refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -39,22 +39,22 @@ struct Cell
explicit Cell(CellCoord const& p);
explicit Cell(float x, float y);
void Compute(uint32 &x, uint32 &y) const
void Compute(uint32& x, uint32& y) const
{
x = data.Part.grid_x * MAX_NUMBER_OF_CELLS + data.Part.cell_x;
y = data.Part.grid_y * MAX_NUMBER_OF_CELLS + data.Part.cell_y;
}
bool DiffCell(const Cell &cell) const
bool DiffCell(const Cell& cell) const
{
return(data.Part.cell_x != cell.data.Part.cell_x ||
data.Part.cell_y != cell.data.Part.cell_y);
data.Part.cell_y != cell.data.Part.cell_y);
}
bool DiffGrid(const Cell &cell) const
bool DiffGrid(const Cell& cell) const
{
return(data.Part.grid_x != cell.data.Part.grid_x ||
data.Part.grid_y != cell.data.Part.grid_y);
data.Part.grid_y != cell.data.Part.grid_y);
}
uint32 CellX() const { return data.Part.cell_x; }
@@ -67,8 +67,8 @@ struct Cell
CellCoord GetCellCoord() const
{
return CellCoord(
data.Part.grid_x * MAX_NUMBER_OF_CELLS+data.Part.cell_x,
data.Part.grid_y * MAX_NUMBER_OF_CELLS+data.Part.cell_y);
data.Part.grid_x * MAX_NUMBER_OF_CELLS + data.Part.cell_x,
data.Part.grid_y * MAX_NUMBER_OF_CELLS + data.Part.cell_y);
}
Cell& operator=(Cell const& cell)
@@ -93,13 +93,13 @@ struct Cell
uint32 All;
} data;
template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map &, WorldObject const&, float) const;
template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map &, float, float, float) const;
template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map&, WorldObject const&, float) const;
template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map&, float, float, float) const;
static CellArea CalculateCellArea(float x, float y, float radius);
private:
template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER> &, Map &, CellCoord const&, CellCoord const&) const;
template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER>&, Map&, CellCoord const&, CellCoord const&) const;
};
#endif

View File

@@ -27,97 +27,97 @@ template<class A, class T, class O> class GridLoader;
template
<
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
class Grid
{
// allows the GridLoader to access its internals
template<class A, class T, class O> friend class GridLoader;
public:
public:
/** destructor to clean up its resources. This includes unloading the
grid if it has not been unload.
*/
~Grid() {}
/** destructor to clean up its resources. This includes unloading the
grid if it has not been unload.
*/
~Grid() {}
/** an object of interested enters the grid
*/
template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj)
{
i_objects.template insert<SPECIFIC_OBJECT>(obj);
ASSERT(obj->IsInGrid());
}
/** an object of interested enters the grid
*/
template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT* obj)
{
i_objects.template insert<SPECIFIC_OBJECT>(obj);
ASSERT(obj->IsInGrid());
}
/** an object of interested exits the grid
*/
//Actually an unlink is enough, no need to go through the container
//template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj)
//{
// ASSERT(obj->GetGridRef().isValid());
// i_objects.template remove<SPECIFIC_OBJECT>(obj);
// ASSERT(!obj->GetGridRef().isValid());
//}
/** an object of interested exits the grid
*/
//Actually an unlink is enough, no need to go through the container
//template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj)
//{
// ASSERT(obj->GetGridRef().isValid());
// i_objects.template remove<SPECIFIC_OBJECT>(obj);
// ASSERT(!obj->GetGridRef().isValid());
//}
/** Refreshes/update the grid. This required for remote grids.
*/
//void RefreshGrid(void) { /* TBI */}
/** Refreshes/update the grid. This required for remote grids.
*/
//void RefreshGrid(void) { /* TBI */}
/** Locks a grid. Any object enters must wait until the grid is unlock.
*/
//void LockGrid(void) { /* TBI */ }
/** Locks a grid. Any object enters must wait until the grid is unlock.
*/
//void LockGrid(void) { /* TBI */ }
/** Unlocks the grid.
*/
//void UnlockGrid(void) { /* TBI */ }
/** Unlocks the grid.
*/
//void UnlockGrid(void) { /* TBI */ }
// Visit grid objects
template<class T>
void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_container);
}
// Visit grid objects
template<class T>
void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> >& visitor)
{
visitor.Visit(i_container);
}
// Visit world objects
template<class T>
void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_objects);
}
// Visit world objects
template<class T>
void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> >& visitor)
{
visitor.Visit(i_objects);
}
/** Inserts a container type object into the grid.
*/
template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj)
{
i_container.template insert<SPECIFIC_OBJECT>(obj);
ASSERT(obj->IsInGrid());
}
/** Inserts a container type object into the grid.
*/
template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT* obj)
{
i_container.template insert<SPECIFIC_OBJECT>(obj);
ASSERT(obj->IsInGrid());
}
/** Removes a containter type object from the grid
*/
//template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj)
//{
// ASSERT(obj->GetGridRef().isValid());
// i_container.template remove<SPECIFIC_OBJECT>(obj);
// ASSERT(!obj->GetGridRef().isValid());
//}
/** Removes a containter type object from the grid
*/
//template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj)
//{
// ASSERT(obj->GetGridRef().isValid());
// i_container.template remove<SPECIFIC_OBJECT>(obj);
// ASSERT(!obj->GetGridRef().isValid());
//}
/*bool NoWorldObjectInGrid() const
{
return i_objects.GetElements().isEmpty();
}
/*bool NoWorldObjectInGrid() const
{
return i_objects.GetElements().isEmpty();
}
bool NoGridObjectInGrid() const
{
return i_container.GetElements().isEmpty();
}*/
private:
bool NoGridObjectInGrid() const
{
return i_container.GetElements().isEmpty();
}*/
private:
TypeMapContainer<GRID_OBJECT_TYPES> i_container;
TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
//typedef std::set<void*> ActiveGridObjects;
//ActiveGridObjects m_activeGridObjects;
TypeMapContainer<GRID_OBJECT_TYPES> i_container;
TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
//typedef std::set<void*> ActiveGridObjects;
//ActiveGridObjects m_activeGridObjects;
};
#endif

