mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-27 07:36:23 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -123,225 +123,225 @@ enum DifficultyPreventionChangeType
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};
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#define GROUP_UPDATE_FLAGS_COUNT 20
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// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
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// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
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static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
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class Roll : public LootValidatorRef
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{
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public:
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Roll(uint64 _guid, LootItem const& li);
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~Roll();
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void setLoot(Loot* pLoot);
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Loot* getLoot();
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void targetObjectBuildLink();
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public:
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Roll(uint64 _guid, LootItem const& li);
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~Roll();
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void setLoot(Loot* pLoot);
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Loot* getLoot();
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void targetObjectBuildLink();
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uint64 itemGUID;
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uint32 itemid;
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int32 itemRandomPropId;
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uint32 itemRandomSuffix;
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uint8 itemCount;
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typedef std::map<uint64, RollVote> PlayerVote;
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PlayerVote playerVote; //vote position correspond with player position (in group)
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uint8 totalPlayersRolling;
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uint8 totalNeed;
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uint8 totalGreed;
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uint8 totalPass;
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uint8 itemSlot;
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uint8 rollVoteMask;
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uint64 itemGUID;
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uint32 itemid;
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int32 itemRandomPropId;
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uint32 itemRandomSuffix;
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uint8 itemCount;
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typedef std::map<uint64, RollVote> PlayerVote;
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PlayerVote playerVote; //vote position correspond with player position (in group)
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uint8 totalPlayersRolling;
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uint8 totalNeed;
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uint8 totalGreed;
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uint8 totalPass;
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uint8 itemSlot;
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uint8 rollVoteMask;
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};
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/** request member stats checken **/
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/** todo: uninvite people that not accepted invite **/
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class Group
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{
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public:
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struct MemberSlot
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{
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uint64 guid;
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std::string name;
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uint8 group;
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uint8 flags;
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uint8 roles;
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};
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typedef std::list<MemberSlot> MemberSlotList;
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typedef MemberSlotList::const_iterator member_citerator;
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public:
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struct MemberSlot
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{
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uint64 guid;
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std::string name;
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uint8 group;
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uint8 flags;
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uint8 roles;
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};
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typedef std::list<MemberSlot> MemberSlotList;
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typedef MemberSlotList::const_iterator member_citerator;
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protected:
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typedef MemberSlotList::iterator member_witerator;
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typedef std::set<Player*> InvitesList;
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protected:
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typedef MemberSlotList::iterator member_witerator;
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typedef std::set<Player*> InvitesList;
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typedef std::vector<Roll*> Rolls;
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typedef std::vector<Roll*> Rolls;
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public:
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Group();
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~Group();
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public:
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Group();
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~Group();
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// group manipulation methods
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bool Create(Player* leader);
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bool LoadGroupFromDB(Field* field);
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void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
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bool AddInvite(Player* player);
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void RemoveInvite(Player* player);
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void RemoveAllInvites();
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bool AddLeaderInvite(Player* player);
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bool AddMember(Player* player);
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bool RemoveMember(uint64 guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = nullptr);
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void ChangeLeader(uint64 guid);
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void SetLootMethod(LootMethod method);
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void SetLooterGuid(uint64 guid);
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void SetMasterLooterGuid(uint64 guid);
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void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false);
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void SetLootThreshold(ItemQualities threshold);
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void Disband(bool hideDestroy=false);
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void SetLfgRoles(uint64 guid, const uint8 roles);
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// group manipulation methods
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bool Create(Player* leader);
