refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -25,17 +25,17 @@ void WorldSession::SendTradeStatus(TradeStatus status)
switch (status)
{
case TRADE_STATUS_BEGIN_TRADE:
data.Initialize(SMSG_TRADE_STATUS, 4+8);
data.Initialize(SMSG_TRADE_STATUS, 4 + 8);
data << uint32(status);
data << uint64(0);
break;
case TRADE_STATUS_OPEN_WINDOW:
data.Initialize(SMSG_TRADE_STATUS, 4+4);
data.Initialize(SMSG_TRADE_STATUS, 4 + 4);
data << uint32(status);
data << uint32(0); // added in 2.4.0
break;
case TRADE_STATUS_CLOSE_WINDOW:
data.Initialize(SMSG_TRADE_STATUS, 4+4+1+4);
data.Initialize(SMSG_TRADE_STATUS, 4 + 4 + 1 + 4);
data << uint32(status);
data << uint32(0);
data << uint8(0);
@@ -43,7 +43,7 @@ void WorldSession::SendTradeStatus(TradeStatus status)
break;
case TRADE_STATUS_ONLY_CONJURED:
case TRADE_STATUS_NOT_ELIGIBLE:
data.Initialize(SMSG_TRADE_STATUS, 4+1);
data.Initialize(SMSG_TRADE_STATUS, 4 + 1);
data << uint32(status);
data << uint8(0);
break;
@@ -76,7 +76,7 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
{
TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4));
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1 + 4 + 4 + 4 + 4 + 4 + 7 * (1 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 4 + 4));
data << uint8(trader_data); // 1 means traders data, 0 means own
data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
@@ -93,22 +93,22 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
data << uint32(item->GetTemplate()->ItemId); // entry
data << uint32(item->GetTemplate()->DisplayInfoID);// display id
data << uint32(item->GetCount()); // stack count
// wrapped: hide stats but show giftcreator name
// wrapped: hide stats but show giftcreator name
data << uint32(item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED) ? 1 : 0);
data << uint64(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR));
// perm. enchantment and gems
// perm. enchantment and gems
data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
// creator
// creator
data << uint64(item->GetUInt64Value(ITEM_FIELD_CREATOR));
data << uint32(item->GetSpellCharges()); // charges
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
data << uint32(item->GetItemRandomPropertyId());// random properties id
data << uint32(item->GetTemplate()->LockID); // lock id
// max durability
// max durability
data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
// durability
// durability
data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
}
else
@@ -149,7 +149,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
// adjust time (depends on /played)
if (myItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
myItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, trader->GetTotalPlayedTime()-(_player->GetTotalPlayedTime()-myItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
myItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, trader->GetTotalPlayedTime() - (_player->GetTotalPlayedTime() - myItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
// store
trader->MoveItemToInventory(traderDst, myItems[i], true, true);
}
@@ -162,7 +162,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
// adjust time (depends on /played)
if (hisItems[i]->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_BOP_TRADEABLE))
hisItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, _player->GetTotalPlayedTime()-(trader->GetTotalPlayedTime()-hisItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
hisItems[i]->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, _player->GetTotalPlayedTime() - (trader->GetTotalPlayedTime() - hisItems[i]->GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME)));
// store
_player->MoveItemToInventory(playerDst, hisItems[i], true, true);
}
@@ -196,7 +196,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
//==============================================================
static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *myItems, Item* *hisItems)
static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item * *myItems, Item * *hisItems)
{
myTrade->SetInAcceptProcess(true);
hisTrade->SetInAcceptProcess(true);
@@ -231,7 +231,7 @@ static void clearAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade)
hisTrade->SetInAcceptProcess(false);
}
static void clearAcceptTradeMode(Item* *myItems, Item* *hisItems)
static void clearAcceptTradeMode(Item * *myItems, Item * *hisItems)
{
// clear 'in-trade' flag
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
@@ -344,7 +344,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
Item* castItem = my_trade->GetSpellCastItem();
if (!spellEntry || !his_trade->GetItem(TRADE_SLOT_NONTRADED) ||
(my_trade->HasSpellCastItem() && !castItem))
(my_trade->HasSpellCastItem() && !castItem))
{
clearAcceptTradeMode(my_trade, his_trade);
clearAcceptTradeMode(myItems, hisItems);
@@ -462,11 +462,11 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// execute trade: 2. store
moveItems(myItems, hisItems);
if( my_trade->GetMoney() >= 10*GOLD )
if( my_trade->GetMoney() >= 10 * GOLD )
{
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<TRADE>\", NOW())", GetAccountId(), _player->GetGUIDLow(), _player->GetName().c_str(), GetRemoteAddress().c_str(), trader->GetSession()->GetAccountId(), trader->GetName().c_str(), my_trade->GetMoney());
}
if( his_trade->GetMoney() >= 10*GOLD )
if( his_trade->GetMoney() >= 10 * GOLD )
{
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<TRADE>\", NOW())", trader->GetSession()->GetAccountId(), trader->GetGUIDLow(), trader->GetName().c_str(), trader->GetSession()->GetRemoteAddress().c_str(), GetAccountId(), _player->GetName().c_str(), his_trade->GetMoney());
}