View File

@@ -72,17 +72,17 @@ typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer;
template<uint32 LIMIT>
struct CoordPair
{
CoordPair(uint32 x=0, uint32 y=0)
CoordPair(uint32 x = 0, uint32 y = 0)
: x_coord(x)
, y_coord(y)
{}
CoordPair(const CoordPair<LIMIT> &obj)
CoordPair(const CoordPair<LIMIT>& obj)
: x_coord(obj.x_coord)
, y_coord(obj.y_coord)
{}
CoordPair<LIMIT> & operator=(const CoordPair<LIMIT> &obj)
CoordPair<LIMIT>& operator=(const CoordPair<LIMIT>& obj)
{
x_coord = obj.x_coord;
y_coord = obj.y_coord;
@@ -143,13 +143,13 @@ struct CoordPair
};
template<uint32 LIMIT>
bool operator==(const CoordPair<LIMIT> &p1, const CoordPair<LIMIT> &p2)
bool operator==(const CoordPair<LIMIT>& p1, const CoordPair<LIMIT>& p2)
{
return (p1.x_coord == p2.x_coord && p1.y_coord == p2.y_coord);
}
template<uint32 LIMIT>
bool operator!=(const CoordPair<LIMIT> &p1, const CoordPair<LIMIT> &p2)
bool operator!=(const CoordPair<LIMIT>& p1, const CoordPair<LIMIT>& p2)
{
return !(p1 == p2);
}
@@ -163,8 +163,8 @@ namespace acore
inline RET_TYPE Compute(float x, float y, float center_offset, float size)
{
// calculate and store temporary values in double format for having same result as same mySQL calculations
double x_offset = (double(x) - center_offset)/size;
double y_offset = (double(y) - center_offset)/size;
double x_offset = (double(x) - center_offset) / size;
double y_offset = (double(y) - center_offset) / size;
int x_val = int(x_offset + CENTER_VAL + 0.5f);
int y_val = int(y_offset + CENTER_VAL + 0.5f);
@@ -181,10 +181,10 @@ namespace acore
return Compute<CellCoord, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
}
inline CellCoord ComputeCellCoord(float x, float y, float &x_off, float &y_off)
inline CellCoord ComputeCellCoord(float x, float y, float& x_off, float& y_off)
{
double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET) / SIZE_OF_GRID_CELL;
double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET) / SIZE_OF_GRID_CELL;
int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5f);
int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5f);
@@ -193,7 +193,7 @@ namespace acore
return CellCoord(x_val, y_val);
}
inline void NormalizeMapCoord(float &c)
inline void NormalizeMapCoord(float& c)
{
if (c > MAP_HALFSIZE - 0.5f)
c = MAP_HALFSIZE - 0.5f;