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bool LoadGroupFromDB(Field* field);
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void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
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bool AddInvite(Player* player);
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void RemoveInvite(Player* player);
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void RemoveAllInvites();
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bool AddLeaderInvite(Player* player);
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bool AddMember(Player* player);
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bool RemoveMember(uint64 guid, const RemoveMethod& method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = nullptr);
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void ChangeLeader(uint64 guid);
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void SetLootMethod(LootMethod method);
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void SetLooterGuid(uint64 guid);
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void SetMasterLooterGuid(uint64 guid);
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void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false);
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void SetLootThreshold(ItemQualities threshold);
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void Disband(bool hideDestroy = false);
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void SetLfgRoles(uint64 guid, const uint8 roles);
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// properties accessories
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bool IsFull() const;
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bool isLFGGroup() const;
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bool isRaidGroup() const;
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bool isBFGroup() const;
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bool isBGGroup() const;
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bool IsCreated() const;
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uint64 GetLeaderGUID() const;
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uint64 GetGUID() const;
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uint32 GetLowGUID() const;
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const char * GetLeaderName() const;
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LootMethod GetLootMethod() const;
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uint64 GetLooterGuid() const;
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uint64 GetMasterLooterGuid() const;
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ItemQualities GetLootThreshold() const;
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// properties accessories
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bool IsFull() const;
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bool isLFGGroup() const;
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bool isRaidGroup() const;
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bool isBFGroup() const;
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bool isBGGroup() const;
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bool IsCreated() const;
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uint64 GetLeaderGUID() const;
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uint64 GetGUID() const;
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uint32 GetLowGUID() const;
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const char* GetLeaderName() const;
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LootMethod GetLootMethod() const;
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uint64 GetLooterGuid() const;
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uint64 GetMasterLooterGuid() const;
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ItemQualities GetLootThreshold() const;
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// member manipulation methods
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bool IsMember(uint64 guid) const;
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bool IsLeader(uint64 guid) const;
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uint64 GetMemberGUID(const std::string& name);
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bool IsAssistant(uint64 guid) const;
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// member manipulation methods
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bool IsMember(uint64 guid) const;
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bool IsLeader(uint64 guid) const;
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uint64 GetMemberGUID(const std::string& name);
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bool IsAssistant(uint64 guid) const;
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Player* GetInvited(uint64 guid) const;
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Player* GetInvited(const std::string& name) const;
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Player* GetInvited(uint64 guid) const;
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Player* GetInvited(const std::string& name) const;
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bool SameSubGroup(uint64 guid1, uint64 guid2) const;
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bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const;
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bool SameSubGroup(Player const* member1, Player const* member2) const;
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bool HasFreeSlotSubGroup(uint8 subgroup) const;
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bool SameSubGroup(uint64 guid1, uint64 guid2) const;
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bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const;
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bool SameSubGroup(Player const* member1, Player const* member2) const;
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bool HasFreeSlotSubGroup(uint8 subgroup) const;
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MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
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GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
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GroupReference const* GetFirstMember() const { return m_memberMgr.getFirst(); }
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uint32 GetMembersCount() const { return m_memberSlots.size(); }
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MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
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GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
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GroupReference const* GetFirstMember() const { return m_memberMgr.getFirst(); }
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uint32 GetMembersCount() const { return m_memberSlots.size(); }
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uint8 GetMemberGroup(uint64 guid) const;
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uint8 GetMemberGroup(uint64 guid) const;
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void ConvertToLFG();
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void ConvertToRaid();
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void ConvertToLFG();
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void ConvertToRaid();
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void SetBattlegroundGroup(Battleground* bg);
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void SetBattlefieldGroup(Battlefield* bf);
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GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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void SetBattlegroundGroup(Battleground* bg);
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void SetBattlefieldGroup(Battlefield* bf);
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GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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void ChangeMembersGroup(uint64 guid, uint8 group);
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void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
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void SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag);
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void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
