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refactor(Core/Game): restyle game lib with astyle (#3466)
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@@ -134,7 +134,7 @@ uint32 GenerateEnchSuffixFactor(uint32 item_id)
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case INVTYPE_QUIVER:
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case INVTYPE_RELIC:
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return 0;
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// Select point coefficient
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// Select point coefficient
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case INVTYPE_HEAD:
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case INVTYPE_BODY:
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case INVTYPE_CHEST:
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