View File

@@ -15,16 +15,16 @@ class GridReference;
template<class OBJECT>
class GridRefManager : public RefManager<GridRefManager<OBJECT>, OBJECT>
{
public:
typedef LinkedListHead::Iterator< GridReference<OBJECT> > iterator;
public:
typedef LinkedListHead::Iterator< GridReference<OBJECT> > iterator;
GridReference<OBJECT>* getFirst() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getFirst(); }
GridReference<OBJECT>* getLast() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getLast(); }
GridReference<OBJECT>* getFirst() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getFirst(); }
GridReference<OBJECT>* getLast() { return (GridReference<OBJECT>*)RefManager<GridRefManager<OBJECT>, OBJECT>::getLast(); }
iterator begin() { return iterator(getFirst()); }
iterator end() { return iterator(nullptr); }
iterator rbegin() { return iterator(getLast()); }
iterator rend() { return iterator(nullptr); }
iterator begin() { return iterator(getFirst()); }
iterator end() { return iterator(nullptr); }
iterator rbegin() { return iterator(getLast()); }
iterator rend() { return iterator(nullptr); }
};
#endif

View File

@@ -15,27 +15,27 @@ class GridRefManager;
template<class OBJECT>
class GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
{
protected:
void targetObjectBuildLink()
{
// called from link()
this->getTarget()->insertFirst(this);
this->getTarget()->incSize();
}
void targetObjectDestroyLink()
{
// called from unlink()
if (this->isValid()) this->getTarget()->decSize();
}
void sourceObjectDestroyLink()
{
// called from invalidate()
this->getTarget()->decSize();
}
public:
GridReference() : Reference<GridRefManager<OBJECT>, OBJECT>() {}
~GridReference() { this->unlink(); }
GridReference* next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
protected:
void targetObjectBuildLink()
{
// called from link()
this->getTarget()->insertFirst(this);
this->getTarget()->incSize();
}
void targetObjectDestroyLink()
{
// called from unlink()
if (this->isValid()) this->getTarget()->decSize();
}
void sourceObjectDestroyLink()
{
// called from invalidate()
this->getTarget()->decSize();
}
public:
GridReference() : Reference<GridRefManager<OBJECT>, OBJECT>() {}
~GridReference() { this->unlink(); }
GridReference* next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
};
#endif

