refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -32,7 +32,7 @@
#include "LuaEngine.h"
#endif
void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
uint32 type;
uint32 lang;
@@ -144,17 +144,17 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
case CHAT_MSG_RAID:
case CHAT_MSG_GUILD:
case CHAT_MSG_BATTLEGROUND:
// check if addon messages are disabled
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
{
recvData.rfinish();
return;
}
// check if addon messages are disabled
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
{
recvData.rfinish();
return;
}
if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
{
std::string msg;
recvData >> msg;
if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
{
std::string msg;
recvData >> msg;
if (msg.empty())
return;
@@ -166,27 +166,27 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
#endif
}
break;
break;
case CHAT_MSG_WHISPER:
// check if addon messages are disabled
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
{
recvData.rfinish();
return;
}
// check if addon messages are disabled
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
{
recvData.rfinish();
return;
}
if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
{
std::string to, msg;
recvData >> to >> msg;
if (msg.empty())
return;
}
if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
{
std::string to, msg;
recvData >> to >> msg;
if (msg.empty())
return;
}
break;
break;
default:
sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
recvData.rfinish();
return;
@@ -208,29 +208,29 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
specialMessageLimit = 35;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
specialMessageLimit = 35;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
specialMessageLimit = 15;
break;
case CHAT_MSG_WHISPER:
if (sender->getLevel() >= 80)
specialMessageLimit = 15;
break;
break;
case CHAT_MSG_WHISPER:
if (sender->getLevel() >= 80)
specialMessageLimit = 15;
break;
}
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
@@ -318,8 +318,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
size_t found1 = msg.find("|Hquest");
if (found1 != std::string::npos)
{
size_t found2 = msg.find(":", found1+8);
size_t found3 = msg.find("|", found1+8);
size_t found2 = msg.find(":", found1 + 8);
size_t found3 = msg.find("|", found1 + 8);
if (found3 != std::string::npos)
{
if (found2 == std::string::npos)
@@ -330,7 +330,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
}
// prevent crash player
if (msg.find("| |Hquest") != std::string::npos) {
if (msg.find("| |Hquest") != std::string::npos)
{
return;
}
@@ -341,255 +342,293 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
{
// Prevent cheating
if (!sender->IsAlive())
return;
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
}
// Prevent cheating
if (!sender->IsAlive())
return;
if (type == CHAT_MSG_SAY)
sender->Say(msg, lang);
else if (type == CHAT_MSG_EMOTE)
sender->TextEmote(msg);
else if (type == CHAT_MSG_YELL)
sender->Yell(msg, lang);
} break;
case CHAT_MSG_WHISPER:
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
}
if (!normalizePlayerName(to))
{
SendPlayerNotFoundNotice(to);
break;
}
Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
{
SendPlayerNotFoundNotice(to);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendWrongFactionNotice();
SendNotification(GetAcoreString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
}
// pussywizard: optimization
if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
{
SendNotification(GetAcoreString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
return;
if (type == CHAT_MSG_SAY)
sender->Say(msg, lang);
else if (type == CHAT_MSG_EMOTE)
sender->TextEmote(msg);
else if (type == CHAT_MSG_YELL)
sender->Yell(msg, lang);
}
break;
case CHAT_MSG_WHISPER:
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
}
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
sender->AddWhisperWhiteList(receiver->GetGUID());
if (!normalizePlayerName(to))
{
SendPlayerNotFoundNotice(to);
break;
}
GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
} break;
Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
{
SendPlayerNotFoundNotice(to);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
{
SendWrongFactionNotice();
return;
}
// pussywizard: optimization
if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
{
SendNotification(GetAcoreString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
return;
}
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
sender->AddWhisperWhiteList(receiver->GetGUID());
GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
}
break;
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /p
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group || group->isBGGroup())
// if player is in battleground, he cannot say to battleground members by /p
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group || group->isBGGroup())
return;
}
if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
return;
}
if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
} break;
WorldPacket data;
ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
}
break;
case CHAT_MSG_GUILD:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
if (GetPlayer()->GetGuildId())
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, guild))
return;
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, guild))
return;
#endif
guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
}
} break;
break;
case CHAT_MSG_OFFICER:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
if (GetPlayer()->GetGuildId())
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, guild))
return;
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, guild))
return;
#endif
guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
}
} break;
break;
case CHAT_MSG_RAID:
{
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup())
return;
}
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_RAID_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
return;
}
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_RAID_WARNING:
{
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_BATTLEGROUND:
