refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum
2020-10-12 15:08:15 +07:00
committed by GitHub
parent e99b526e17
commit a2b26272d2
338 changed files with 52196 additions and 50944 deletions

View File

@@ -35,7 +35,7 @@ DynamicObject::~DynamicObject()
ASSERT(!_isViewpoint);
delete _removedAura;
}
void DynamicObject::CleanupsBeforeDelete(bool finalCleanup /* = true */)
{
if (Transport* transport = GetTransport())
@@ -50,7 +50,7 @@ void DynamicObject::CleanupsBeforeDelete(bool finalCleanup /* = true */)
}
void DynamicObject::AddToWorld()
{
{
///- Register the dynamicObject for guid lookup and for caster
if (!IsInWorld())
{
@@ -61,7 +61,7 @@ void DynamicObject::AddToWorld()
}
void DynamicObject::RemoveFromWorld()
{
{
///- Remove the dynamicObject from the accessor and from all lists of objects in world
if (IsInWorld())
{
@@ -84,7 +84,7 @@ void DynamicObject::RemoveFromWorld()
}
bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type)
{
{
SetMap(caster->GetMap());
Relocate(pos);
if (!IsPositionValid())
@@ -122,7 +122,7 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe
}
void DynamicObject::Update(uint32 p_time)
{
{
// caster has to be always available and in the same map
ASSERT(_caster);
ASSERT(_caster->GetMap() == GetMap());
@@ -153,7 +153,7 @@ void DynamicObject::Update(uint32 p_time)
}
void DynamicObject::Remove()
{
{
if (IsInWorld())
{
SendObjectDeSpawnAnim(GetGUID());
@@ -163,7 +163,7 @@ void DynamicObject::Remove()
}
int32 DynamicObject::GetDuration() const
{
{
if (!_aura)
return _duration;
else
@@ -171,7 +171,7 @@ int32 DynamicObject::GetDuration() const
}
void DynamicObject::SetDuration(int32 newDuration)
{
{
if (!_aura)
_duration = newDuration;
else
@@ -179,18 +179,18 @@ void DynamicObject::SetDuration(int32 newDuration)
}
void DynamicObject::Delay(int32 delaytime)
{
{
SetDuration(GetDuration() - delaytime);
}
void DynamicObject::SetAura(Aura* aura)
{
{
ASSERT(!_aura && aura);
_aura = aura;
}
void DynamicObject::RemoveAura()
{
{
ASSERT(_aura && !_removedAura);
_removedAura = _aura;
_aura = nullptr;
@@ -199,7 +199,7 @@ void DynamicObject::RemoveAura()
}
void DynamicObject::SetCasterViewpoint()
{
{
if (Player* caster = _caster->ToPlayer())
{
caster->SetViewpoint(this, true);
@@ -208,7 +208,7 @@ void DynamicObject::SetCasterViewpoint()
}
void DynamicObject::RemoveCasterViewpoint()
{
{
if (Player* caster = _caster->ToPlayer())
{
caster->SetViewpoint(this, false);
@@ -217,7 +217,7 @@ void DynamicObject::RemoveCasterViewpoint()
}
void DynamicObject::BindToCaster()
{
{
ASSERT(!_caster);
_caster = ObjectAccessor::GetUnit(*this, GetCasterGUID());
ASSERT(_caster);
@@ -226,7 +226,7 @@ void DynamicObject::BindToCaster()
}
void DynamicObject::UnbindFromCaster()
{
{
ASSERT(_caster);
_caster->_UnregisterDynObject(this);
_caster = nullptr;

View File

@@ -22,38 +22,38 @@ enum DynamicObjectType
class DynamicObject : public WorldObject, public GridObject<DynamicObject>, public MovableMapObject
{
public:
DynamicObject(bool isWorldObject);
~DynamicObject();
public:
DynamicObject(bool isWorldObject);
~DynamicObject();
void AddToWorld() override;
void RemoveFromWorld() override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;
void AddToWorld() override;
void RemoveFromWorld() override;
bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
void Update(uint32 p_time) override;
void Remove();
void SetDuration(int32 newDuration);
int32 GetDuration() const;
void Delay(int32 delaytime);
void SetAura(Aura* aura);
void RemoveAura();
void SetCasterViewpoint();
void RemoveCasterViewpoint();
Unit* GetCaster() const { return _caster; }
void BindToCaster();
void UnbindFromCaster();
uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
bool IsViewpoint() const { return _isViewpoint; }
void CleanupsBeforeDelete(bool finalCleanup = true) override;
protected:
Aura* _aura;
Aura* _removedAura;
Unit* _caster;
int32 _duration; // for non-aura dynobjects
bool _isViewpoint;
bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
void Update(uint32 p_time) override;
void Remove();
void SetDuration(int32 newDuration);
int32 GetDuration() const;
void Delay(int32 delaytime);
void SetAura(Aura* aura);
void RemoveAura();
void SetCasterViewpoint();
void RemoveCasterViewpoint();
Unit* GetCaster() const { return _caster; }
void BindToCaster();
void UnbindFromCaster();
uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
bool IsViewpoint() const { return _isViewpoint; }
protected:
Aura* _aura;
Aura* _removedAura;
Unit* _caster;
int32 _duration; // for non-aura dynobjects
bool _isViewpoint;
};
#endif