View File

@@ -17,88 +17,88 @@
template
<
uint32 N,
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
uint32 N,
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
class NGrid
{
public:
typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> GridType;
NGrid(uint32 id, int32 x, int32 y)
: i_gridId(id), i_x(x), i_y(y), i_GridObjectDataLoaded(false)
{
}
public:
typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> GridType;
NGrid(uint32 id, int32 x, int32 y)
: i_gridId(id), i_x(x), i_y(y), i_GridObjectDataLoaded(false)
{
}
GridType& GetGridType(const uint32 x, const uint32 y)
{
ASSERT(x < N && y < N);
return i_cells[x][y];
}
GridType& GetGridType(const uint32 x, const uint32 y)
{
ASSERT(x < N && y < N);
return i_cells[x][y];
}
GridType const& GetGridType(const uint32 x, const uint32 y) const
{
ASSERT(x < N && y < N);
return i_cells[x][y];
}
GridType const& GetGridType(const uint32 x, const uint32 y) const
{
ASSERT(x < N && y < N);
return i_cells[x][y];
}
uint32 GetGridId(void) const { return i_gridId; }
int32 getX() const { return i_x; }
int32 getY() const { return i_y; }
uint32 GetGridId(void) const { return i_gridId; }
int32 getX() const { return i_x; }
int32 getY() const { return i_y; }
void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> >* pTo)
{
i_Reference.link(pTo, this);
}
bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> >* pTo)
{
i_Reference.link(pTo, this);
}
bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
/*
template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).AddWorldObject(obj);
}
/*
template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).AddWorldObject(obj);
}
template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).RemoveWorldObject(obj);
}
template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).RemoveWorldObject(obj);
}
template<class SPECIFIC_OBJECT> void AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).AddGridObject(obj);
}
template<class SPECIFIC_OBJECT> void AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).AddGridObject(obj);
}
template<class SPECIFIC_OBJECT> void RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).RemoveGridObject(obj);
}
*/
template<class SPECIFIC_OBJECT> void RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).RemoveGridObject(obj);
}
*/
// Visit all Grids (cells) in NGrid (grid)
template<class T, class TT>
void VisitAllGrids(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
{
for (uint32 x = 0; x < N; ++x)
for (uint32 y = 0; y < N; ++y)
GetGridType(x, y).Visit(visitor);
}
// Visit all Grids (cells) in NGrid (grid)
template<class T, class TT>
void VisitAllGrids(TypeContainerVisitor<T, TypeMapContainer<TT> >& visitor)
{
for (uint32 x = 0; x < N; ++x)
for (uint32 y = 0; y < N; ++y)
GetGridType(x, y).Visit(visitor);
}
// Visit a single Grid (cell) in NGrid (grid)
template<class T, class TT>
void VisitGrid(const uint32 x, const uint32 y, TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
{
GetGridType(x, y).Visit(visitor);
}
// Visit a single Grid (cell) in NGrid (grid)
template<class T, class TT>
void VisitGrid(const uint32 x, const uint32 y, TypeContainerVisitor<T, TypeMapContainer<TT> >& visitor)
{
GetGridType(x, y).Visit(visitor);
}
private:
uint32 i_gridId;
GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> > i_Reference;
int32 i_x;
int32 i_y;
GridType i_cells[N][N];
bool i_GridObjectDataLoaded;
private:
uint32 i_gridId;
GridReference<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> > i_Reference;
int32 i_x;
int32 i_y;
GridType i_cells[N][N];
bool i_GridObjectDataLoaded;
};
#endif

View File

@@ -19,7 +19,7 @@
using namespace acore;
void VisibleNotifier::Visit(GameObjectMapType &m)
void VisibleNotifier::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -35,7 +35,7 @@ void VisibleNotifier::SendToSelf()
