refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -11,33 +11,33 @@ class Map;
class MapUpdater
{
public:
public:
MapUpdater();
virtual ~MapUpdater();
MapUpdater();
virtual ~MapUpdater();
friend class MapUpdateRequest;
friend class LFGUpdateRequest;
friend class MapUpdateRequest;
friend class LFGUpdateRequest;
int schedule_update(Map& map, uint32 diff, uint32 s_diff);
int schedule_lfg_update(uint32 diff);
int schedule_update(Map& map, uint32 diff, uint32 s_diff);
int schedule_lfg_update(uint32 diff);
int wait();
int wait();
int activate(size_t num_threads);
int activate(size_t num_threads);
int deactivate();
int deactivate();
bool activated();
bool activated();
private:
private:
DelayExecutor m_executor;
ACE_Thread_Mutex m_mutex;
ACE_Condition_Thread_Mutex m_condition;
size_t pending_requests;
DelayExecutor m_executor;
ACE_Thread_Mutex m_mutex;
ACE_Condition_Thread_Mutex m_condition;
size_t pending_requests;
void update_finished();
void update_finished();
};
#endif //_MAP_UPDATER_H_INCLUDED