refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -15,7 +15,7 @@
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandleLearnTalentOpcode(WorldPacket & recvData)
void WorldSession::HandleLearnTalentOpcode(WorldPacket& recvData)
{
uint32 talent_id, requested_rank;
recvData >> talent_id >> requested_rank;
@@ -50,7 +50,7 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
recvPacket.rfinish();
}
void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recvData)
void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM");
@@ -76,7 +76,7 @@ void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recvData)
if (!(_player->resetTalents()))
{
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); //you have not any talent
data << uint64(0);
data << uint32(0);
SendPacket(&data);