{
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup())
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_CHANNEL:
{
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
SendNotification(GetAcoreString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup())
return;
}
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
}
break;
case CHAT_MSG_RAID_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
return;
}
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
}
break;
case CHAT_MSG_RAID_WARNING:
{
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
}
break;
case CHAT_MSG_BATTLEGROUND:
{
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup())
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
}
break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
#ifdef ELUNA
if (!sEluna->OnChat(GetPlayer(), type, lang, msg, group))
return;
#endif
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
}
break;
case CHAT_MSG_CHANNEL:
{
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetAcoreString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
}
if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
{
if (Channel* chn = cMgr->GetChannel(channel, sender))
{
sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
#ifdef ELUNA
if (!sEluna->OnChat(sender, type, lang, msg, chn))
return;
#endif
chn->Say(sender->GetGUID(), msg.c_str(), lang);
}
}
}
if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
break;
case CHAT_MSG_AFK:
{
if (Channel* chn = cMgr->GetChannel(channel, sender))
if (!sender->IsInCombat())
{
sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
if (sender->isAFK()) // Already AFK
{
if (msg.empty())
sender->ToggleAFK(); // Remove AFK
else
sender->autoReplyMsg = msg; // Update message
}
else // New AFK mode
{
sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_AFK_DEFAULT) : msg;
if (sender->isDND())
sender->ToggleDND();
sender->ToggleAFK();
}
sScriptMgr->OnPlayerChat(sender, type, lang, msg);
#ifdef ELUNA
if (!sEluna->OnChat(sender, type, lang, msg, chn))
if (!sEluna->OnChat(sender, type, lang, msg))
return;
#endif
chn->Say(sender->GetGUID(), msg.c_str(), lang);
}
break;
}
} break;
case CHAT_MSG_AFK:
{
if (!sender->IsInCombat())
case CHAT_MSG_DND:
{
if (sender->isAFK()) // Already AFK
if (sender->isDND()) // Already DND
{
if (msg.empty())
sender->ToggleAFK(); // Remove AFK
sender->ToggleDND(); // Remove DND
else
sender->autoReplyMsg = msg; // Update message
sender->autoReplyMsg = msg; // Update message
}
else // New AFK mode
else // New DND mode
{
sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_AFK_DEFAULT) : msg;
sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_DND_DEFAULT) : msg;
if (sender->isDND())
sender->ToggleDND();
if (sender->isAFK())
sender->ToggleAFK();
sender->ToggleAFK();
sender->ToggleDND();
}
sScriptMgr->OnPlayerChat(sender, type, lang, msg);
@@ -597,42 +636,15 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
if (!sEluna->OnChat(sender, type, lang, msg))
return;
#endif
break;
}
break;
}
case CHAT_MSG_DND:
{
if (sender->isDND()) // Already DND
{
if (msg.empty())
sender->ToggleDND(); // Remove DND
else
sender->autoReplyMsg = msg; // Update message
}
else // New DND mode
{
sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_DND_DEFAULT) : msg;
if (sender->isAFK())
sender->ToggleAFK();
sender->ToggleDND();
}
sScriptMgr->OnPlayerChat(sender, type, lang, msg);
#ifdef ELUNA
if (!sEluna->OnChat(sender, type, lang, msg))
return;
#endif
break;
}
default:
sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang);
break;
}
}
void WorldSession::HandleEmoteOpcode(WorldPacket & recvData)
void WorldSession::HandleEmoteOpcode(WorldPacket& recvData)
{
if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
@@ -655,35 +667,35 @@ namespace acore
{
class EmoteChatBuilder
{
public:
EmoteChatBuilder(Player const& player, uint32 text_emote, uint32 emote_num, Unit const* target)
: i_player(player), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
public:
EmoteChatBuilder(Player const& player, uint32 text_emote, uint32 emote_num, Unit const* target)
: i_player(player), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
std::string const name(i_target ? i_target->GetNameForLocaleIdx(loc_idx) : "");
uint32 namlen = name.size();
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
std::string const name(i_target ? i_target->GetNameForLocaleIdx(loc_idx) : "");
uint32 namlen = name.size();
data.Initialize(SMSG_TEXT_EMOTE, 20 + namlen);
data << i_player.GetGUID();
data << uint32(i_text_emote);
data << uint32(i_emote_num);
data << uint32(namlen);
if (namlen > 1)
data << name;
else
data << uint8(0x00);
}
data.Initialize(SMSG_TEXT_EMOTE, 20 + namlen);
data << i_player.GetGUID();
data << uint32(i_text_emote);
data << uint32(i_emote_num);
data << uint32(namlen);
if (namlen > 1)
data << name;
else
data << uint8(0x00);
}
private:
Player const& i_player;
uint32 i_text_emote;
uint32 i_emote_num;
Unit const* i_target;
private:
Player const& i_player;
uint32 i_text_emote;
uint32 i_emote_num;
Unit const* i_target;
};
} // namespace acore
void WorldSession::HandleTextEmoteOpcode(WorldPacket & recvData)
void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
{
if (!GetPlayer()->IsAlive())
return;
@@ -726,8 +738,8 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recvData)
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
break;
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
}
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
@@ -768,7 +780,7 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
void WorldSession::HandleChannelDeclineInvite(WorldPacket& recvPacket)
{
// used only with EXTRA_LOGS
UNUSED(recvPacket);
@@ -780,14 +792,14 @@ void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
void WorldSession::SendPlayerNotFoundNotice(std::string const& name)
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size() + 1);
data << name;
SendPacket(&data);
}
void WorldSession::SendPlayerAmbiguousNotice(std::string const& name)
{
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size() + 1);
data << name;
SendPacket(&data);
}