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = i_player.GetTransport())
for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end();++itr)
for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
{
if (i_largeOnly != (*itr)->IsVisibilityOverridden())
continue;
@@ -62,7 +62,7 @@ void VisibleNotifier::SendToSelf()
}
}
for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
for (Player::ClientGUIDs::const_iterator it = vis_guids.begin(); it != vis_guids.end(); ++it)
{
if (WorldObject* obj = ObjectAccessor::GetWorldObject(i_player, *it))
if (i_largeOnly != obj->IsVisibilityOverridden())
@@ -100,7 +100,7 @@ void VisibleNotifier::SendToSelf()
}
}
void VisibleChangesNotifier::Visit(PlayerMapType &m)
void VisibleChangesNotifier::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -116,7 +116,7 @@ void VisibleChangesNotifier::Visit(PlayerMapType &m)
}
}
void VisibleChangesNotifier::Visit(CreatureMapType &m)
void VisibleChangesNotifier::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->GetSource()->HasSharedVision())
@@ -125,7 +125,7 @@ void VisibleChangesNotifier::Visit(CreatureMapType &m)
(*i)->UpdateVisibilityOf(&i_object);
}
void VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
void VisibleChangesNotifier::Visit(DynamicObjectMapType& m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (IS_PLAYER_GUID(iter->GetSource()->GetCasterGUID()))
@@ -154,7 +154,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
}
}
void PlayerRelocationNotifier::Visit(PlayerMapType &m)
void PlayerRelocationNotifier::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -165,7 +165,7 @@ void PlayerRelocationNotifier::Visit(PlayerMapType &m)
}
}
void CreatureRelocationNotifier::Visit(PlayerMapType &m)
void CreatureRelocationNotifier::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -181,7 +181,7 @@ void CreatureRelocationNotifier::Visit(PlayerMapType &m)
}
}
void AIRelocationNotifier::Visit(CreatureMapType &m)
void AIRelocationNotifier::Visit(CreatureMapType& m)
{
bool self = isCreature && !((Creature*)(&i_unit))->IsMoveInLineOfSightStrictlyDisabled();
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
@@ -197,7 +197,7 @@ void AIRelocationNotifier::Visit(CreatureMapType &m)
}
}
void MessageDistDeliverer::Visit(PlayerMapType &m)
void MessageDistDeliverer::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -222,7 +222,7 @@ void MessageDistDeliverer::Visit(PlayerMapType &m)
}
}
void MessageDistDeliverer::Visit(CreatureMapType &m)
void MessageDistDeliverer::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -241,7 +241,7 @@ void MessageDistDeliverer::Visit(CreatureMapType &m)
}
}
void MessageDistDeliverer::Visit(DynamicObjectMapType &m)
void MessageDistDeliverer::Visit(DynamicObjectMapType& m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -263,7 +263,7 @@ void MessageDistDeliverer::Visit(DynamicObjectMapType &m)
}
}
void MessageDistDelivererToHostile::Visit(PlayerMapType &m)
void MessageDistDelivererToHostile::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -288,7 +288,7 @@ void MessageDistDelivererToHostile::Visit(PlayerMapType &m)
}
}
void MessageDistDelivererToHostile::Visit(CreatureMapType &m)
void MessageDistDelivererToHostile::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -307,7 +307,7 @@ void MessageDistDelivererToHostile::Visit(CreatureMapType &m)
}
}
void MessageDistDelivererToHostile::Visit(DynamicObjectMapType &m)
void MessageDistDelivererToHostile::Visit(DynamicObjectMapType& m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
@@ -326,7 +326,7 @@ void MessageDistDelivererToHostile::Visit(DynamicObjectMapType &m)
}
template<class T>
void ObjectUpdater::Visit(GridRefManager<T> &m)
void ObjectUpdater::Visit(GridRefManager<T>& m)
{
T* obj;
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); )

