mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 00:23:48 +00:00
refactor(Core/Game): restyle game lib with astyle (#3466)
This commit is contained in:
@@ -33,13 +33,13 @@ MotionTransport::~MotionTransport()
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}
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bool MotionTransport::CreateMoTrans(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress)
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{
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{
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Relocate(x, y, z, ang);
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if (!IsPositionValid())
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{
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sLog->outError("Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
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guidlow, x, y);
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guidlow, x, y);
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return false;
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}
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@@ -96,7 +96,7 @@ bool MotionTransport::CreateMoTrans(uint32 guidlow, uint32 entry, uint32 mapid,
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}
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void MotionTransport::CleanupsBeforeDelete(bool finalCleanup /*= true*/)
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{
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{
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UnloadStaticPassengers();
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while (!_passengers.empty())
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{
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@@ -111,7 +111,7 @@ void MotionTransport::CleanupsBeforeDelete(bool finalCleanup /*= true*/)
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}
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void MotionTransport::BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&)
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{
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{
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Map::PlayerList const& players = GetMap()->GetPlayers();
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if (players.isEmpty())
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return;
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@@ -123,7 +123,7 @@ void MotionTransport::BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&)
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}
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void MotionTransport::Update(uint32 diff)
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{
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{
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uint32 const positionUpdateDelay = 1;
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if (AI())
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@@ -223,7 +223,7 @@ void MotionTransport::Update(uint32 diff)
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sScriptMgr->OnTransportUpdate(this, diff);
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}
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void MotionTransport::DelayedUpdate(uint32 /*diff*/)
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{
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if (GetKeyFrames().size() <= 1)
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@@ -233,7 +233,7 @@ void MotionTransport::DelayedUpdate(uint32 /*diff*/)
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}
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void MotionTransport::UpdatePosition(float x, float y, float z, float o)
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{
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{
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if (!GetMap()->IsGridLoaded(x, y)) // pussywizard: should not happen, but just in case
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GetMap()->LoadGrid(x, y);
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@@ -274,7 +274,7 @@ void MotionTransport::AddPassenger(WorldObject* passenger, bool withAll)
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}
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void MotionTransport::RemovePassenger(WorldObject* passenger, bool withAll)
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{
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{
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ACORE_GUARD(ACE_Thread_Mutex, Lock);
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if (_passengers.erase(passenger) || _staticPassengers.erase(passenger))
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{
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@@ -295,7 +295,7 @@ void MotionTransport::RemovePassenger(WorldObject* passenger, bool withAll)
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}
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Creature* MotionTransport::CreateNPCPassenger(uint32 guid, CreatureData const* data)
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{
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{
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Map* map = GetMap();
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Creature* creature = new Creature();
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@@ -325,7 +325,7 @@ Creature* MotionTransport::CreateNPCPassenger(uint32 guid, CreatureData const* d
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if (!creature->IsPositionValid())
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{
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sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates aren't valid (X: %f Y: %f)",creature->GetGUIDLow(),creature->GetEntry(),creature->GetPositionX(),creature->GetPositionY());
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sLog->outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates aren't valid (X: %f Y: %f)", creature->GetGUIDLow(), creature->GetEntry(), creature->GetPositionX(), creature->GetPositionY());
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delete creature;
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return nullptr;
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}
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@@ -342,7 +342,7 @@ Creature* MotionTransport::CreateNPCPassenger(uint32 guid, CreatureData const* d
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}
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GameObject* MotionTransport::CreateGOPassenger(uint32 guid, GameObjectData const* data)
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{
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{
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Map* map = GetMap();
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GameObject* go = new GameObject();
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ASSERT(!sObjectMgr->IsGameObjectStaticTransport(data->id));
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@@ -382,7 +382,7 @@ GameObject* MotionTransport::CreateGOPassenger(uint32 guid, GameObjectData const
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}
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void MotionTransport::LoadStaticPassengers()
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{
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{
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if (PassengersLoaded())
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return;
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SetPassengersLoaded(true);
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@@ -406,7 +406,7 @@ void MotionTransport::LoadStaticPassengers()
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}
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void MotionTransport::UnloadStaticPassengers()
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{
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{
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SetPassengersLoaded(false);
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while (!_staticPassengers.empty())
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{
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@@ -416,7 +416,7 @@ void MotionTransport::UnloadStaticPassengers()
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}
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void MotionTransport::UnloadNonStaticPassengers()
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{
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{
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for (PassengerSet::iterator itr = _passengers.begin(); itr != _passengers.end(); )
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{
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if ((*itr)->GetTypeId() == TYPEID_PLAYER)
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@@ -430,7 +430,7 @@ void MotionTransport::UnloadNonStaticPassengers()
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}
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void MotionTransport::EnableMovement(bool enabled)
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{
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{
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if (!GetGOInfo()->moTransport.canBeStopped)
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return;
