refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -555,9 +555,12 @@ inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemS
{
switch (ItemClass)
{
case ITEM_CLASS_WEAPON: return ItemSubClass;
case ITEM_CLASS_ARMOR: return ItemSubClass + 21;
default: return 0;
case ITEM_CLASS_WEAPON:
return ItemSubClass;
case ITEM_CLASS_ARMOR:
return ItemSubClass + 21;
default:
return 0;
}
}
@@ -692,10 +695,10 @@ struct ItemTemplate
bool HasSignature() const
{
return GetMaxStackSize() == 1 &&
Class != ITEM_CLASS_CONSUMABLE &&
Class != ITEM_CLASS_QUEST &&
(Flags & ITEM_FLAG_NO_CREATOR) == 0 &&
ItemId != 6948; /*Hearthstone*/
Class != ITEM_CLASS_CONSUMABLE &&
Class != ITEM_CLASS_QUEST &&
(Flags & ITEM_FLAG_NO_CREATOR) == 0 &&
ItemId != 6948; /*Hearthstone*/
}
bool CanChangeEquipStateInCombat() const
@@ -722,7 +725,7 @@ struct ItemTemplate
uint32 GetMaxStackSize() const
{
return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable);
return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF - 1) : uint32(Stackable);
}
float getDPS() const
@@ -731,16 +734,16 @@ struct ItemTemplate
return 0;
float temp = 0;
for (auto i : Damage)
temp+=i.DamageMin + i.DamageMax;
return temp*500/Delay;
temp += i.DamageMin + i.DamageMax;
return temp * 500 / Delay;
}
int32 getFeralBonus(int32 extraDPS = 0) const
{
// 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3)
if (Class == ITEM_CLASS_WEAPON && (1 << SubClass) & 0x02A5F3)
{
int32 bonus = int32((extraDPS + getDPS())*14.0f) - 767;
int32 bonus = int32((extraDPS + getDPS()) * 14.0f) - 767;
if (bonus < 0)
return 0;
return bonus;
@@ -762,7 +765,7 @@ struct ItemTemplate
itemLevel -= 13.0f;
break;
case ITEM_QUALITY_HEIRLOOM:
itemLevel = pLevel*2.33f;
itemLevel = pLevel * 2.33f;
break;
case ITEM_QUALITY_ARTIFACT:
case ITEM_QUALITY_EPIC: