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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -478,7 +478,7 @@ void TransportMgr::CreateInstanceTransports(Map* map)
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CreateTransport(*itr, 0, map);
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}
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bool TransportAnimation::GetAnimNode(uint32 time, TransportAnimationEntry const* &curr, TransportAnimationEntry const* &next, float &percPos) const
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bool TransportAnimation::GetAnimNode(uint32 time, TransportAnimationEntry const*& curr, TransportAnimationEntry const*& next, float& percPos) const
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{
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if (Path.empty())
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return false;
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@@ -497,7 +497,7 @@ bool TransportAnimation::GetAnimNode(uint32 time, TransportAnimationEntry const*
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return false;
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}
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void TransportAnimation::GetAnimRotation(uint32 time, G3D::Quat &curr, G3D::Quat &next, float &percRot) const
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void TransportAnimation::GetAnimRotation(uint32 time, G3D::Quat& curr, G3D::Quat& next, float& percRot) const
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{
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if (Rotations.empty())
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{
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