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@@ -438,7 +438,7 @@ void MotionTransport::EnableMovement(bool enabled)
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}
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void MotionTransport::MoveToNextWaypoint()
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{
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{
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// Clear events flagging
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_triggeredArrivalEvent = false;
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_triggeredDepartureEvent = false;
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@@ -450,12 +450,12 @@ void MotionTransport::MoveToNextWaypoint()
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}
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float MotionTransport::CalculateSegmentPos(float now)
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{
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{
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KeyFrame const& frame = *_currentFrame;
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const float speed = float(m_goInfo->moTransport.moveSpeed);
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const float accel = float(m_goInfo->moTransport.accelRate);
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float timeSinceStop = frame.TimeFrom + (now - (1.0f/IN_MILLISECONDS) * frame.DepartureTime);
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float timeUntilStop = frame.TimeTo - (now - (1.0f/IN_MILLISECONDS) * frame.DepartureTime);
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float timeSinceStop = frame.TimeFrom + (now - (1.0f / IN_MILLISECONDS) * frame.DepartureTime);
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float timeUntilStop = frame.TimeTo - (now - (1.0f / IN_MILLISECONDS) * frame.DepartureTime);
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float segmentPos, dist;
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float accelTime = _transportInfo->accelTime;
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float accelDist = _transportInfo->accelDist;
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@@ -481,7 +481,7 @@ float MotionTransport::CalculateSegmentPos(float now)
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}
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bool MotionTransport::TeleportTransport(uint32 newMapid, float x, float y, float z, float o)
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{
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{
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Map const* oldMap = GetMap();
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if (oldMap->GetId() != newMapid)
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@@ -521,7 +521,7 @@ void MotionTransport::DelayedTeleportTransport()
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float x = _nextFrame->Node->x,
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y = _nextFrame->Node->y,
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z = _nextFrame->Node->z,
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o =_nextFrame->InitialOrientation;
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o = _nextFrame->InitialOrientation;
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PassengerSet _passengersCopy = _passengers;
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for (PassengerSet::iterator itr = _passengersCopy.begin(); itr != _passengersCopy.end(); )
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@@ -580,7 +580,7 @@ void MotionTransport::DelayedTeleportTransport()
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}
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void MotionTransport::UpdatePassengerPositions(PassengerSet& passengers)
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{
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{
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for (PassengerSet::iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
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{
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WorldObject* passenger = *itr;
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@@ -631,7 +631,7 @@ void MotionTransport::UpdatePassengerPositions(PassengerSet& passengers)
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}
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void MotionTransport::DoEventIfAny(KeyFrame const& node, bool departure)
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{
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{
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if (uint32 eventid = departure ? node.Node->departureEventID : node.Node->arrivalEventID)
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{
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//TC_LOG_DEBUG("maps.script", "Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.Node->index, GetName().c_str());
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@@ -763,7 +763,7 @@ void StaticTransport::CleanupsBeforeDelete(bool finalCleanup /*= true*/)
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}
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void StaticTransport::BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&)
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{
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{
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Map::PlayerList const& players = GetMap()->GetPlayers();
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if (players.isEmpty())
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return;
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@@ -829,7 +829,7 @@ void StaticTransport::Update(uint32 diff)
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void StaticTransport::RelocateToProgress(uint32 progress)
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{
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TransportAnimationEntry const *curr = NULL, *next = nullptr;
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TransportAnimationEntry const* curr = NULL, *next = nullptr;
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float percPos;
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if (m_goValue.Transport.AnimationInfo->GetAnimNode(progress, curr, next, percPos))
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{
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@@ -845,7 +845,7 @@ void StaticTransport::RelocateToProgress(uint32 progress)
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float sign = GetFloatValue(GAMEOBJECT_PARENTROTATION + 2) >= 0.0f ? 1.0f : -1.0f;
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float pathRotAngle = sign * 2.0f * acos(GetFloatValue(GAMEOBJECT_PARENTROTATION + 3));
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float cs = cos(pathRotAngle), sn = sin(pathRotAngle);
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float nx = pos.x * cs - pos.y * sn;
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float nx = pos.x * cs - pos.y * sn;
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float ny = pos.x * sn + pos.y * cs;
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pos.x = nx;
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pos.y = ny;
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@@ -875,7 +875,7 @@ void StaticTransport::RelocateToProgress(uint32 progress)
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}
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void StaticTransport::UpdatePosition(float x, float y, float z, float o)
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{
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{
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if (!GetMap()->IsGridLoaded(x, y)) // pussywizard: should not happen, but just in case
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GetMap()->LoadGrid(x, y);
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@@ -884,7 +884,7 @@ void StaticTransport::UpdatePosition(float x, float y, float z, float o)
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}
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void StaticTransport::UpdatePassengerPositions()
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{
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{
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for (PassengerSet::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr)
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{
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WorldObject* passenger = *itr;
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@@ -116,7 +116,7 @@ public:
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uint32 GetPauseTime() const { return GetUInt32Value(GAMEOBJECT_LEVEL); }
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void SetPauseTime(uint32 val) { SetUInt32Value(GAMEOBJECT_LEVEL, val); }
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uint32 GetPeriod() const { return m_goValue.Transport.AnimationInfo ? m_goValue.Transport.AnimationInfo->TotalTime : GetPauseTime()+2; }
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uint32 GetPeriod() const { return m_goValue.Transport.AnimationInfo ? m_goValue.Transport.AnimationInfo->TotalTime : GetPauseTime() + 2; }
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private:
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bool _needDoInitialRelocation;
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};
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