refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

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@@ -80,8 +80,8 @@ struct TransportAnimation
TransportPathRotationContainer Rotations;
uint32 TotalTime;
bool GetAnimNode(uint32 time, TransportAnimationEntry const* &curr, TransportAnimationEntry const* &next, float &percPos) const;
void GetAnimRotation(uint32 time, G3D::Quat &curr, G3D::Quat &next, float &percRot) const;
bool GetAnimNode(uint32 time, TransportAnimationEntry const*& curr, TransportAnimationEntry const*& next, float& percPos) const;
void GetAnimRotation(uint32 time, G3D::Quat& curr, G3D::Quat& next, float& percRot) const;
};
typedef std::map<uint32, TransportAnimation> TransportAnimationContainer;
@@ -89,7 +89,7 @@ typedef std::map<uint32, TransportAnimation> TransportAnimationContainer;
class TransportMgr
{
friend void LoadDBCStores(std::string const&);
public:
static TransportMgr* instance();