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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -68,79 +68,79 @@ enum MailShowFlags
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class MailSender
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{
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public: // Constructors
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MailSender(MailMessageType messageType, uint32 sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_DEFAULT)
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: m_messageType(messageType), m_senderId(sender_guidlow_or_entry), m_stationery(stationery)
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{
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}
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MailSender(Object* sender, MailStationery stationery = MAIL_STATIONERY_DEFAULT);
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MailSender(CalendarEvent* sender);
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MailSender(AuctionEntry* sender);
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MailSender(Player* sender);
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MailSender(uint32 senderEntry);
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public: // Accessors
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MailMessageType GetMailMessageType() const { return m_messageType; }
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uint32 GetSenderId() const { return m_senderId; }
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MailStationery GetStationery() const { return m_stationery; }
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private:
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MailMessageType m_messageType;
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uint32 m_senderId; // player low guid or other object entry
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MailStationery m_stationery;
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public: // Constructors
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MailSender(MailMessageType messageType, uint32 sender_guidlow_or_entry, MailStationery stationery = MAIL_STATIONERY_DEFAULT)
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: m_messageType(messageType), m_senderId(sender_guidlow_or_entry), m_stationery(stationery)
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{
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}
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MailSender(Object* sender, MailStationery stationery = MAIL_STATIONERY_DEFAULT);
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MailSender(CalendarEvent* sender);
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MailSender(AuctionEntry* sender);
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MailSender(Player* sender);
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MailSender(uint32 senderEntry);
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public: // Accessors
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MailMessageType GetMailMessageType() const { return m_messageType; }
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uint32 GetSenderId() const { return m_senderId; }
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MailStationery GetStationery() const { return m_stationery; }
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private:
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MailMessageType m_messageType;
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uint32 m_senderId; // player low guid or other object entry
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MailStationery m_stationery;
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};
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class MailReceiver
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{
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public: // Constructors
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explicit MailReceiver(uint32 receiver_lowguid) : m_receiver(nullptr), m_receiver_lowguid(receiver_lowguid) {}
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MailReceiver(Player* receiver);
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MailReceiver(Player* receiver, uint32 receiver_lowguid);
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public: // Accessors
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Player* GetPlayer() const { return m_receiver; }
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uint32 GetPlayerGUIDLow() const { return m_receiver_lowguid; }
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private:
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Player* m_receiver;
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uint32 m_receiver_lowguid;
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public: // Constructors
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explicit MailReceiver(uint32 receiver_lowguid) : m_receiver(nullptr), m_receiver_lowguid(receiver_lowguid) {}
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MailReceiver(Player* receiver);
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MailReceiver(Player* receiver, uint32 receiver_lowguid);
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public: // Accessors
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Player* GetPlayer() const { return m_receiver; }
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uint32 GetPlayerGUIDLow() const { return m_receiver_lowguid; }
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private:
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Player* m_receiver;
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uint32 m_receiver_lowguid;
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};
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class MailDraft
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{
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typedef std::map<uint32, Item*> MailItemMap;
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public: // Constructors
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explicit MailDraft(uint16 mailTemplateId, bool need_items = true)
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: m_mailTemplateId(mailTemplateId), m_mailTemplateItemsNeed(need_items), m_money(0), m_COD(0)
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{}
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MailDraft(std::string const& subject, std::string const& body)
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: m_mailTemplateId(0), m_mailTemplateItemsNeed(false), m_subject(subject), m_body(body), m_money(0), m_COD(0) {}
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public: // Accessors
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uint16 GetMailTemplateId() const { return m_mailTemplateId; }
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std::string const& GetSubject() const { return m_subject; }
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uint32 GetMoney() const { return m_money; }
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uint32 GetCOD() const { return m_COD; }
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std::string const& GetBody() const { return m_body; }
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public: // Constructors
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explicit MailDraft(uint16 mailTemplateId, bool need_items = true)
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: m_mailTemplateId(mailTemplateId), m_mailTemplateItemsNeed(need_items), m_money(0), m_COD(0)
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{}
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MailDraft(std::string const& subject, std::string const& body)
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: m_mailTemplateId(0), m_mailTemplateItemsNeed(false), m_subject(subject), m_body(body), m_money(0), m_COD(0) {}
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public: // Accessors
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uint16 GetMailTemplateId() const { return m_mailTemplateId; }
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std::string const& GetSubject() const { return m_subject; }
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uint32 GetMoney() const { return m_money; }
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uint32 GetCOD() const { return m_COD; }
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std::string const& GetBody() const { return m_body; }
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public: // modifiers
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MailDraft& AddItem(Item* item);
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MailDraft& AddMoney(uint32 money) { m_money = money; return *this; }
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MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
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public: // modifiers
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MailDraft& AddItem(Item* item);
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MailDraft& AddMoney(uint32 money) { m_money = money; return *this; }
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MailDraft& AddCOD(uint32 COD) { m_COD = COD; return *this; }
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public: // finishers
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void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans);
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void SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0, uint32 custom_expiration = 0, bool deleteMailItemsFromDB = false, bool sendMail = true);
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public: // finishers
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void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans);
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void SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0, uint32 custom_expiration = 0, bool deleteMailItemsFromDB = false, bool sendMail = true);
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private:
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void deleteIncludedItems(SQLTransaction& trans, bool inDB = false);
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void prepareItems(Player* receiver, SQLTransaction& trans); // called from SendMailTo for generate mailTemplateBase items
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private:
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void deleteIncludedItems(SQLTransaction& trans, bool inDB = false);
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void prepareItems(Player* receiver, SQLTransaction& trans); // called from SendMailTo for generate mailTemplateBase items
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uint16 m_mailTemplateId;
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bool m_mailTemplateItemsNeed;
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std::string m_subject;
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std::string m_body;
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uint16 m_mailTemplateId;
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bool m_mailTemplateItemsNeed;
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std::string m_subject;
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std::string m_body;
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MailItemMap m_items; // Keep the items in a map to avoid duplicate guids (which can happen), store only low part of guid
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MailItemMap m_items; // Keep the items in a map to avoid duplicate guids (which can happen), store only low part of guid
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uint32 m_money;
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uint32 m_COD;
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uint32 m_money;
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uint32 m_COD;
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};
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struct MailItemInfo
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