virtual void OnCreatureCreate(Creature*) { }
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virtual void OnCreatureRemove(Creature*) { }
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virtual void OnGameObjectCreate(GameObject *) { }
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virtual void OnGameObjectRemove(GameObject *) { }
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virtual void OnGameObjectCreate(GameObject*) { }
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virtual void OnGameObjectRemove(GameObject*) { }
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virtual void OnUnitDeath(Unit*) { }
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virtual void OnUnitDeath(Unit*) { }
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//All-purpose data storage 64 bit
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virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
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virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {}
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//All-purpose data storage 64 bit
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virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
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virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {}
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//All-purpose data storage 32 bit
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virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
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virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
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//All-purpose data storage 32 bit
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virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
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virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
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virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {}
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virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {}
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};
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#endif
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