File diff suppressed because it is too large Load Diff

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@@ -17,7 +17,7 @@
#include "Opcodes.h"
template<class T>
inline void acore::VisibleNotifier::Visit(GridRefManager<T> &m)
inline void acore::VisibleNotifier::Visit(GridRefManager<T>& m)
{
// Xinef: Update gameobjects only
if (i_gobjOnly)
@@ -37,7 +37,7 @@ inline void acore::VisibleNotifier::Visit(GridRefManager<T> &m)
// WorldObject searchers & workers
template<class Check>
void acore::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
void acore::WorldObjectSearcher<Check>::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
@@ -46,7 +46,7 @@ void acore::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
if (i_object)
return;
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -60,7 +60,7 @@ void acore::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
}
template<class Check>
void acore::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
void acore::WorldObjectSearcher<Check>::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;
@@ -69,7 +69,7 @@ void acore::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
if (i_object)
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -83,7 +83,7 @@ void acore::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
}
template<class Check>
void acore::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
void acore::WorldObjectSearcher<Check>::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;
@@ -92,7 +92,7 @@ void acore::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
if (i_object)
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -106,7 +106,7 @@ void acore::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
}
template<class Check>
void acore::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
void acore::WorldObjectSearcher<Check>::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;
@@ -115,7 +115,7 @@ void acore::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
if (i_object)
return;
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -129,7 +129,7 @@ void acore::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
}
template<class Check>
void acore::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
void acore::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;
@@ -138,7 +138,7 @@ void acore::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
if (i_object)
return;
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -153,12 +153,12 @@ void acore::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
template<class Check>
void acore::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
void acore::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -169,12 +169,12 @@ void acore::WorldObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
}
template<class Check>
void acore::WorldObjectLastSearcher<Check>::Visit(PlayerMapType &m)
void acore::WorldObjectLastSearcher<Check>::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -185,12 +185,12 @@ void acore::WorldObjectLastSearcher<Check>::Visit(PlayerMapType &m)
}
template<class Check>
void acore::WorldObjectLastSearcher<Check>::Visit(CreatureMapType &m)
void acore::WorldObjectLastSearcher<Check>::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -201,12 +201,12 @@ void acore::WorldObjectLastSearcher<Check>::Visit(CreatureMapType &m)
}
template<class Check>
void acore::WorldObjectLastSearcher<Check>::Visit(CorpseMapType &m)
void acore::WorldObjectLastSearcher<Check>::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -217,12 +217,12 @@ void acore::WorldObjectLastSearcher<Check>::Visit(CorpseMapType &m)
}
template<class Check>
void acore::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType &m)
void acore::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -233,56 +233,56 @@ void acore::WorldObjectLastSearcher<Check>::Visit(DynamicObjectMapType &m)
}
template<class Check>
void acore::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
void acore::WorldObjectListSearcher<Check>::Visit(PlayerMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_PLAYER))
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void acore::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
void acore::WorldObjectListSearcher<Check>::Visit(CreatureMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CREATURE))
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void acore::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
void acore::WorldObjectListSearcher<Check>::Visit(CorpseMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_CORPSE))
return;
for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CorpseMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void acore::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
void acore::WorldObjectListSearcher<Check>::Visit(GameObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_GAMEOBJECT))
return;
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void acore::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
void acore::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType& m)
{
if (!(i_mapTypeMask & GRID_MAP_TYPE_MASK_DYNAMICOBJECT))
return;
for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (DynamicObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
@@ -290,13 +290,13 @@ void acore::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
// Gameobject searchers
template<class Check>
void acore::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
void acore::GameObjectSearcher<Check>::Visit(GameObjectMapType& m)
{
// already found
if (i_object)
return;
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -310,9 +310,9 @@ void acore::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
}
template<class Check>
void acore::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
void acore::GameObjectLastSearcher<Check>::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -323,9 +323,9 @@ void acore::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
}
template<class Check>
void acore::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
void acore::GameObjectListSearcher<Check>::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (GameObjectMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
@@ -334,13 +334,13 @@ void acore::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
// Unit searchers
template<class Check>
void acore::UnitSearcher<Check>::Visit(CreatureMapType &m)
void acore::UnitSearcher<Check>::Visit(CreatureMapType& m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -354,13 +354,13 @@ void acore::UnitSearcher<Check>::Visit(CreatureMapType &m)
}
template<class Check>
void acore::UnitSearcher<Check>::Visit(PlayerMapType &m)
void acore::UnitSearcher<Check>::Visit(PlayerMapType& m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -374,9 +374,9 @@ void acore::UnitSearcher<Check>::Visit(PlayerMapType &m)
}
template<class Check>
void acore::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
void acore::UnitLastSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -387,9 +387,9 @@ void acore::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
}
template<class Check>
void acore::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
void acore::UnitLastSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -400,18 +400,18 @@ void acore::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
}
template<class Check>
void acore::UnitListSearcher<Check>::Visit(PlayerMapType &m)
void acore::UnitListSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void acore::UnitListSearcher<Check>::Visit(CreatureMapType &m)
void acore::UnitListSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
@@ -420,13 +420,13 @@ void acore::UnitListSearcher<Check>::Visit(CreatureMapType &m)
// Creature searchers
template<class Check>
void acore::CreatureSearcher<Check>::Visit(CreatureMapType &m)
void acore::CreatureSearcher<Check>::Visit(CreatureMapType& m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -440,9 +440,9 @@ void acore::CreatureSearcher<Check>::Visit(CreatureMapType &m)
}
template<class Check>
void acore::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
void acore::CreatureLastSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -453,36 +453,36 @@ void acore::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
}
template<class Check>
void acore::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
void acore::CreatureListSearcher<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void acore::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
void acore::PlayerListSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void acore::PlayerListSearcherWithSharedVision<Check>::Visit(PlayerMapType &m)
void acore::PlayerListSearcherWithSharedVision<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource(), true))
i_objects.push_back(itr->GetSource());
}
template<class Check>
void acore::PlayerListSearcherWithSharedVision<Check>::Visit(CreatureMapType &m)
void acore::PlayerListSearcherWithSharedVision<Check>::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (CreatureMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask) && itr->GetSource()->HasSharedVision())
for (SharedVisionList::const_iterator i = itr->GetSource()->GetSharedVisionList().begin(); i != itr->GetSource()->GetSharedVisionList().end(); ++i)
if (i_check(*i, false))
@@ -490,13 +490,13 @@ void acore::PlayerListSearcherWithSharedVision<Check>::Visit(CreatureMapType &m)
}
template<class Check>
void acore::PlayerSearcher<Check>::Visit(PlayerMapType &m)
void acore::PlayerSearcher<Check>::Visit(PlayerMapType& m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
@@ -526,7 +526,7 @@ template<class Builder>
void acore::LocalizedPacketDo<Builder>::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
uint32 cache_idx = loc_idx + 1;
WorldPacket* data;
// create if not cached yet
@@ -553,14 +553,14 @@ template<class Builder>
void acore::LocalizedPacketListDo<Builder>::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
uint32 cache_idx = loc_idx + 1;
WorldPacketList* data_list;
// create if not cached yet
if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
if (i_data_cache.size() < cache_idx + 1 || i_data_cache[cache_idx].empty())
{
if (i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
if (i_data_cache.size() < cache_idx + 1)
i_data_cache.resize(cache_idx + 1);
data_list = &i_data_cache[cache_idx];

