mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-24 14:16:31 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -22,7 +22,7 @@
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#include "BattlefieldWG.h"
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) :
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_me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)
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_me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)
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{
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for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
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{
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@@ -58,7 +58,7 @@ Vehicle::~Vehicle()
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else
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sLog->outString("ZOMG! ~Vehicle(), unknown guid!");
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}
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//ASSERT(!itr->second.IsEmpty());
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//ASSERT(!itr->second.IsEmpty());
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}
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void Vehicle::Install()
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@@ -96,7 +96,7 @@ void Vehicle::Uninstall()
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if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
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{
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sLog->outError("Vehicle GuidLow: %u, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry());
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry());
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return;
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}
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_status = STATUS_UNINSTALLING;
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@@ -264,7 +264,7 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
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if (_status == STATUS_UNINSTALLING)
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{
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sLog->outError("Vehicle GuidLow: %u, Entry: %u attempts to install accessory Entry: %u on seat %d with STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry(), entry, (int32)seatId);
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry(), entry, (int32)seatId);
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return;
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}
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@@ -351,7 +351,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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seat->second.Passenger.Guid = unit->GetGUID();
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seat->second.Passenger.IsUnselectable = unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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if (seat->second.SeatInfo->CanEnterOrExit())
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{
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ASSERT(_usableSeatNum);
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@@ -384,13 +384,13 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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// xinef: removed retarded seat->first == 0 check...
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if (_me->GetTypeId() == TYPEID_UNIT
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&& unit->GetTypeId() == TYPEID_PLAYER
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&& seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
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&& unit->GetTypeId() == TYPEID_PLAYER
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&& seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
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{
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try
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{
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if (!_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
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ABORT();
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if (!_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
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ABORT();
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}
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catch (...)
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{
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@@ -411,7 +411,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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{
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unit->SendClearTarget(); // SMSG_BREAK_TARGET
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unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
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// also adds MOVEMENTFLAG_ROOT
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// also adds MOVEMENTFLAG_ROOT
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Movement::MoveSplineInit init(unit);
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init.DisableTransportPathTransformations();
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init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
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@@ -549,7 +549,7 @@ void Vehicle::TeleportVehicle(float x, float y, float z, float ang)
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{
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_me->GetMap()->LoadGrid(x, y);
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_me->NearTeleportTo(x, y, z, ang, true);
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for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
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if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
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{
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@@ -17,74 +17,74 @@ class Unit;
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class Vehicle : public TransportBase
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{
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public:
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void Install();
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void Uninstall();
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void Reset(bool evading = false);
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void InstallAllAccessories(bool evading);
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void ApplyAllImmunities();
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void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime); //! May be called from scripts
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public:
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void Install();
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void Uninstall();
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void Reset(bool evading = false);
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void InstallAllAccessories(bool evading);
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void ApplyAllImmunities();
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void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime); //! May be called from scripts
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Unit* GetBase() const { return _me; }
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VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; }
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uint32 GetCreatureEntry() const { return _creatureEntry; }
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Unit* GetBase() const { return _me; }
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VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; }
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uint32 GetCreatureEntry() const { return _creatureEntry; }
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bool HasEmptySeat(int8 seatId) const;
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Unit* GetPassenger(int8 seatId) const;
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int8 GetNextEmptySeat(int8 seatId, bool next) const;
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uint8 GetAvailableSeatCount() const;
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bool HasEmptySeat(int8 seatId) const;
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Unit* GetPassenger(int8 seatId) const;
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int8 GetNextEmptySeat(int8 seatId, bool next) const;
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uint8 GetAvailableSeatCount() const;
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bool AddPassenger(Unit* passenger, int8 seatId = -1);
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void EjectPassenger(Unit* passenger, Unit* controller);
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void RemovePassenger(Unit* passenger);
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void RelocatePassengers();
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void RemoveAllPassengers();
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void Dismiss();
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bool IsVehicleInUse();
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void TeleportVehicle(float x, float y, float z, float ang);
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bool AddPassenger(Unit* passenger, int8 seatId = -1);
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void EjectPassenger(Unit* passenger, Unit* controller);
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void RemovePassenger(Unit* passenger);
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void RelocatePassengers();
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void RemoveAllPassengers();
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void Dismiss();
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bool IsVehicleInUse();
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void TeleportVehicle(float x, float y, float z, float ang);
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SeatMap Seats;
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SeatMap Seats;
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VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger);
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SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger);
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VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger);
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SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger);
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protected:
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friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry);
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Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry);
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friend void Unit::RemoveVehicleKit();
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~Vehicle();
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protected:
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friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry);
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Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry);
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friend void Unit::RemoveVehicleKit();
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~Vehicle();
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private:
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enum Status
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{
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STATUS_NONE,
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STATUS_INSTALLED,
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STATUS_UNINSTALLING,
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};
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private:
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enum Status
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{
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STATUS_NONE,
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STATUS_INSTALLED,
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STATUS_UNINSTALLING,
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};
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void InitMovementInfoForBase();
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void InitMovementInfoForBase();
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/// This method transforms supplied transport offsets into global coordinates
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void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const
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{
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TransportBase::CalculatePassengerPosition(x, y, z, o,
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/// This method transforms supplied transport offsets into global coordinates
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void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const
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{
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TransportBase::CalculatePassengerPosition(x, y, z, o,
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GetBase()->GetPositionX(), GetBase()->GetPositionY(),
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GetBase()->GetPositionZ(), GetBase()->GetOrientation());
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}
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}
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/// This method transforms supplied global coordinates into local offsets
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void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const
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{
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TransportBase::CalculatePassengerOffset(x, y, z, o,
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GetBase()->GetPositionX(), GetBase()->GetPositionY(),
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GetBase()->GetPositionZ(), GetBase()->GetOrientation());
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}
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/// This method transforms supplied global coordinates into local offsets
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void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const
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{
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TransportBase::CalculatePassengerOffset(x, y, z, o,
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GetBase()->GetPositionX(), GetBase()->GetPositionY(),
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GetBase()->GetPositionZ(), GetBase()->GetOrientation());
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}
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Unit* _me;
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VehicleEntry const* _vehicleInfo;
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uint32 _usableSeatNum; // Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
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uint32 _creatureEntry; // Can be different than me->GetBase()->GetEntry() in case of players
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Status _status;
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Unit* _me;
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VehicleEntry const* _vehicleInfo;
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uint32 _usableSeatNum; // Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
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uint32 _creatureEntry; // Can be different than me->GetBase()->GetEntry() in case of players
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Status _status;
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};
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#endif
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