mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 19:35:42 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -37,13 +37,13 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
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{
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default:
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case GAMEEVENT_NORMAL:
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{
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time_t currenttime = time(nullptr);
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// Get the event information
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return mGameEvent[entry].start < currenttime
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&& currenttime < mGameEvent[entry].end
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&& (currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE) < mGameEvent[entry].length * MINUTE;
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}
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{
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time_t currenttime = time(nullptr);
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// Get the event information
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return mGameEvent[entry].start < currenttime
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&& currenttime < mGameEvent[entry].end
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&& (currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE) < mGameEvent[entry].length * MINUTE;
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}
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// if the state is conditions or nextphase, then the event should be active
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case GAMEEVENT_WORLD_CONDITIONS:
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case GAMEEVENT_WORLD_NEXTPHASE:
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@@ -54,18 +54,18 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
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return false;
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// if inactive world event, check the prerequisite events
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case GAMEEVENT_WORLD_INACTIVE:
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{
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time_t currenttime = time(nullptr);
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for (std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr)
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{
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if ((mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one
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mGameEvent[*itr].nextstart > currenttime) // if not in nextphase state for long enough, can't start this one
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return false;
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time_t currenttime = time(nullptr);
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for (std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr)
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{
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if ((mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one
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mGameEvent[*itr].nextstart > currenttime) // if not in nextphase state for long enough, can't start this one
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return false;
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}
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// all prerequisite events are met
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// but if there are no prerequisites, this can be only activated through gm command
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return !(mGameEvent[entry].prerequisite_events.empty());
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}
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// all prerequisite events are met
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// but if there are no prerequisites, this can be only activated through gm command
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return !(mGameEvent[entry].prerequisite_events.empty());
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}
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}
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}
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@@ -124,7 +124,7 @@ void GameEventMgr::StartInternalEvent(uint16 event_id)
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bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
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{
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GameEventData &data = mGameEvent[event_id];
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GameEventData& data = mGameEvent[event_id];
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if (data.state == GAMEEVENT_NORMAL || data.state == GAMEEVENT_INTERNAL)
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{
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AddActiveEvent(event_id);
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@@ -171,7 +171,7 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
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void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
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{
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GameEventData &data = mGameEvent[event_id];
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GameEventData& data = mGameEvent[event_id];
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bool serverwide_evt = data.state != GAMEEVENT_NORMAL && data.state != GAMEEVENT_INTERNAL;
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RemoveActiveEvent(event_id);
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@@ -216,7 +216,7 @@ void GameEventMgr::LoadFromDB()
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{
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{
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uint32 oldMSTime = getMSTime();
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// 1 2 3 4 5 6 7 8 9 10
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// 1 2 3 4 5 6 7 8 9 10
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QueryResult result = WorldDatabase.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, holidayStage, description, world_event, announce FROM game_event");
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if (!result)
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{
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@@ -274,8 +274,7 @@ void GameEventMgr::LoadFromDB()
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SetHolidayEventTime(pGameEvent);
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}
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -320,8 +319,7 @@ void GameEventMgr::LoadFromDB()
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}
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -371,8 +369,7 @@ void GameEventMgr::LoadFromDB()
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}
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -385,7 +382,7 @@ void GameEventMgr::LoadFromDB()
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// 1 2
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.eventEntry FROM creature"
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" JOIN game_event_creature ON creature.guid = game_event_creature.guid");
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" JOIN game_event_creature ON creature.guid = game_event_creature.guid");
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if (!result)
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{
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@@ -414,8 +411,7 @@ void GameEventMgr::LoadFromDB()
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crelist.push_back(guid);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -428,7 +424,7 @@ void GameEventMgr::LoadFromDB()
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// 0 1
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QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.eventEntry FROM gameobject"