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void ChangeMembersGroup(uint64 guid, uint8 group);
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void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
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void SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag);
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void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
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Difficulty GetDifficulty(bool isRaid) const;
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Difficulty GetDungeonDifficulty() const;
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Difficulty GetRaidDifficulty() const;
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void SetDungeonDifficulty(Difficulty difficulty);
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void SetRaidDifficulty(Difficulty difficulty);
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uint16 InInstance();
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void ResetInstances(uint8 method, bool isRaid, Player* leader);
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Difficulty GetDifficulty(bool isRaid) const;
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Difficulty GetDungeonDifficulty() const;
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Difficulty GetRaidDifficulty() const;
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void SetDungeonDifficulty(Difficulty difficulty);
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void SetRaidDifficulty(Difficulty difficulty);
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uint16 InInstance();
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void ResetInstances(uint8 method, bool isRaid, Player* leader);
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// -no description-
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//void SendInit(WorldSession* session);
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void SendTargetIconList(WorldSession* session);
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void SendUpdate();
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void SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot = nullptr);
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void UpdatePlayerOutOfRange(Player* player);
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// ignore: GUID of player that will be ignored
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void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
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void BroadcastReadyCheck(WorldPacket* packet);
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void OfflineReadyCheck();
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// -no description-
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//void SendInit(WorldSession* session);
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void SendTargetIconList(WorldSession* session);
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void SendUpdate();
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void SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot = nullptr);
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void UpdatePlayerOutOfRange(Player* player);
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// ignore: GUID of player that will be ignored
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void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, uint64 ignore = 0);
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void BroadcastReadyCheck(WorldPacket* packet);
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void OfflineReadyCheck();
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/*********************************************************/
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/*** LOOT SYSTEM ***/
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/*********************************************************/
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/*********************************************************/
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/*** LOOT SYSTEM ***/
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/*********************************************************/
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bool isRollLootActive() const;
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void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
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void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r);
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void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
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void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
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void SendLootAllPassed(Roll const& roll);
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void SendLooter(Creature* creature, Player* pLooter);
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void GroupLoot(Loot* loot, WorldObject* pLootedObject);
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void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject);
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void MasterLoot(Loot* loot, WorldObject* pLootedObject);
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Rolls::iterator GetRoll(uint64 Guid);
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void CountTheRoll(Rolls::iterator roll, Map* allowedMap);
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bool CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choise);
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void EndRoll(Loot* loot, Map* allowedMap);
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bool isRollLootActive() const;
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void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll& r);
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void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r);
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void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll& r);
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void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll& r);
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void SendLootAllPassed(Roll const& roll);
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void SendLooter(Creature* creature, Player* pLooter);
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void GroupLoot(Loot* loot, WorldObject* pLootedObject);
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void NeedBeforeGreed(Loot* loot, WorldObject* pLootedObject);
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void MasterLoot(Loot* loot, WorldObject* pLootedObject);
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Rolls::iterator GetRoll(uint64 Guid);
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void CountTheRoll(Rolls::iterator roll, Map* allowedMap);
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bool CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choise);
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void EndRoll(Loot* loot, Map* allowedMap);
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// related to disenchant rolls
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void ResetMaxEnchantingLevel();
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// related to disenchant rolls
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void ResetMaxEnchantingLevel();
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void LinkMember(GroupReference* pRef);
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void LinkMember(GroupReference* pRef);
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// FG: evil hacks
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void BroadcastGroupUpdate(void);
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// FG: evil hacks
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void BroadcastGroupUpdate(void);
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// LFG
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void AddLfgBuffFlag() { m_lfgGroupFlags |= GROUP_LFG_FLAG_APPLY_RANDOM_BUFF; }
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void AddLfgRandomInstanceFlag() { m_lfgGroupFlags |= GROUP_LFG_FLAG_IS_RANDOM_INSTANCE; }
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void AddLfgHeroicFlag() { m_lfgGroupFlags |= GROUP_LFG_FLAG_IS_HEROIC; }
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bool IsLfgWithBuff() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_APPLY_RANDOM_BUFF); }