View File

@@ -21,21 +21,21 @@
//TODO: to implement npc on transport, also need to load npcs at grid loading
class ObjectWorldLoader
{
public:
explicit ObjectWorldLoader(ObjectGridLoader& gloader)
: i_cell(gloader.i_cell), i_map(gloader.i_map), i_grid(gloader.i_grid), i_corpses (0)
{}
public:
explicit ObjectWorldLoader(ObjectGridLoader& gloader)
: i_cell(gloader.i_cell), i_map(gloader.i_map), i_grid(gloader.i_grid), i_corpses (0)
{}
void Visit(CorpseMapType &m);
void Visit(CorpseMapType& m);
template<class T> void Visit(GridRefManager<T>&) { }
template<class T> void Visit(GridRefManager<T>&) { }
private:
Cell i_cell;
Map* i_map;
public:
NGridType &i_grid;
uint32 i_corpses;
private:
Cell i_cell;
Map* i_map;
public:
NGridType& i_grid;
uint32 i_corpses;
};
template<class T> void ObjectGridLoader::SetObjectCell(T* /*obj*/, CellCoord const& /*cellCoord*/)
@@ -55,7 +55,7 @@ template<> void ObjectGridLoader::SetObjectCell(GameObject* obj, CellCoord const
}
template <class T>
void AddObjectHelper(CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map* /*map*/, T *obj)
void AddObjectHelper(CellCoord& cell, GridRefManager<T>& m, uint32& count, Map* /*map*/, T* obj)
{
obj->AddToGrid(m);
ObjectGridLoader::SetObjectCell(obj, cell);
@@ -64,7 +64,7 @@ void AddObjectHelper(CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map*
}
template <>
void AddObjectHelper(CellCoord &cell, CreatureMapType &m, uint32 &count, Map* map, Creature *obj)
void AddObjectHelper(CellCoord& cell, CreatureMapType& m, uint32& count, Map* map, Creature* obj)
{
obj->AddToGrid(m);
ObjectGridLoader::SetObjectCell(obj, cell);
@@ -76,7 +76,7 @@ void AddObjectHelper(CellCoord &cell, CreatureMapType &m, uint32 &count, Map* ma
}
template <>
void AddObjectHelper(CellCoord &cell, GameObjectMapType &m, uint32 &count, Map* map, GameObject *obj)
void AddObjectHelper(CellCoord& cell, GameObjectMapType& m, uint32& count, Map* map, GameObject* obj)
{
obj->AddToGrid(m);
ObjectGridLoader::SetObjectCell(obj, cell);
@@ -88,7 +88,7 @@ void AddObjectHelper(CellCoord &cell, GameObjectMapType &m, uint32 &count, Map*
}
template <class T>
void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map* map)
void LoadHelper(CellGuidSet const& guid_set, CellCoord& cell, GridRefManager<T>& m, uint32& count, Map* map)
{
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
@@ -106,7 +106,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
}
template <>
void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<GameObject> &m, uint32 &count, Map* map)
void LoadHelper(CellGuidSet const& guid_set, CellCoord& cell, GridRefManager<GameObject>& m, uint32& count, Map* map)
{
for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
@@ -124,7 +124,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<Gam
}
}
void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapType &m, uint32 &count, Map* map)
void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord& cell, CorpseMapType& m, uint32& count, Map* map)
{
if (cell_corpses.empty())
return;
@@ -156,21 +156,21 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
}
}
void ObjectGridLoader::Visit(GameObjectMapType &m)
void ObjectGridLoader::Visit(GameObjectMapType& m)
{
CellCoord cellCoord = i_cell.GetCellCoord();
CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cellCoord.GetId());
LoadHelper(cell_guids.gameobjects, cellCoord, m, i_gameObjects, i_map);
}
void ObjectGridLoader::Visit(CreatureMapType &m)
void ObjectGridLoader::Visit(CreatureMapType& m)
{
CellCoord cellCoord = i_cell.GetCellCoord();
CellObjectGuids const& cell_guids = sObjectMgr->GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cellCoord.GetId());
LoadHelper(cell_guids.creatures, cellCoord, m, i_creatures, i_map);
}
void ObjectWorldLoader::Visit(CorpseMapType &m)
void ObjectWorldLoader::Visit(CorpseMapType& m)
{
CellCoord cellCoord = i_cell.GetCellCoord();
// corpses are always added to spawn mode 0 and they are spawned by their instance id
@@ -180,12 +180,14 @@ void ObjectWorldLoader::Visit(CorpseMapType &m)
void ObjectGridLoader::LoadN(void)
{
i_gameObjects = 0; i_creatures = 0; i_corpses = 0;
i_gameObjects = 0;
i_creatures = 0;
i_corpses = 0;
i_cell.data.Part.cell_y = 0;
for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
for (unsigned int x = 0; x < MAX_NUMBER_OF_CELLS; ++x)
{
i_cell.data.Part.cell_x = x;
for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
for (unsigned int y = 0; y < MAX_NUMBER_OF_CELLS; ++y)
{
i_cell.data.Part.cell_y = y;
@@ -210,11 +212,11 @@ void ObjectGridLoader::LoadN(void)
}
template<class T>
void ObjectGridUnloader::Visit(GridRefManager<T> &m)
void ObjectGridUnloader::Visit(GridRefManager<T>& m)
{
while (!m.isEmpty())
{
T *obj = m.getFirst()->GetSource();
T* obj = m.getFirst()->GetSource();
// if option set then object already saved at this moment
//if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
// obj->SaveRespawnTime();
@@ -229,17 +231,17 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)
}
template<class T>
void ObjectGridCleaner::Visit(GridRefManager<T> &m)
void ObjectGridCleaner::Visit(GridRefManager<T>& m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->GetSource()->CleanupsBeforeDelete();
}
template void ObjectGridUnloader::Visit(CreatureMapType &);
template void ObjectGridUnloader::Visit(GameObjectMapType &);
template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
template void ObjectGridUnloader::Visit(CorpseMapType &);
template void ObjectGridCleaner::Visit(CreatureMapType &);
template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType &);
template void ObjectGridUnloader::Visit(CreatureMapType&);
template void ObjectGridUnloader::Visit(GameObjectMapType&);
template void ObjectGridUnloader::Visit(DynamicObjectMapType&);
template void ObjectGridUnloader::Visit(CorpseMapType&);
template void ObjectGridCleaner::Visit(CreatureMapType&);
template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType&);
template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType&);
template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType&);

