refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -14,30 +14,30 @@ class GameObject;
class ZoneScript
{
public:
ZoneScript() {}
virtual ~ZoneScript() {}
public:
ZoneScript() {}
virtual ~ZoneScript() {}
virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, CreatureData const* data) { return data->id; }
virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }
virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, CreatureData const* data) { return data->id; }
virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }
virtual void OnCreatureCreate(Creature *) { }
virtual void OnCreatureRemove(Creature *) { }
virtual void OnCreatureCreate(Creature*) { }
virtual void OnCreatureRemove(Creature*) { }
virtual void OnGameObjectCreate(GameObject *) { }
virtual void OnGameObjectRemove(GameObject *) { }
virtual void OnGameObjectCreate(GameObject*) { }
virtual void OnGameObjectRemove(GameObject*) { }
virtual void OnUnitDeath(Unit*) { }
virtual void OnUnitDeath(Unit*) { }
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {}
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {}
//All-purpose data storage 32 bit
virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
//All-purpose data storage 32 bit
virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {}
virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) {}
};
#endif