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" JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
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" JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
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if (!result)
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{
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@@ -457,8 +453,7 @@ void GameEventMgr::LoadFromDB()
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golist.push_back(guid);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -471,7 +466,7 @@ void GameEventMgr::LoadFromDB()
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// 0 1 2 3 4
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.id, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
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"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
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"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
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if (!result)
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{
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@@ -516,8 +511,7 @@ void GameEventMgr::LoadFromDB()
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equiplist.push_back(std::pair<uint32, ModelEquip>(guid, newModelEquipSet));
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -557,8 +551,7 @@ void GameEventMgr::LoadFromDB()
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questlist.push_back(QuestRelation(id, quest));
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -598,8 +591,7 @@ void GameEventMgr::LoadFromDB()
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questlist.push_back(QuestRelation(id, quest));
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -641,8 +633,7 @@ void GameEventMgr::LoadFromDB()
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mQuestToEventConditions[quest].num = num;
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -683,8 +674,7 @@ void GameEventMgr::LoadFromDB()
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mGameEvent[event_id].conditions[condition].done_world_state = fields[4].GetUInt16();
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -731,8 +721,7 @@ void GameEventMgr::LoadFromDB()
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}
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -771,8 +760,7 @@ void GameEventMgr::LoadFromDB()
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mGameEventNPCFlags[event_id].push_back(GuidNPCFlagPair(guid, npcflag));
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -817,8 +805,7 @@ void GameEventMgr::LoadFromDB()
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questTemplate->SetEventIdForQuest((uint16)eventEntry);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -883,8 +870,7 @@ void GameEventMgr::LoadFromDB()
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vendors.push_back(newEntry);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -921,8 +907,7 @@ void GameEventMgr::LoadFromDB()
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mGameEventBattlegroundHolidays[event_id] = fields[1].GetUInt32();
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -935,7 +920,7 @@ void GameEventMgr::LoadFromDB()
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// 0 1
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QueryResult result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.eventEntry FROM pool_template"
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" JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
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" JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
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if (!result)
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{
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@@ -970,8 +955,7 @@ void GameEventMgr::LoadFromDB()
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poollist.push_back(entry);
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++count;
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}
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while (result->NextRow());
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} while (result->NextRow());
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sLog->outString(">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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@@ -1037,8 +1021,8 @@ uint32 GameEventMgr::GetNPCFlag(Creature* cr)
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for (ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
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{
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for (NPCFlagList::iterator itr = mGameEventNPCFlags[*e_itr].begin();
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itr != mGameEventNPCFlags[*e_itr].end();
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++ itr)
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itr != mGameEventNPCFlags[*e_itr].end();
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++ itr)
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if (itr->first == guid)
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mask |= itr->second;
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}
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@@ -1289,7 +1273,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
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{
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sLog->outError("GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SZFMTD ")",
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internal_event_id, mGameEventCreatureGuids.size());
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internal_event_id, mGameEventCreatureGuids.size());
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return;
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}
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@@ -1316,7 +1300,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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if (internal_event_id >= int32(mGameEventGameobjectGuids.size()))
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{
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sLog->outError("GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SZFMTD ")",
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internal_event_id, mGameEventGameobjectGuids.size());
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internal_event_id, mGameEventGameobjectGuids.size());
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return;
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}
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@@ -1349,7 +1333,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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if (internal_event_id >= int32(mGameEventPoolIds.size()))
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{
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sLog->outError("GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: " SZFMTD ")",
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internal_event_id, mGameEventPoolIds.size());
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internal_event_id, mGameEventPoolIds.size());
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return;
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}
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@@ -1364,7 +1348,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
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if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
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{
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sLog->outError("GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SZFMTD ")",
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internal_event_id, mGameEventCreatureGuids.size());
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internal_event_id, mGameEventCreatureGuids.size());
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return;
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}
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@@ -1386,14 +1370,14 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