View File

@@ -19,40 +19,40 @@ class ObjectGridLoader
{
friend class ObjectWorldLoader;
public:
ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
{}
public:
ObjectGridLoader(NGridType& grid, Map* map, const Cell& cell)
: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
{}
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
void Visit(CorpseMapType &) const {}
void Visit(DynamicObjectMapType&) const {}
void Visit(GameObjectMapType& m);
void Visit(CreatureMapType& m);
void Visit(CorpseMapType&) const {}
void Visit(DynamicObjectMapType&) const {}
void LoadN(void);
void LoadN(void);
template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
private:
Cell i_cell;
NGridType &i_grid;
Map* i_map;
uint32 i_gameObjects;
uint32 i_creatures;
uint32 i_corpses;
private:
Cell i_cell;
NGridType& i_grid;
Map* i_map;
uint32 i_gameObjects;
uint32 i_creatures;
uint32 i_corpses;
};
//Clean up and remove from world
class ObjectGridCleaner
{
public:
template<class T> void Visit(GridRefManager<T> &);
public:
template<class T> void Visit(GridRefManager<T>&);
};
//Delete objects before deleting NGrid
class ObjectGridUnloader
{
public:
template<class T> void Visit(GridRefManager<T> &m);
public:
template<class T> void Visit(GridRefManager<T>& m);
};
#endif