refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -59,7 +59,7 @@ void MapManager::Initialize()
void MapManager::InitializeVisibilityDistanceInfo()
{
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
(*iter).second->InitVisibilityDistance();
}
@@ -127,7 +127,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
MapEntry const* entry = sMapStore.LookupEntry(mapid);
if (!entry)
return false;
return false;
if (!entry->IsDungeon())
return true;
@@ -207,7 +207,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
player->ResurrectPlayer(0.5f, false);
player->SpawnCorpseBones();
}
else {
else
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str());
#endif
@@ -245,7 +246,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
void MapManager::Update(uint32 diff)
{
for (uint8 i=0; i<4; ++i)
for (uint8 i = 0; i < 4; ++i)
i_timer[i].Update(diff);
// pussywizard: lfg compatibles update, schedule before maps so it is processed from the very beginning
@@ -258,14 +259,14 @@ void MapManager::Update(uint32 diff)
uint32 startTime = getMSTime();
sLFGMgr->Update(diff, 1);
uint32 totalTime = getMSTimeDiff(startTime, getMSTime());
lfgDiffTracker.Update(10000+totalTime); // +10k to mark it was NOT multithreaded
lfgDiffTracker.Update(10000 + totalTime); // +10k to mark it was NOT multithreaded
}
}
MapMapType::iterator iter = i_maps.begin();
for (; iter != i_maps.end(); ++iter)
{
bool full = mapUpdateStep<3 && ((mapUpdateStep==0 && !iter->second->IsBattlegroundOrArena() && !iter->second->IsDungeon()) || (mapUpdateStep==1 && iter->second->IsBattlegroundOrArena()) || (mapUpdateStep==2 && iter->second->IsDungeon()));
bool full = mapUpdateStep < 3 && ((mapUpdateStep == 0 && !iter->second->IsBattlegroundOrArena() && !iter->second->IsDungeon()) || (mapUpdateStep == 1 && iter->second->IsBattlegroundOrArena()) || (mapUpdateStep == 2 && iter->second->IsDungeon()));
if (m_updater.activated())
m_updater.schedule_update(*iter->second, uint32(full ? i_timer[mapUpdateStep].GetCurrent() : 0), diff);
else
@@ -277,11 +278,11 @@ void MapManager::Update(uint32 diff)
sObjectAccessor->ProcessDelayedCorpseActions();
if (mapUpdateStep<3)
if (mapUpdateStep < 3)
{
for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
{
bool full = ((mapUpdateStep==0 && !iter->second->IsBattlegroundOrArena() && !iter->second->IsDungeon()) || (mapUpdateStep==1 && iter->second->IsBattlegroundOrArena()) || (mapUpdateStep==2 && iter->second->IsDungeon()));
bool full = ((mapUpdateStep == 0 && !iter->second->IsBattlegroundOrArena() && !iter->second->IsDungeon()) || (mapUpdateStep == 1 && iter->second->IsBattlegroundOrArena()) || (mapUpdateStep == 2 && iter->second->IsDungeon()));
if (full)
iter->second->DelayedUpdate(uint32(i_timer[mapUpdateStep].GetCurrent()));
}
@@ -307,8 +308,8 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x, float y)
{
GridCoord p = acore::ComputeGridCoord(x, y);
int gx=63-p.x_coord;
int gy=63-p.y_coord;
int gx = 63 - p.x_coord;
int gy = 63 - p.y_coord;
return Map::ExistMap(mapid, gx, gy) && Map::ExistVMap(mapid, gx, gy);
}
@@ -345,7 +346,7 @@ void MapManager::GetNumInstances(uint32& dungeons, uint32& battlegrounds, uint32
Map* map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
MapInstanced::InstancedMaps& maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
{
if (mitr->second->IsDungeon()) dungeons++;
@@ -362,7 +363,7 @@ void MapManager::GetNumPlayersInInstances(uint32& dungeons, uint32& battleground
Map* map = itr->second;
if (!map->Instanceable())
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
MapInstanced::InstancedMaps& maps = ((MapInstanced*)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
{
if (mitr->second->IsDungeon()) dungeons += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
@@ -389,7 +390,7 @@ void MapManager::InitInstanceIds()
if (result)
{
uint32 maxId = (*result)[0].GetUInt32();
_instanceIds.resize(maxId+1);
_instanceIds.resize(maxId + 1);
}
}