refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -26,7 +26,7 @@ MapInstanced::MapInstanced(uint32 id) : Map(id, 0, DUNGEON_DIFFICULTY_NORMAL)
}
void MapInstanced::InitVisibilityDistance()
{
{
if (m_InstancedMaps.empty())
return;
//initialize visibility distances for all instance copies
@@ -66,7 +66,7 @@ void MapInstanced::Update(const uint32 t, const uint32 s_diff, bool /*thread*/)
}
void MapInstanced::DelayedUpdate(const uint32 diff)
{
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->DelayedUpdate(diff);
@@ -75,14 +75,14 @@ void MapInstanced::DelayedUpdate(const uint32 diff)
/*
void MapInstanced::RelocationNotify()
{
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->RelocationNotify();
}
*/
void MapInstanced::UnloadAll()
{
{
// Unload instanced maps
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->UnloadAll();
@@ -103,7 +103,7 @@ void MapInstanced::UnloadAll()
- the player is not actually added to the instance (only in InstanceMap::Add)
*/
Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player)
{
{
if (GetId() != mapId || !player)
return nullptr;
@@ -173,7 +173,7 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player)
}
InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
{
{
// load/create a map
ACORE_GUARD(ACE_Thread_Mutex, Lock);
@@ -195,7 +195,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
GetDownscaledMapDifficultyData(GetId(), difficulty);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save ? "" : "new ", InstanceId, GetId(), difficulty ? "heroic" : "normal");
#endif
InstanceMap* map = new InstanceMap(GetId(), InstanceId, difficulty, this);
@@ -216,7 +216,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
}
BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
{
{
// load/create a map
ACORE_GUARD(ACE_Thread_Mutex, Lock);
@@ -243,8 +243,8 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
}
// increments the iterator after erase
bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
{
bool MapInstanced::DestroyInstance(InstancedMaps::iterator& itr)
{
itr->second->RemoveAllPlayers();
if (itr->second->HavePlayers())
{
@@ -271,7 +271,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
}
bool MapInstanced::CanEnter(Player* /*player*/, bool /*loginCheck*/)
{
{
//ABORT();
return true;
}