refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -22,38 +22,38 @@ enum DynamicObjectType
class DynamicObject : public WorldObject, public GridObject<DynamicObject>, public MovableMapObject
{
public:
DynamicObject(bool isWorldObject);
~DynamicObject();
public:
DynamicObject(bool isWorldObject);
~DynamicObject();
void AddToWorld() override;
void RemoveFromWorld() override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;
void AddToWorld() override;
void RemoveFromWorld() override;
bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
void Update(uint32 p_time) override;
void Remove();
void SetDuration(int32 newDuration);
int32 GetDuration() const;
void Delay(int32 delaytime);
void SetAura(Aura* aura);
void RemoveAura();
void SetCasterViewpoint();
void RemoveCasterViewpoint();
Unit* GetCaster() const { return _caster; }
void BindToCaster();
void UnbindFromCaster();
uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
bool IsViewpoint() const { return _isViewpoint; }
void CleanupsBeforeDelete(bool finalCleanup = true) override;
protected:
Aura* _aura;
Aura* _removedAura;
Unit* _caster;
int32 _duration; // for non-aura dynobjects
bool _isViewpoint;
bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
void Update(uint32 p_time) override;
void Remove();
void SetDuration(int32 newDuration);
int32 GetDuration() const;
void Delay(int32 delaytime);
void SetAura(Aura* aura);
void RemoveAura();
void SetCasterViewpoint();
void RemoveCasterViewpoint();
Unit* GetCaster() const { return _caster; }
void BindToCaster();
void UnbindFromCaster();
uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
bool IsViewpoint() const { return _isViewpoint; }
protected:
Aura* _aura;
Aura* _removedAura;
Unit* _caster;
int32 _duration; // for non-aura dynobjects
bool _isViewpoint;
};
#endif