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bool IsLfgRandomInstance() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_IS_RANDOM_INSTANCE); }
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bool IsLfgHeroic() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_IS_HEROIC); }
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// LFG
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void AddLfgBuffFlag() { m_lfgGroupFlags |= GROUP_LFG_FLAG_APPLY_RANDOM_BUFF; }
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void AddLfgRandomInstanceFlag() { m_lfgGroupFlags |= GROUP_LFG_FLAG_IS_RANDOM_INSTANCE; }
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void AddLfgHeroicFlag() { m_lfgGroupFlags |= GROUP_LFG_FLAG_IS_HEROIC; }
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bool IsLfgWithBuff() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_APPLY_RANDOM_BUFF); }
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bool IsLfgRandomInstance() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_IS_RANDOM_INSTANCE); }
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bool IsLfgHeroic() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_IS_HEROIC); }
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// Difficulty Change
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uint32 GetDifficultyChangePreventionTime() const { return _difficultyChangePreventionTime > time(nullptr) ? _difficultyChangePreventionTime - time(nullptr) : 0; }
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DifficultyPreventionChangeType GetDifficultyChangePreventionReason() const { return _difficultyChangePreventionType; }
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void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
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{
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_difficultyChangePreventionTime = time(nullptr) + MINUTE;
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_difficultyChangePreventionType = type;
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}
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// Difficulty Change
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uint32 GetDifficultyChangePreventionTime() const { return _difficultyChangePreventionTime > time(nullptr) ? _difficultyChangePreventionTime - time(nullptr) : 0; }
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DifficultyPreventionChangeType GetDifficultyChangePreventionReason() const { return _difficultyChangePreventionType; }
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void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
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{
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_difficultyChangePreventionTime = time(nullptr) + MINUTE;
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_difficultyChangePreventionType = type;
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}
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protected:
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void _homebindIfInstance(Player* player);
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void _cancelHomebindIfInstance(Player* player);
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protected:
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void _homebindIfInstance(Player* player);
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void _cancelHomebindIfInstance(Player* player);
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void _initRaidSubGroupsCounter();
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member_citerator _getMemberCSlot(uint64 Guid) const;
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member_witerator _getMemberWSlot(uint64 Guid);
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void SubGroupCounterIncrease(uint8 subgroup);
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void SubGroupCounterDecrease(uint8 subgroup);
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void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply);
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void _initRaidSubGroupsCounter();
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member_citerator _getMemberCSlot(uint64 Guid) const;
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member_witerator _getMemberWSlot(uint64 Guid);
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void SubGroupCounterIncrease(uint8 subgroup);
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void SubGroupCounterDecrease(uint8 subgroup);
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void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply);
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MemberSlotList m_memberSlots;
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GroupRefManager m_memberMgr;
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InvitesList m_invitees;
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uint64 m_leaderGuid;
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std::string m_leaderName;
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GroupType m_groupType;
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Difficulty m_dungeonDifficulty;
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Difficulty m_raidDifficulty;
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Battlefield* m_bfGroup;
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Battleground* m_bgGroup;
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uint64 m_targetIcons[TARGETICONCOUNT];
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LootMethod m_lootMethod;
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ItemQualities m_lootThreshold;
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uint64 m_looterGuid;
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uint64 m_masterLooterGuid;
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Rolls RollId;
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uint8* m_subGroupsCounts;
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uint64 m_guid;
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uint32 m_counter; // used only in SMSG_GROUP_LIST
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uint32 m_maxEnchantingLevel;
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uint8 m_lfgGroupFlags;
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MemberSlotList m_memberSlots;
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GroupRefManager m_memberMgr;
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InvitesList m_invitees;
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uint64 m_leaderGuid;
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std::string m_leaderName;
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GroupType m_groupType;
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Difficulty m_dungeonDifficulty;
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Difficulty m_raidDifficulty;
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Battlefield* m_bfGroup;
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Battleground* m_bgGroup;
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uint64 m_targetIcons[TARGETICONCOUNT];
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LootMethod m_lootMethod;
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ItemQualities m_lootThreshold;
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uint64 m_looterGuid;
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uint64 m_masterLooterGuid;
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Rolls RollId;
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||||
uint8* m_subGroupsCounts;
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uint64 m_guid;
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uint32 m_counter; // used only in SMSG_GROUP_LIST
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uint32 m_maxEnchantingLevel;
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||||
uint8 m_lfgGroupFlags;
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||||
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// Xinef: change difficulty prevention
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uint32 _difficultyChangePreventionTime;
|
||||
DifficultyPreventionChangeType _difficultyChangePreventionType;
|
||||
// Xinef: change difficulty prevention
|
||||
uint32 _difficultyChangePreventionTime;
|
||||
DifficultyPreventionChangeType _difficultyChangePreventionType;
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user