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if (internal_event_id >= int32(mGameEventGameobjectGuids.size()))
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{
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sLog->outError("GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SZFMTD ")",
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internal_event_id, mGameEventGameobjectGuids.size());
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internal_event_id, mGameEventGameobjectGuids.size());
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return;
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}
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for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr)
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{
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// check if it's needed by another event, if so, don't remove
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if (event_id >0 && hasGameObjectActiveEventExcept(*itr, event_id))
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if (event_id > 0 && hasGameObjectActiveEventExcept(*itr, event_id))
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continue;
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// Remove the gameobject from grid
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if (GameObjectData const* data = sObjectMgr->GetGOData(*itr))
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@@ -1435,7 +1419,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
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itr->second.modelid_prev = creature->GetDisplayId();
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creature->LoadEquipment(itr->second.equipment_id, true);
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if (itr->second.modelid > 0 && itr->second.modelid_prev != itr->second.modelid &&
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sObjectMgr->GetCreatureModelInfo(itr->second.modelid))
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sObjectMgr->GetCreatureModelInfo(itr->second.modelid))
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{
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creature->SetDisplayId(itr->second.modelid);
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creature->SetNativeDisplayId(itr->second.modelid);
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@@ -1445,7 +1429,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
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{
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creature->LoadEquipment(itr->second.equipement_id_prev, true);
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if (itr->second.modelid_prev > 0 && itr->second.modelid_prev != itr->second.modelid &&
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sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev))
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sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev))
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{
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creature->SetDisplayId(itr->second.modelid_prev);
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creature->SetNativeDisplayId(itr->second.modelid_prev);
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@@ -1469,7 +1453,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
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}
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}
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// now last step: put in data
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// just to have write access to it
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// just to have write access to it
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CreatureData& data2 = sObjectMgr->NewOrExistCreatureData(itr->first);
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if (activate)
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{
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@@ -1490,8 +1474,8 @@ bool GameEventMgr::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 eve
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{
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if ((*e_itr) != event_id)
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for (QuestRelList::iterator itr = mGameEventCreatureQuests[*e_itr].begin();
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itr != mGameEventCreatureQuests[*e_itr].end();
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++ itr)
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itr != mGameEventCreatureQuests[*e_itr].end();
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++ itr)
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if (itr->second == quest_id)
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return true;
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}
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@@ -1504,8 +1488,8 @@ bool GameEventMgr::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 e
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{
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if ((*e_itr) != event_id)
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for (QuestRelList::iterator itr = mGameEventGameObjectQuests[*e_itr].begin();
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itr != mGameEventGameObjectQuests[*e_itr].end();
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++ itr)
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itr != mGameEventGameObjectQuests[*e_itr].end();
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++ itr)
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if (itr->second == quest_id)
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return true;
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}
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@@ -1519,8 +1503,8 @@ bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event
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{
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int32 internal_event_id = mGameEvent.size() + (*e_itr) - 1;
|
||||
for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();
|
||||
itr != mGameEventCreatureGuids[internal_event_id].end();
|
||||
++ itr)
|
||||
itr != mGameEventCreatureGuids[internal_event_id].end();
|
||||
++ itr)
|
||||
if (*itr == creature_id)
|
||||
return true;
|
||||
}
|
||||
@@ -1535,8 +1519,8 @@ bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id)
|
||||
{
|
||||
int32 internal_event_id = mGameEvent.size() + (*e_itr) - 1;
|
||||
for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();
|
||||
itr != mGameEventGameobjectGuids[internal_event_id].end();
|
||||
++ itr)
|
||||
itr != mGameEventGameobjectGuids[internal_event_id].end();
|
||||
++ itr)
|
||||
if (*itr == go_id)
|
||||
return true;
|
||||
}
|
||||
@@ -1713,7 +1697,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
|
||||
void GameEventMgr::SendWorldStateUpdate(Player* player, uint16 event_id)
|
||||
{
|
||||
GameEventConditionMap::const_iterator itr;
|
||||
for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)
|
||||
for (itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
|
||||
{
|
||||
if (itr->second.done_world_state)
|
||||
player->SendUpdateWorldState(itr->second.done_world_state, (uint32)(itr->second.done));
|
||||
@@ -1766,16 +1750,16 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
|
||||
|
||||
switch (holiday->CalendarFilterType)
|
||||
{
|
||||
case -1: // Yearly
|
||||
event.occurence = YEAR / MINUTE; // Not all too useful
|
||||
break;
|
||||
case 0: // Weekly
|
||||
event.occurence = WEEK / MINUTE;
|
||||
break;
|
||||
case 1: // Defined dates only (Darkmoon Faire)
|
||||
break;
|
||||
case 2: // Only used for looping events (Call to Arms)
|
||||
break;
|
||||
case -1: // Yearly
|
||||
event.occurence = YEAR / MINUTE; // Not all too useful
|
||||
break;
|
||||
case 0: // Weekly
|
||||
event.occurence = WEEK / MINUTE;
|
||||
break;
|
||||
case 1: // Defined dates only (Darkmoon Faire)
|
||||
break;
|
||||
case 2: // Only used for looping events (Call to Arms)
|
||||
break;
|
||||
}
|
||||
|
||||
if (holiday->Looping)
|
||||
|
||||
Reference in New Issue
Block a user