refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -478,7 +478,7 @@ void TransportMgr::CreateInstanceTransports(Map* map)
CreateTransport(*itr, 0, map);
}
bool TransportAnimation::GetAnimNode(uint32 time, TransportAnimationEntry const* &curr, TransportAnimationEntry const* &next, float &percPos) const
bool TransportAnimation::GetAnimNode(uint32 time, TransportAnimationEntry const*& curr, TransportAnimationEntry const*& next, float& percPos) const
{
if (Path.empty())
return false;
@@ -497,7 +497,7 @@ bool TransportAnimation::GetAnimNode(uint32 time, TransportAnimationEntry const*
return false;
}
void TransportAnimation::GetAnimRotation(uint32 time, G3D::Quat &curr, G3D::Quat &next, float &percRot) const
void TransportAnimation::GetAnimRotation(uint32 time, G3D::Quat& curr, G3D::Quat& next, float& percRot) const
{
if (Rotations.empty())
{